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Topic: What do you want in Mod Guide? |  |
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Darkknight ACS CtP2 Modification Editor Ireland Nov 2000
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posted January 04, 2001 21:47
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I am writing a modification guide to help beginners to modify practically anything in the game. I was looking for what chapters people wanted and what layout eg: Technologies, What files and examples on how to change certain things.keep the chapters simple like terrain units techs. I've begun work on chapter one after a failed chapter on terrain * it's small but ive only had an hour half of which was making mistake with terrain and having to reinstall the game  [This message has been edited by Darkknight (edited January 04, 2001).]
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Locutus Prince Apolyton Borg Hengelo/Enschede, The Netherlands Nov 1999
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posted January 04, 2001 22:16
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Well, I don't need it myself, but I think step-by-step how-to guides would be very useful for many people (including a section with frequently made mistakes), such as how to add a unit (feel free to steal from me ), how to add an advance, how to add a wonder, city improvement, trade good, civ, government, etc. for just about any game-object. The good thing is that 90% of this info is already in the forums somewhere, you just have to find, reorganize and possibly rewrite it, how much work can that be?  |
Darkknight ACS CtP2 Modification Editor Ireland Nov 2000
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posted January 04, 2001 22:26
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Unfortuanetly i mucked up my first eg. so revision of it will take half an hour will post new revised version it 30-40 minutes.Hark i hear ctp2 installation music. I really mucked it up  ------------------ " mind over body " |
Darkknight ACS CtP2 Modification Editor Ireland Nov 2000
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posted January 05, 2001 00:45
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here is the revised and correct version of chapter 1.Units. This is only one part of it there will be many more examples like how to add units and change individual characteristics and yes a wot-not-todo section.  Modification Guide V1.0 Written by Darkknight Chapter One : Units
To modify units these are all the text files you will need: From D\Program Files\Activision\Call To Power 2\ctp2_data\default\gamedata Newsprite.txt Sounds.txt SpriteID.txt Uniticon.txt Units.txt Units_historic.txt Units_release.txt From D\Program Files\Activision\Call To Power 2\ctp2_data\english\gamedata Gl_str.txt Great_Library.txt Junk_str.txt Ldl_str.txt From D\Program Files\Activision\Call To Power 2\ctp2_data\default\aidata UnitBuildLists.txt Changing a units name: Step One: Open the file sounds.txt change all of the old units names to new units name. Step Two: Open SpritesID.txt again change all old names to new names. Step Three: Open Units.txt change ONLY the sound names eg: ## UNIT 64 UNIT_SWORDSMAN { Description DESCRIPTION_UNIT_SWORDSMAN DefaultIcon ICON_UNIT_SWORDSMAN DefaultSprite SPRITE_SWORDSMAN Category UNIT_CATEGORY_ATTACK Attack 20 Defense 10 ZBRangeAttack 0 Firepower 2 Armor 1 MaxHP 10 ShieldCost 460 PowerPoints 250 ShieldHunger 5 FoodHunger 0 MaxMovePoints 200 VisionRange 1 EnableAdvance ADVANCE_IRON_WORKING ObsoleteAdvance ADVANCE_INDUSTRIAL_REVOLUTION ActiveDefenseRange 0 LossMoveToDmgNone MaxFuel 0 CanEntrench CanExpel CanPillage CanPirate ExertsMartialLaw DeathEffectsHappy IsSpecialForces SoundSelect1 SOUND_SELECT1_LEGION SoundSelect2 SOUND_SELECT2_LEGION SoundMove SOUND_MOVE_LEGION SoundAcknowledge SOUND_ACKNOWLEDGE_LEGION SoundCantMove SOUND_CANTMOVE_LEGION SoundAttack SOUND_ATTACK_LEGION SoundWork SOUND_WORK_LEGION SoundVictory SOUND_VICTORY_LEGION SoundDeath SOUND_DEATH_LEGION CanAttack: Land CanAttack: Mountain CanSee: Standard MovementType: Land MovementType: Mountain Size: Small VisionClass: Standard CanReform { Sound SOUND_ID_REFORM_CITY Effect SPECEFFECT_REFORMCITY } } Here I have changed the samurai units name to Legion changing only the Sound names. The Samurai's sprite file was named swordsman. Step Four: Open Units_Historic.txt change all old names to new names Step Five: Open Units_release.txt again change all old names to new names Step Six: Open gl_str.txt change old name on the right to new name. Eg: UNIT_SWORDSMAN "Legion" Step Seven: FOR GREAT LIBRARY EDITING ONLY. Open Great_Library.txt change all old names to new names. Except for when this line appears!!: The ATABASE_UNITS,UNIT_SWORDSMAN>Legion (or old units name!!) Then just change second name.OR WHEN THIS LINE APPEARS!!: [UNIT_SWORDSMAN_HISTORICAL] (or old units name!!) Do not change.
------------------ " mind over body " |
Paul King Zwolle, The Netherlands Mar 99
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posted January 05, 2001 02:40
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units_release and units_historic are obsolete files left over from CTP1, so there's no need to edit them. |
Calphor Settler Columbus, OH, USA Dec 2000
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posted January 05, 2001 15:38
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How about a section for the AI modifications developed thus far? This would be very useful to those of us who enjoy the game, but want more of a challenge (and don't have the time or savvy to figure it out on our own!). |
MrFun Warlord United States, Iowa Nov 2000
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posted January 06, 2001 16:56
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I have no problems learning modifications for the text files. What I would REALLY like to see now is a SLIC manual for those who have no knowledge in computer programming.For instance, right now, I do not know what modifications would require SLIC and what modifications would only require changes to be made in the text documents. Is anyone up to that challenge?  |