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Topic: Tons of new graphics coming soon |  |
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Harlan Prince Berkeley, CA, USA b.02-15-99
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posted December 27, 2000 21:35
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Right now I'm taking a short break from improving my scenario to make some new graphics. Various people are making new mods, and I'd like to encourage that by having the proper wonder, building, and tech graphics. Basically I'm stealing from other sources, and converting. Its quite easily, and in less than 24 hours I've already got dozens of each. I'll post them in a modpack really soon.If anyone has any requests for any of the above, now is the time to let me know, cos I'll soon be going back to the scenario. |
Alpha Wolf Warlord Chicago Illinois Nov 2000
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posted December 27, 2000 23:05
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YIPPPPEEEEEEEEEEEEEEEEEEEEEEE. if you run across a davy crockett type that would be cool. And a seige tower. Thanks. ------------------ History is written by the victor. |
Diodorus Sicilus Warlord Steilacoom, WA, USA May 99
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posted December 27, 2000 23:32
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Happy, Happy, Joy, Joy... Requests: Sprites/animations: 1. Unit graphic for a Light Chariot, carrying a javelin-thrower or archer 2. Unit graphic for a 19th century rifleman. Still pics: 1. Public Works-type graphic for: Castle - to provide a new Defensive PW for Medieval period Cattle - for an early alternative to Agriculture and farms 2. City Graphic for: Vauban - style star fort-rampart defenses for a Renaissance - early modern alternative to City Walls |
heardie GGS Co-Webmaster
Aug 1999
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posted December 28, 2000 00:15
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Good Work Harlan.I can't think of anything, but I may edit this when I get started on my Water World Scenario. |
heardie GGS Co-Webmaster
Aug 1999
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posted December 28, 2000 00:18
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Good Work Harlan.I can't think of anything, but I may edit this when I get started on my Water World Scenario. |
Harlan Prince Berkeley, CA, USA b.02-15-99
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posted December 28, 2000 01:24
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I should make clear, these are only graphics for techs, wonders and buildings. Those are easy to make- just take a regular picture and resize it, save it in the right format (no way in heck I could do wonder movies).The other stuff is much harder, and PW changes currently impossible. Here's a list of all the ones I have done so far. Buildings (the building graphic covers the entire space in the Great Library, like wonders do. This means the current ones need to be replaced to be consistent. The end result should be much more visually appealing): Anti Ballistic Missile Academy Agora Airport Aquaduct Aquaduct2 Arena Ballista Towers Barracks Battlements Battlements2 Capitalization Capitalization2 Capitol Capitol2 Cathedral Church City Walls Dam Dockyards Factory Food Silo Forcefield Forge Granary Gymnasium Harbor Lab Library Marketplace Marketplace2 Modern Factory Museum Nuclear Plant Nuclear Plant2 Offshore Platform Oil Refinery Pagoda Police Station Prison Public Baths Public Transport Recycling Plant School Shrine Skyscraper Solar Plant Superhighway Supermarket Temple Theater University Ziggurat |
Harlan Prince Berkeley, CA, USA b.02-15-99
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posted December 28, 2000 01:41
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Then, these are the techs (the techs use the same backgrounds as CTP2 does):Alphabet Astrolabe Chronometer Domestication Engineering Gear Cutting Machinery Microchip Mining Photography Pottery Steel Stirrup Superconductor The Vacuum (the concept, not the cleaner! ) Zero G Industry As you can see, there are far fewer techs than the other categories. That's cos I have fewer sources for them. I'm trying to maintain a high level of quality, most having a computer rendered or at least very sharp appearance. So at lot are converted CTP1 graphics (almost all the techs are), plus I've been stealing from great Civ2:TOT graphics, and the zillions of graphics collected over the years for making Civ2 scenarios, and still lying in my hard drive. The choices were dictated mostly by what I had a graphic for. Soon I'll be done cos I'll have run out of raw material to work from. [This message has been edited by Harlan (edited December 28, 2000).]
