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Topic:   Modifying Goverments Format for Better Printing
Andemagne
Chieftain
Rovaniemi, Finland
Dec 1999
posted December 12, 2000 20:35   Click Here to See the Profile for AndemagneClick Here to Email Andemagne  send a private message to Andemagne
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I bought the game today, went home, opened
the box and started looking what I had bought.
1 game CD with a cd-case, nice! 1 manual, nice!
1 poster with all that info, nice!

everything was fine, but then I noticed the
goverments section in the poster.
I can only have 60 cities with Virt. Demoncracy.

so the question is: how do I edit goverment
statistics? I want more cities!!!

a bonus question: how do I add new forms
of goverment to the game?

------------------
"Victrix Fortunae Virtus"

MrFun
Warlord
United States, Iowa
Nov 2000
posted December 12, 2000 23:20   Click Here to See the Profile for MrFun   send a private message to MrFun Visit MrFun's Homepage!
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Manual??

Oh - you mean that cheap pamphlet.

Paul
King
Zwolle, The Netherlands
Mar 99
posted December 13, 2000 00:48   Click Here to See the Profile for PaulClick Here to Email Paul  send a private message to PaulSend a Message to UIN: 83134477 Visit Paul's Homepage!
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In ctp_data\default\gamedata find govern.txt. It has all the government stats and you can also add new governments.
phenyl
Settler
Vancouver, BC
Dec 2000
posted December 13, 2000 03:37   Click Here to See the Profile for phenyl   send a private message to phenylSend a Message to UIN: 2046142
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manual? so does the game come with a manual now?!

Andemagne
Chieftain
Rovaniemi, Finland
Dec 1999
posted December 13, 2000 17:58   Click Here to See the Profile for AndemagneClick Here to Email Andemagne  send a private message to Andemagne
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thanks, Paul.

but how do I add a new advance for example
fundamentalism?

------------------
"Victrix Fortunae Virtus"

Diodorus Sicilus
Warlord
Steilacoom, WA, USA
May 99
posted December 13, 2000 23:21   Click Here to See the Profile for Diodorus SicilusClick Here to Email Diodorus Sicilus  send a private message to Diodorus Sicilus
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To add new Advances, or to simply modify existing ones, go to CtP/data/default/gamedata/advance.txt. That lists all the advances and their characteristics, and you can copy any one of them, paste it back in as a template, and modify it to your heart's content. Most important things to change are the Prerequisites (in other Advances), Cost, and Icon. I used a lot of icons from other existing advances for mine, since I'm not a graphics guru.
Next, go into the txt files for Units, govern(ments), Improve(ments), tileimp (tile improvements) and modify them to reflect the new or changed Advances required for new or old units, tile improvements, governments, and city improvements.
Go to English/gamedata/gl_str and add titles for each of the new Advances.
If you want any of your new Advances to be possible starting advances, go to default/gamedata/DiffDB.txt and add the advance and a percentage change for the ai and human players to get it for each of the difficulty settings.
Finally, go into ctpdata/default/aidata/Advancelists.txt and add your new Advances into the proper lists so the ai players will research them.
Changing Advances and Governments and adding Government types is actually one of the easiest changes to make in the game. The problem comes with making changes that are in line with the rest of the game and balanced - I'm still testing and tweaking mine!
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