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Topic:   AI avoids huts??? Format for Better Printing
Alpha Wolf
Warlord
Chicago Illinois
Nov 2000
posted December 14, 2000 02:50   Click Here to See the Profile for Alpha WolfClick Here to Email Alpha Wolf  send a private message to Alpha Wolf
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Has anyone noticed that the AI units avoid the huts? I even tried to lead a unit right into one and it still went around it. And frequently I'll find civs that have huts right next to their cities.

Has anyone seen any indicators that tells the AI to avoid huts? If so, lets turn them off.

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Harlan
Prince
Berkeley, CA, USA
b.02-15-99
posted December 14, 2000 03:28   Click Here to See the Profile for HarlanClick Here to Email Harlan  send a private message to Harlan
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I've seen the AI walk into huts, so they don't avoid them. I think its more of a case of them not caring whatsoever to seek them out, so the only way they'll find them is pure luck. Some other mission a unit is carrying out has it happen to walk over a hut. Probably not fixable by us, what a shame.
Alpha Wolf
Warlord
Chicago Illinois
Nov 2000
posted December 14, 2000 09:54   Click Here to See the Profile for Alpha WolfClick Here to Email Alpha Wolf  send a private message to Alpha Wolf
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Yeah, it seems silly to see a fortified AI unit between 2 huts, or a the other day when I found 4 huts within their borders. Seemed like in CtP1, that finding huts was a goal of the AI.

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WesW
King
Huntsville, Al., USA
b.02-15-99
posted December 14, 2000 15:13   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
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The goody hut priority is set "really" low in the strategies.txt, so I have no doubt that the AIs will not enter them if they have anything else affecting their decisions. I have changed this dramatically for the Med mod.
Alpha Wolf
Warlord
Chicago Illinois
Nov 2000
posted December 16, 2000 04:54   Click Here to See the Profile for Alpha WolfClick Here to Email Alpha Wolf  send a private message to Alpha Wolf
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Thanks for the tip. I up it drastically also and now the AI goes right after the huts. So getting even more too easy when I was getting all the huts.

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Ioannes
Settler
Dallas, TX
Dec 2000
posted December 18, 2000 22:42   Click Here to See the Profile for IoannesClick Here to Email Ioannes  send a private message to Ioannes
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It might be my imagination or paranoia but later in the game when the AI has not taken a goodie hut it has been my misfortune to find that they are loaded with barbarians. However, I do usually play with marauding barbarians.
Then again, it could just be me.....
lozina
Settler
Mt. Kisco, NY USA
Mar 2000
posted December 19, 2000 02:51   Click Here to See the Profile for lozinaClick Here to Email lozina  send a private message to lozina
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i know in the games i play they usually head straight for them as soon as they build units and are not under and threat or invading someone
Alpha Wolf
Warlord
Chicago Illinois
Nov 2000
posted December 19, 2000 11:12   Click Here to See the Profile for Alpha WolfClick Here to Email Alpha Wolf  send a private message to Alpha Wolf
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I've noticed too that huts remaining late in the game tend to be barbarians also. But thats not always bad if the barbarians are close to AI cities

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hexagonian
Prince
hither and yon
Jun 99
posted December 19, 2000 12:48   Click Here to See the Profile for hexagonian   send a private message to hexagonian
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Alpha,

Could you post your setting, so us 'brain-impaired' players know what to do and where to change it?

Thanks

Alpha Wolf
Warlord
Chicago Illinois
Nov 2000
posted December 19, 2000 18:04   Click Here to See the Profile for Alpha WolfClick Here to Email Alpha Wolf  send a private message to Alpha Wolf
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In aidata\strategies.txt you'll see

GoalElement { Goal GOAL_GOODY_HUT Priority 450000 MaxEval 10 MaxExec 3 }

repeatedly. I raise the default to 450000 in most cases. Not so high that its the top priority, but now they wont ignore them. i still occasionally find a hut the AI bypassed but not nearly as often. Not sure what the maxeval and maxexec are.

This is a really interesting file as it tells the AI its priorities. I've played around alittle with it but not as much as I should.

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History is written by the victor.

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