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Alpha Wolf Warlord Chicago Illinois Nov 2000
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posted December 28, 2000 01:54
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Got anything that I could use for a TVA wonder? Or Hoover dam, altho in practicality, I think the TVA was more important altho Hoover was the bigger accomplishment.------------------ History is written by the victor. |
skorpion59 CTP Maps Webmaster Tulsa, Oklahoma, USA, (GMT -6) May 99
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posted December 28, 2000 03:20
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Pics are being posted in the Harlan's New Graphics thread.
[This message has been edited by skorpion59 (edited December 28, 2000).] |
hexagonian Prince hither and yon Jun 99
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posted December 28, 2000 09:22
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Looks great - Make sure you put in the readme file instructions for the various files we need to change in order to use them correctly. |
Harlan Prince Berkeley, CA, USA b.02-15-99
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posted December 28, 2000 16:34
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oops [This message has been edited by Harlan (edited December 30, 2000).] |
Harlan Prince Berkeley, CA, USA b.02-15-99
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posted December 30, 2000 01:15
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The wonders portion of my graphics changes is done, and already available at Wes' website (apolyton.net/wes). Markos, when are you going to have a CTP2 downloads section available?However, I forgot to include the readme in there. Wes will add it in soon, but meanwhile here it is. WONDERS GRAPHICS FOR CTP2 VERSION 1.0 by Harlan Thompson This download allows you to replace the wonder graphics of CTP2 with your own. Thus you can have whichever wonders you want in the game, not just the official ones. There are 90 wonder pics here to add to those already in the game. INSTRUCTIONS FOR CHANGING THE GRAPHIC AND NAME OF AN ALREADY EXISTING WONDER Place the pictures you want to use in the Pictures folder within the Graphics folder which is inside the Default folder, either inside a scenario folder or the main game’s folder. Then open up the file Uniticon.txt within the Gamedata folder, located inside the same Default folder you’re using. At the very bottom is the wonders section. Each wonder section looks like this: ICON_WONDER_THE_SOLARIS_PROJECT { FirstFrame "UPWP030L.TGA" Movie "GW030.AVI" Gameplay "WONDER_THE_SOLARIS_PROJECT_GAMEPLAY" Historical "WONDER_THE_SOLARIS_PROJECT_HISTORICAL" Prereq "WONDER_THE_SOLARIS_PROJECT_PREREQ" Vari "WONDER_THE_SOLARIS_PROJECT_STATISTICS" Icon "UPWP030L.TGA" LargeIcon "NULL" SmallIcon "NULL" StatText "WONDER_THE_SOLARIS_PROJECT_STATISTICS" } Replace "UPWP030L.TGA" with a new name, for instance "UPWP100L.TGA", and change the name both times it is mentioned. For the movie, you can create an .avi file of just the picture, or put “NULL” instead of "GW030.AVI", in the above example. Don’t change the name THE_SOLARIS_PROJECT anywhere. Instead, open the glstr.txt file in the Gamedata folder inside the Default folder. Find the line dealing with the Solaris Project: WONDER_THE_SOLARIS_PROJECT "The Solaris Project" and change the text between the quotes to whatever you want. Now any and every reference to the wonder in the game will call it by your new name, even though it is still referred to as THE_SOLARIS_PROJECT in many places in the text files. As for adding extra wonders to the wonder list, and not just replacing, you’re on your own with that one. I only want to provide graphics and get people started. Change the effect of the wonder in the Wonder.txt file, and the description in the Great Library by changing the Great_Library.txt file. WONDER LIST The name of the nearest city is