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  Making buildings obsolete?

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Topic:   Making buildings obsolete? Format for Better Printing
Wyrmo
Settler

Dec 2000
posted December 29, 2000 17:42   Click Here to See the Profile for WyrmoClick Here to Email Wyrmo  send a private message to Wyrmo
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Is there a way to make buildings go obsolete after your research has reached a specific point?
I mean, the balistatower shouldn't be build after you discover cannonmaking, you should have cannon-towers instead. It looks odd with cities still having or being able to build balistatowers at 2100AD.
Same goes for many more buildings
Alpha Wolf
Warlord
Chicago Illinois
Nov 2000
posted December 30, 2000 02:06   Click Here to See the Profile for Alpha WolfClick Here to Email Alpha Wolf  send a private message to Alpha Wolf
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add OBSOLETE_ADVANCE to a building, and it because useless after that advance is discovered but you will continue to pay maintaence costs (i think). You need to sell off the building then.

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