Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP2-Creation
  So you want to create a bridge? or a town?

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   So you want to create a bridge? or a town? Format for Better Printing
OmniGod
ACS CtP2 Database Manager
Philadelphia, PA, USA --> Really Canadian
Dec 1999
posted December 13, 2000 23:40   Click Here to See the Profile for OmniGodClick Here to Email OmniGod  send a private message to OmniGod Visit OmniGod's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Well I was tooling about... little frustrated about the no roads on my large earth or atlantic maps... (the pacific is on hold til a fix is found) and I decided to address the issue of the extra terrains found in the sumarai scenario... not sure if anyone has investigated or posted it... but here it is and it works in every day maps too..

For a workable bridge... (land units can cross)

D-B-B

D= desert, B=bridge(special2)

For a broken bridge

D-B-D

For a single hut town

X-J-X
X-S-H
J-X-X

or

X-X-H
X-S-J
G-X-X

X=anytile, H=hills, S=special 1, G=grassland

For a multiple hut town

W-W-W
W-S-W
W-W-W

J-H-X
J-S-H
J-J-J

For the coveted tower

X-F-X
F-S-F
X-G-X

F= forest

For the Huge Mt. Fuji

H-J-F-J
H-S-S-J
H-S-S-J
X-H-H-F

I know there's more combos for the multi hut village but do you need more?

So the next thing is to convert the bridge into something passable by boats and land alike... shouldn't be too tough but with the B-B there's the chance that boats would be able to pass across the second B... not good..

But there it is.. new or not...

Okay... I edited the special2 to allow sea and shallowwater movements... the boats can pass... only prob is you can't string multiple bridges side-by-side... was hoping for a canal... but I was to be rejected...

Omni
[This message has been edited by OmniGod (edited December 14, 2000).]
[This message has been edited by OmniGod (edited December 14, 2000).]

Alpha Wolf
Settler
Prince of the Barbarians
Feb 2001
posted December 14, 2000 03:00   Click Here to See the Profile for Alpha WolfClick Here to Email Alpha Wolf  send a private message to Alpha Wolf Visit Alpha Wolf's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I wonder if we could use a river graphic as our canal and come up with a tile that allowed both land and sea movement. But we would have to modify the increased movement factor for ships, in fact would probably have to slow them down. It would have to look like a river but not connect to any nearby rivers.

kinda on that subject, I wonder if we can make rivers shallowwater so that the early boats could navigate them. Or if that would even be useful.

------------------
History is written by the victor.

GasmanT
Settler
KS
Nov 2000
posted December 14, 2000 20:54   Click Here to See the Profile for GasmanT   send a private message to GasmanT
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
So this would allow Moats around castles then? One bridge which we could guard?

Make the map. Build the moats on it then its up to the player to find the coveted spots?

Still sucks that user created maps can't be used in MP. (Missed a bunch of posts) is someone working on this?

OmniGod
ACS CtP2 Database Manager
Philadelphia, PA, USA --> Really Canadian
Dec 1999
posted December 14, 2000 20:57   Click Here to See the Profile for OmniGodClick Here to Email OmniGod  send a private message to OmniGod Visit OmniGod's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
To the best of my knowledge, mp isn't being worked on by anyone here... the patch from activision will correct the problem then maybe something will come out maybe a conversion of the world map to mp.... fingers crossed...

Omni

Hannibal Ad Portas
Settler
IOW UK
Feb 2001
posted February 28, 2001 14:26   Click Here to See the Profile for Hannibal Ad PortasClick Here to Email Hannibal Ad Portas  send a private message to Hannibal Ad Portas
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Thanks omni,

Really helpfull stuff damn shame id not seen it earlier.

Flash
Settler
Carbondale, Illinois, USA
May 99
posted March 01, 2001 00:55   Click Here to See the Profile for FlashClick Here to Email Flash  send a private message to Flash
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Omni,
In your combo list, What is the J?

Flash

OmniGod
ACS CtP2 Database Manager
Philadelphia, PA, USA --> Really Canadian
Dec 1999
posted March 01, 2001 07:45   Click Here to See the Profile for OmniGodClick Here to Email OmniGod  send a private message to OmniGod Visit OmniGod's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Jungle
dennis_caver
Settler
Beaverton, OR
Jan 2001
posted March 02, 2001 14:52   Click Here to See the Profile for dennis_caverClick Here to Email dennis_caver  send a private message to dennis_caver
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Omnigod,

Did you post a download for your final edit on the functional
bridge. Or do you have an editing text for the bridge to
include it in a regular game.?

Spelelunk forever,

Dennis

OmniGod
ACS CtP2 Database Manager
Philadelphia, PA, USA --> Really Canadian
Dec 1999
posted March 02, 2001 18:23   Click Here to See the Profile for OmniGodClick Here to Email OmniGod  send a private message to OmniGod Visit OmniGod's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
The change is very minor... it's just adding a movement type to the special 2 terrain... I could have gone along and tried to make sense of it all and make it available for the game as a terraform option, but alas I didn't....

############################################################

TERRAIN_SPECIAL2 {
TilesetIndex 26
Icon ICON_TERRAIN_DESERT
InternalType: Special
CanDie
GLHidden

AddAdvance ADVANCE_AGRICULTURE
TransformAdd {
Time 1
Materials 10
}

RemoveAdvance ADVANCE_AGRICULTURE
TransformRemove {
Time 1
Materials 10
}

EnvBase {
Score 10
Food 0
Shield 0
Gold 5
Defense 0
Movement 200
Freight 100
DeadFood 0
DeadShield 0
DeadGold 0
}

EnvCity {
Score 0
Food 10
Shield 15
Gold 15
Movement 50
Freight 50
}

MovementType: Air
MovementType: Land
MovementType: ShallowWater #added
}

############################################################

Apolyton Civilization Site Forums
> > > CtP2-Creation Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site