listed, though in some cases this is a judgement call or a best fit if the wonder didn’t physically exist in a city (like Columbus’ Voyage). The name of the country that city is in today is also listed. Adam Smith’s Trading Co London, England AI Entity future Al Azhar University Cairo, Egypt Al Koran Mecca, Saudi Arabia Al Mutawakkil Mosque Samarra, Iraq Angkor Wat Angkor, Cambodia Apollo Program Houston, USA Arc de Triumphe Paris, France Asoka’s Pillars Pataliputra, India Bayeaux Tapestry Bayeaux, France Big Ben and Parliament London, England Church of the Holy Sepulchure Jerusalem, Israel Colossus Rhodes, Greece Columbus’ Voyage Cadiz, Spain Confucius Temple Qufu, China Copan Temples Copan, Belize Cordoba Mosque Cordoba, Spain Cure for Cancer future Dar al Khalifat (House of the Caliphate) Baghdad, Iraq Darwin’s Origin of Species London, England Da Vinci’s Notebooks Milan, Italy Dinosaur Park future Disneyland Los Angeles, USA Dome of the Rock Jerusalem, Israel Edison’s Lab Menlo Park, USA Eiffel Tower Paris, France ESP Center future Forum Rome, Italy Ganges Pilgrimage Varanasi, India Genius of Archimedes Syracuse, Italy Global E-Bank future Golden Gate Bridge San Francisco, USA Grand Canal Shanghai, China Great Library Alexandria, Egypt Hagia Sophia Constantinople/Istanbul, Turkey Hanging Gardens Babylon, Iraq Hippodrome Constantinople/Istanbul, Turkey Holy Mosque of the Prophet Medina, Saudi Arabia Hoover Dam Las Vegas, USA Immunity Chip future Isaac Newton’s Principa Cambridge, England J.S. Bach’s Cathedral ??? Kaaba Mecca, Saudi Arabia King Richard’s Crusade London, England Kremlin Moscow, Russia Labyrinth Knossos, Greece Leif Erikkson’s Voyage Trondheim, Norway Lighthouse Alexandria, Egypt Lighthouse2 Magellan’s Expedition Cadiz, Spain Manhattan Project Los Alamos, USA Marco Polo’s Embassy Venice, Italy Mausoleum Halicarnassus/Bodrum, Turkey Mount Rushmore Rapid City, USA Nanopedia future Notre Dame Cathedral Paris, France Oracle of Delphi Delphi, Greece Parthenon Athens, Greece Pasteur Institute Paris, France Picasso’s Paintings Madrid, Spain Potala Palace Lhasa, Tibet/China Pyramid of the Moon Teotihuacan, Mexico Pyramid of the Sun Teotihuacan, Mexico Roosevelt’s New Deal Washington, D.C., USA Sanchi Stupa Sanchi, India SETI Project ??? Shakespeare’s Globe London, England Shakespeare’s Globe2 Sistine Chapel Rome, Italy Solomon’s Temple Jerusalem, Israel Space Station ??? Sphinx Memphis/Cairo, Egypt St. Basil’s Cathedral Moscow, Russia St. Marks’ Square Venice, Italy St. Peter’s Basilica Rome, Italy Statue of Liberty New York, USA Statue of Zeus Olympia, Greece Stonehenge Salisbury, England Sun Tzu’s War Academy Wu, China Sydney Opera House Sydney, Australia Taj Mahal Delhi, India Temple of Artemis Ephesus, Turkey Temple of Karnak Thebes, Egypt Theodesian Walls Constantinople/Istanbul, Turkey Throne Hall of Darius Persepolis, Iran Umayyad Mosque Damascus, Syria United Nations New York, USA Wall Street New York, USA Women’s Sufferage Washington, D.C., USA World Bank New York, USA
NOTES The graphics have been stolen from many sources, I didn’t actually create a single one. I did do a decent amount of touching up to get them just right, however. For all the building wonders, these are very realistic pictures of what the wonders actually looked like, and not the ruins existing today. For instance, the Throne Hall of Darius is shown in many pictures as a few columns still standing in the desert, when in fact it looked very different back in the day. I’m lucky to have access to a good number of artistic reconstructions to make this possible. Sometimes we are so used to seeing the modern ruins, that we imagine that’s how they always looked. People don’t often realize for instance that the pyramids of Mesoamerica were usually painted bright red, or that Stonehenge used to be more complete. There are some wonders where I wanted a particular wonder but couldn’t find such reconstructions, so I didn’t include them. For instance it