Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

Thread Closed  Thread Closed
  Apolyton Civilization Site Forums
  CtP2-Creation
  Tentative Project - New Buildings

Post New Topic  

This topic has been transferred to this forum: CtP2-Mods/Scenarios.

profile | register | preferences | faq | search

next newest topic | next oldest topic bottom of page
Author
Topic:   Tentative Project - New Buildings Format for Better Printing
MrFun
Warlord
United States, Iowa
Nov 2000
posted December 31, 2000 21:38   Click Here to See the Profile for MrFun   send a private message to MrFun Visit MrFun's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Name: Tax Office
Type: Gold
Cost: 400
Maintenance: 1
Prerequisite Advance: Coinage
Notes: +10% Gold

Name: Church
Type: Gold
Cost: 800
Maintenance: 2
Prerequisite Advance: Papacy
Notes: +15% Gold

Name: Baron's Manor
Type: Food
Cost: 855
Maintenance: 3
Prerequisite Advance: Manorism
Notes: -15% food consumption and -2 in Happiness

Name: Cargo Crane
Type: Production
Cost: 1,350
Maintenance: 3
Prerequisite Advance: Machine Power
Notes: +10% Production

Name: Library
Type: Science
Cost: 1,000
Maintenance: 4
Prerequisite Advance: Literature
Notes: +15% Science

Name: Sick Ward
Type: Happiness
Cost: 1,600
Maintenance: 4
Prerequisite Advance: Germinology
Notes: +2 Happiness

Name: Telegraph Post
Type: Happiness
Cost: 2,350
Maintenance: 5
Prerequisite Advance: Telegraph Communication
Notes: eliminates unhappiness from distance from Capitol

Name: Museum
Type: Science
Cost: 2,000
Maintenance: 4
Prerequisite Advance: Romanticism
Notes: +10% Science

Name: News Office
Type: Happiness
Cost: 2,200
Maintenance: 5
Prerequisite Advance: Mechanized Printing Press
Notes: +2 Happiness

MrFun
Warlord
United States, Iowa
Nov 2000
posted January 01, 2001 14:18   Click Here to See the Profile for MrFun   send a private message to MrFun Visit MrFun's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
-
MrFun
Warlord
United States, Iowa
Nov 2000
posted January 03, 2001 22:54   Click Here to See the Profile for MrFun   send a private message to MrFun Visit MrFun's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
-
JSnider
Settler
Boiling Springs, PA
Dec 2000
posted January 04, 2001 15:00   Click Here to See the Profile for JSniderClick Here to Email JSnider  send a private message to JSnider
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Not sure what the purpose of Baron's manor is??? appears just to be to piss off the peasants?? is tht the intnet, would think it would also have a fortification and monetary impact on the locale and probably still upset the citizens .. but would have then to way that against a couple pluses like increased productivity and tax collection plus a small fort to hide behind when the barbarians come rampaging through ... then might be worth building.

Also, need either to enhance the pollution cleaning capability of existing buildings in the game or have soe new ones, maybe like somme places in the states here, garbage burning plants .. i.e. burn pollution to produce energy/PW. just an idea.

john snider

MrFun
Warlord
United States, Iowa
Nov 2000
posted January 04, 2001 22:06   Click Here to See the Profile for MrFun   send a private message to MrFun Visit MrFun's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
The point of Baron's Manor is to decrease food consumption, thereby allowing the city to grow as normal on less food required for consumption.

This deprivation of the peasants causes unhappiness when the barons deamnd large part of their crops as payment. And of course, the fact that peasants are not allowed freedom of movement.

Apolyton Civilization Site Forums
> > > CtP2-Creation Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Open Topic | Archive/Move | Delete Topic | Top
Post New Topic  
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site