Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP2-Creation
  Dreamstorming - CTP2 and possibilites

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Dreamstorming - CTP2 and possibilites Format for Better Printing
Bluevoss
Settler

Dec 2000
posted December 30, 2000 09:51   Click Here to See the Profile for BluevossClick Here to Email Bluevoss  send a private message to Bluevoss
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Had this thought and figured I'd bolt it down before I forget. This might be possible to attempt, but I'm not going to try until the AI is improved. Otherwise, its a dead horse...

Zen Mind is discribed as that period where you are doing something new; things are fresh and the possibilities endless. We've all experianced it the first time we play a game like CTP2. What works? What dosn't? I thought archers could defend better. Look at those Sameri go!

Its later, when you've developed your "stratagies", that the game begins to stale. To me, nothing was more pathetic than twenty years ago when kids would play pacman with their "maps" on the console beside them.

Anyway, my playing around with the game (the Coracles, the riots, and the taxation levels) leaves me to realize just how modifiable this game is. And changes to the game files often show up in the game. New attack values for the Coracles showed up in the displayed unit strenghts, but not the encyclopedia.

So picture this - before the game, you run a simple program that rewrites the files. Many of the elements of the game (attack factor, defense factor, and movement) are now randomized within certain bounds. For example, would your stratagy change if hoplites had a defence of 12? 20? How about if Sameri only had 150 movement points (one square normal, but a little faster movement on roads). What if nukes ranged only 10 squares, or 30? Suddenly the game is different (and new) EACH TIME YOU PLAY IT.

I might actually write this up myself - any simple language with a randomizer could do it. Really, what I am waiting for is to see if the AI issues are fixed. Currently this is a good game that falls short of greatness becuase the AI does not push as hard as Civ2.

And once the AI issue is cracked, there is no reason why ITS values could not be randomly created each time as well. What if you gave a war and nobody came?

------------------
Bluevoss-

Apolyton Civilization Site Forums
> > > CtP2-Creation Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War