would have been nice to have more New World wonders. Luckily, such cases were very few. In a few cases of grabbing graphics from here and there, I came across more than one picture of the same thing, and both pictures were good. Thus there are two pictures for a couple wonders. The only wonder I’ve included that isn’t based on a realistic picture is the Dar al Khalifat (House of the Caliphate). This is because it was later completely obliterated, and no one knows what it looked like. But it was apparently one of the most “wonderous” places on earth at one time. So the graphic is of its architectural floor plan. Many of the wonders were taken from Civ2: TOT graphics. A number of Civ2’s wonders plainly didn’t exist, like Copernicus’ Observatory (there was no special observatory associated with him) or Sun Tzu’s War Academy (he wrote the book The Art of War, but there was no academy). Most of these I didn’t use, since I don’t want to further historical inaccuracy. I am more interested in the past than the future, so the focus here is on historical wonders. The only future wonders are those from CTP1. Some people may be surprised that I included the Labyrinth. That is a real wonder, though not in the way CTP1 envisioned it. The Minoan palace at Knossos was a multileveled building sprawled over 4 and a half acres. Greeks from the mainland were awed by this mazeline structure and the rituals conducted inside it, so the myth of the Minotaur was born. In ancient Greek, Labyrinth means “house of the double ax”, the symbol of the Minoans. If picture shows up as gobblydegook in the game, odds are that it wasn’t saved in 16 bit format. I haven’t playtested every one out in the game. People complain that the CTP2 wonders are too USA-centric. I hope this creates a more multicultural list for you. The below list shows how the wonders fall geographically. While the USA is first on the list, percentage-wise it doesn’t have so many. Asian countries by comparison have 25 and Europe 31. USA 13 Italy 7 England 7 Turkey 5 France 5 Egypt 5 Greece 5 India 4 China 4 Spain 4 Iraq 3 Israel 3 Saudi Arabia 3 Russia 2 Mexico 2 Cambodia 1 Norway 1 Syria 1 Iran 1 Belize 1 Australia 1
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Harlan Prince Berkeley, CA, USA b.02-15-99
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posted December 30, 2000 06:40
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I've also finished my tech graphics. I may do more of these, especially if someone expresses a strong interest and/or has a good graphic to use. There are others I would have done, but for lack of an easily findable graphic. 60 in all. Hopefully Wes will post on his website soon. This leaves only a few buildings to finish off, and I'll be done with all three parts of my graphics project.Agro-industry Alphabet Archery Armor (medieval) / Chivalry Astrolabe Astronomy Automobile Atomic Theory Biology Capitalism Cartography Compass Conscription Contraception Crop Rotation Crossbow Currency Domestication Elephant Training Engineering Espionage Firearms Gear Cutting Machinery Guerrilla Warfare Immunization Imperialism Labor Unions Laser Literacy Machine Gun Machine Tools Magnetism Mathematics Mechanical Clock Microchip Mining Navigation / Chronometer Perspective Photography Plastics Pottery Radio Refrigeration Republic Rocketry Sanitation Satellites Seafaring Solar Energy Steam Engine Steel Stirrup Superconductor Tactics (ancient) Telegraph Television Wheel The Vacuum Zero G Industry Oh, I should mention. CTP2 includes two unused age graphics. One looks satisfyingly Medieval, the other late Modern, thus moving the current Modern to Industrial. I have used backing of all seven ages, not just five. Next I will reclassify some of the usual CTP2 techs if they belong in the new age categories. Hopefully most if not all mods will follow suit and have the extra Medieval and Industrial ages.
[This message has been edited by Harlan (edited December 30, 2000).]
