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Topic:   Another possiblity of a big attack? Format for Better Printing
colorme
Chieftain

Nov 2000
posted December 21, 2000 00:14   Click Here to See the Profile for colorme   send a private message to colorme
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Okay, as usual I'm starting a thread with no expectations of responses ...

Can anyone confirm whether changing the following line in Goals.txt will increase AI attacks,

PowerBonus 50000

(Originally PowerBonus = 500)

I was surprised to see 4 of my cities taken by the AI within a few turns of each other, with huge (size 12) attacking armies.

Well okay, not really. It attacked my cities that were defended by size-12 armies, with size-12 armies of its own. For my size-4 defended city, it used a size-5 army ... something fishy here, eh?

Triumphus Romanus
Settler
Jacksonville, Florida
Nov 2000
posted December 21, 2000 08:57   Click Here to See the Profile for Triumphus RomanusClick Here to Email Triumphus Romanus  send a private message to Triumphus Romanus
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I just made the change and will try that myself. Gotta work here shortly, but will I start a game and get back to it when I get home
colorme
Chieftain

Nov 2000
posted December 21, 2000 16:35   Click Here to See the Profile for colorme   send a private message to colorme
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Great. There are other paramters in Goals.txt but it's not clear what these do. Some help from activision could go a long way ...
Dyzee400
Chieftain
Long Island, NY, USA
Dec 2000
posted December 21, 2000 18:18   Click Here to See the Profile for Dyzee400Click Here to Email Dyzee400  send a private message to Dyzee400
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When you find out if this actually works please post your results here. I'd do it myself but I don't have the time nor patience.
Dyzee400
Chieftain
Long Island, NY, USA
Dec 2000
posted December 21, 2000 18:22   Click Here to See the Profile for Dyzee400Click Here to Email Dyzee400  send a private message to Dyzee400
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BTW, exactly which powerbonus(es) did you change? There are many of them. It's listed under a bunch of things...GOAL_SEIGE, GOAL_ATTACK, GOAL_HARASS, etc.
colorme
Chieftain

Nov 2000
posted December 21, 2000 18:38   Click Here to See the Profile for colorme   send a private message to colorme
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i changed only the seige one. i believe that's the one that controls attacks on cities (at least that's what the 'Target' parameter seems to indicate).
Azmel2
Activision
Santa Monica, CA USA
Aug 2000
posted December 27, 2000 12:49   Click Here to See the Profile for Azmel2   send a private message to Azmel2
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quote:

Originally posted by colorme on 12-21-2000 06:38 PM
i changed only the seige one. i believe that's the one that controls attacks on cities (at least that's what the 'Target' parameter seems to indicate).

You are correct that for taking cities you only need to worry about the seige goal.

The "PowerBonus" parameter determines how much of a priority bonus the AI should give to targets it already has troops nearby to. By default, the city in the cell with the most AI attack strength gets a 5000 point bonus. By increasing that to 50000, you make it more likely that the AI will attack enemy cities that it already has troops near. I think 50000 might be a tad high, but something like 10000 or 20000 could increase the agressiveness of the AI. If you make the bonus to big you risk the AI ignorning all other factors when picking a target city to seige.

Hope this helps,

-- Richard


[This message has been edited by Azmel2 (edited December 27, 2000).]

FALVES
Settler
Lisbon, Portugal
Dec 2000
posted December 27, 2000 13:01   Click Here to See the Profile for FALVES   send a private message to FALVES Visit FALVES's Homepage!
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Lovely!!
colorme
Chieftain

Nov 2000
posted December 27, 2000 16:19   Click Here to See the Profile for colorme   send a private message to colorme
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Azmel,

Thanks for the insight - these are things that only one of the original CTP2 development team can help with.

Can you also comment on why the AI masses tons of troups (and even groups them into armies), but rarely attacks. I've seen 4 armies of 12 each, hanging out near an AI city, but not being used for attack - isn't that an overkill in defense?

If you could give some insight into this problem, that would be super - as you might have noticed, the weak AI offense is a big issue with CTP2. From going through the SLIC files, I think that this can be certainly resolved, but we players don't have enough undertanding of the parameters involved, and the values they can take.

Alpha Wolf
Warlord
Chicago Illinois
Nov 2000
posted December 27, 2000 18:29   Click Here to See the Profile for Alpha WolfClick Here to Email Alpha Wolf  send a private message to Alpha Wolf
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Azmel,
Thanks for the insight. Any chance you can tell use what some of the others mean? Harass I assume is with special units and Attack are for those armies in the field?

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