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Topic: Modifying Goverments |  |
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Andemagne Chieftain Rovaniemi, Finland Dec 1999
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posted December 12, 2000 20:35
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I bought the game today, went home, opened the box and started looking what I had bought. 1 game CD with a cd-case, nice! 1 manual, nice! 1 poster with all that info, nice!everything was fine, but then I noticed the goverments section in the poster. I can only have 60 cities with Virt. Demoncracy. so the question is: how do I edit goverment statistics? I want more cities!!! a bonus question: how do I add new forms of goverment to the game? ------------------ "Victrix Fortunae Virtus" |
MrFun Warlord United States, Iowa Nov 2000
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posted December 12, 2000 23:20
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Manual??  Oh - you mean that cheap pamphlet.  |
Paul King Zwolle, The Netherlands Mar 99
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posted December 13, 2000 00:48
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In ctp_data\default\gamedata find govern.txt. It has all the government stats and you can also add new governments. |
phenyl Settler Vancouver, BC Dec 2000
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posted December 13, 2000 03:37
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manual? so does the game come with a manual now?! |
Andemagne Chieftain Rovaniemi, Finland Dec 1999
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posted December 13, 2000 17:58
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thanks, Paul.but how do I add a new advance for example fundamentalism? ------------------ "Victrix Fortunae Virtus" |
Diodorus Sicilus Warlord Steilacoom, WA, USA May 99
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posted December 13, 2000 23:21
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To add new Advances, or to simply modify existing ones, go to CtP/data/default/gamedata/advance.txt. That lists all the advances and their characteristics, and you can copy any one of them, paste it back in as a template, and modify it to your heart's content. Most important things to change are the Prerequisites (in other Advances), Cost, and Icon. I used a lot of icons from other existing advances for mine, since I'm not a graphics guru. Next, go into the txt files for Units, govern(ments), Improve(ments), tileimp (tile improvements) and modify them to reflect the new or changed Advances required for new or old units, tile improvements, governments, and city improvements. Go to English/gamedata/gl_str and add titles for each of the new Advances. If you want any of your new Advances to be possible starting advances, go to default/gamedata/DiffDB.txt and add the advance and a percentage change for the ai and human players to get it for each of the difficulty settings. Finally, go into ctpdata/default/aidata/Advancelists.txt and add your new Advances into the proper lists so the ai players will research them. Changing Advances and Governments and adding Government types is actually one of the easiest changes to make in the game. The problem comes with making changes that are in line with the rest of the game and balanced - I'm still testing and tweaking mine! | |