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MarkG Apolyton CS Co-Administrator Greece b.02-15-99
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posted December 30, 2000 11:34
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thanks to Wes.... http://apolyton.net/wes/harlans_wonders.zip |
Martinov Settler Western Australia Nov 2000
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posted December 30, 2000 14:14
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HarlanJust wanted to say . . . your're doing a great job. The city & industrial age graphics & historical portraits you did for CTP1 were excellent. I don't know who does the promotions around here, but you should be more than a "prince" - a king at least! |
Dan PDX Settler Portland, OR, USA Dec 2000
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posted December 31, 2000 17:50
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He always does. What programs do you use for making the graphics (even if you use other sources) for the game. PSP, Image Forge, what? |
Harlan Prince Berkeley, CA, USA b.02-15-99
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posted January 02, 2001 14:36
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I am now done with my graphic project, for the most part. I've sent an updated version of the wonders graphics (with a few more wonders), plus the tech and building graphics to Wes to post hopefully soon. I'll be happy to send to anyone else. It seems like Apolyton's CTP download section isn't ready yet, so I haven't sent it there.I didn't write a readme for the buildings section, since it isn't really done. But I have to stop for now cos I've run out of good raw material to work from. My ultimate goal is to have good graphic replacements for every building in CTP2, so one can get a bigger and better picture of the buildings. I'm still shy of that. Here's the readme for the tech graphics. TECHNOLOGY GRAPHICS FOR CTP2 VERSION 1.0 by Harlan Thompson This download allows you to replace the technology graphics of CTP2 with your own. Thus you can have whichever wonders you want in the game, not just the official ones. There are 128 technology pics here to add to or replace those already in the game. To install these pictures over the existing pictures, follow the instructions in the wonderreadme that comes with the wonder graphics pack. The procedure is nearly identical, except you use the advance section instead of the wonder section of the Uniticon.txt, and so on. TECH LIST There were two motivations in making these graphics. One, to help people add techs to the regular tech tree, since it is a poorly designed tree in many ways. Second, replace the graphics for many of the existing graphics. This is because so many of them are simply repetitions of graphics used for buildings or units. If you replace all the pictures below, you should have an original graphic for every item in the tech tree. In addition, these graphics make possible four new eras: Classical, Medieval, Industrial and Computer. The game will now have nine eras instead of a mere five. Each age below is divided into two sections. The first section covers preexisting techs that need new graphics because of new ages or image repetition. The second part of each age, the extras, are new techs not in the game. Hopefully some mods will chose to use some of these graphics, to create a more complete game. ANCIENT Bronze Working Composite Bow/ Ballistics Horse Riding Jurisprudence Masonry Monarchy Organized Religion/ Religion Plough/ Agriculture Ship Building Slave Labor Stone Working Toolmaking Trade Writing ANCIENT EXTRAS Alphabet Aristocracy Citizenship Currency Domestication Mathematics Mining Pottery Wheel CLASSICAL Alchemy Bureaucracy Drama Engingeering / Concrete Geometry Iron Working Philosophy CLASSICAL EXTRAS City State Civil Service Crossbow Elephant Training Infantry Tactics/ Tactics Seafaring Seige Warfare Stirrup MEDIEVAL Cannon Making Classical Education Crop Rotation/ Agricultural Revolution Feudalism Gunpowder Hull Making Paper Currency/ Banking Theology MEDIEVAL EXTRAS Astrolabe Compass Mechanical Power Paper Plate Armor Theology RENAISSANCE Age of Reason Cavalry Tactics Chemistry Economics Firearms Modern Metallurgy Nationalism Naval Tactics Ocean Faring Optics Physics Printing Press RENAISSANCE EXTRAS Anatomy Atomic Theory Capitalism Cartography Civil Engineering Electromagnetism/ Magnetism Espionage Gravity Theory Mechanical Clock Navigation/ Chronometer Perspective Republic The Vacuum INDUSTRIAL Adv. Infantry Tactics Communism Corporation Democracy Electricity Explosives Industrial Revolution Internal Combustion Mass Transit Modern Medicine Oil Refining Pharmaceuticals Railroad INDUSTRIAL EXTRAS Automatic Weapons Biology Conscription Electrification Fundamentalism Gear Cutting Machinery Guerrilla Warfare Immunization Imperialism Labor Union Machine Tools Medicine Photography Popular Press Railroad Refrigeration Sanitation Steam Engine Steel Telegraph Telephone MODERN Adv. Naval Tactics Adv. Urban Planning Aerodynamics Criminal Code Fascism Flight Jet Propulsion Mass Media Mass Production Mobile Warfare / Tank Warfare Naval Aviation Quantum Mechanics Radar MODERN EXTRAS Agro-industry Automobile Civil Rights Combined Arms Contraception Literacy Plastic Radio Rocketry Television COMPUTER Advanced Composites Computer Conservation Corporate Republic Global Communications Global Economics Guided Weapons Systems Nuclear Power Space Flight Superconductor Supersonic Flight Vertical Flight COMPUTER EXTRAS Laser Microchip Nuclear Fission Nuclear Fusion Personal Computer Popular Entertainment Solar Energy GENETIC EXTRAS Zero G Industry NOTES: The graphics have been stolen from many sources, I didn’t actually create a single one. I did do a decent amount of touching up to get them just right, however. Hopefully most additional techs people would want to put in mods will be found right here.
