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Topic:   How to make AI consider Naval Power? Format for Better Printing
Cyrius
Chieftain
Minneapolis, MN, USA
Nov 2000
posted December 31, 2000 12:46   Click Here to See the Profile for Cyrius   send a private message to Cyrius
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Currently, the AI seems to think Naval power consists soley of building transports. I remember this was a serious problem in CTP1. Anyone found a way to get the AI to do something with Naval units? So far I've been pretty much sailing my SOL's around unchecked, which is sad. Oh, and it never builds submarines, and other naval units.

Also, if I give bombard land to SOL's and Ironclads, will the AI know to use it or not? How can I make it do so? I remember in CTP1 the AI would never bombard anything with its ships. Very odd.

Alpha Wolf
Warlord
Chicago Illinois
Nov 2000
posted December 31, 2000 18:40   Click Here to See the Profile for Alpha WolfClick Here to Email Alpha Wolf  send a private message to Alpha Wolf Visit Alpha Wolf's Homepage!
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In CtP1, i was always getting bombarded by single ships. Good thing for me they never bombarded with multiple ships as many of my cities took heavy damage from the one.

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History is written by the victor.

swat-spas
Settler
ohio
Nov 2000
posted January 02, 2001 13:27   Click Here to See the Profile for swat-spasClick Here to Email swat-spas  send a private message to swat-spas Visit swat-spas's Homepage!
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the computer will build boats of the attack variety, i did not have submarines yet and my fleet of SOL and ironclads was eventually sunk by a continous barrage of submarines, and there were a few stray battleships bombarding my frontier cities until i rebuilt a fleet of battleships myself. i'm not certain why it does this, but eventually the large majority of its ships are eventually carriers and troop ships, and no submarines or battleships, or at least few of them if any. i've no idea why this is, but at least at some point it does build ships. ..(on hard, computer was facist and at the time slightly more advanced, although that didn't last long. .)
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