In some cases I thought I had a better name than the name used in CTP2, or had a tech that could have more than one name. In such cases the second name is after the /. In making these graphics, I also had a bit of an agenda. I tried to add as many non-European graphics as I could find images for, to lessen the Western bias of the game. After all, China was the most advanced civilization until the last 500 years, and the Islamic and Indian civilizations were usually ahead of Europe until that time as well. The graphics die out right about today. In the future I hope to finish off the Computer Age, and do some graphics for the Genetic and Diamond ages. Blanks have been provided if you want to make your own tech graphics.
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Harlan Prince Berkeley, CA, USA b.02-15-99
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posted January 02, 2001 14:52
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Although I didn't do a readme for this one, here is the list of the buildings I've finished and sent off. If anyone has any ideas where to steal more graphics for this, let me know. Most came from Civ2: TOT. I don't really like the building graphics from the Age of Kings and Age of Empires (I hate how they're all square, and the viewing angle).ABM Academy Agora Airport Aquaduct Aquaduct2 Arena Ballista Towers Barracks Battlements Battlements2 Capitalization Capitalization2 Capitol Capitol2 Castle Cathedral Church City Walls Dam Dockyards Electirc Plant Factory Food Silo Forcefield Forge Fortress Granary Gymnasium Harbor Infrastructure Lab Library Marketplace Marketplace2 Modern Factory Museum Nuclear Plant Nuclear Plant2 Observatory Offshore Platform Oil Refinery Police Station Prison Public Baths Public Transport Recycling Plant School Shrine Shrine2 Skyscraper Solar Plant Sports Stadium Superhighway Temple Theater Tower University One last comment: now that these graphics are done, there is a crying need for all of them to have some Great Library text. Is anyone interested in writing that? Just as I stole the images and edited them, maybe we have a text pirate who could steal from www.britannica.com and other sources, and edit them down for a quick text fix?
[This message has been edited by Harlan (edited January 02, 2001).] |
Darkknight ACS CtP2 Modification Editor Ireland Nov 2000
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posted January 03, 2001 21:27
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So to use pics say from the internet all you have to do is copy it into PaintShopPro or similiar and save it as a TGA file?------------------ " mind over body " |
Paul King Zwolle, The Netherlands Mar 99
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posted January 04, 2001 02:38
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You may have to do some editing on them. They need to be 160x120 pixels and 16-bit tga. It will take some more effort if you want to use the CTP2 backgrounds like Harlan did. |
Harlan Prince Berkeley, CA, USA b.02-15-99
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posted January 04, 2001 03:11
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What Paul said.I have good news- the files are finally posted. Scorpion has been kind enough to give me a webpage to put things like this up. Not exactly high in the artistic display at this point, but it gets the job done! To download these graphics I've been blathering on about for the last few days, go to: http://ctpmaps.apolyton.net/harlan/. The buildings file isn't so big, so there's just one version. The wonders and techs are pretty big though, so you can either download them all at once, or in pieces. Altogether its about 6 MB of download. Let me know if there's any problems, this is a brand new thing. Oh, and to use the backgrounds, you'll find blank tech backgrounds in the downloads. Open one of those blanks, copy your image into that file using PGP or whatever, and then save.
[This message has been edited by Harlan (edited January 04, 2001).] |
skorpion59 CTP Maps Webmaster Tulsa, Oklahoma, USA, (GMT -6) May 99
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posted January 04, 2001 05:13
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Harlan, >99kok  | |