Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP2-Creation
  AI city placement

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   AI city placement Format for Better Printing
Alpha Wolf
Settler

Nov 2000
posted December 10, 2000 15:41   Click Here to See the Profile for Alpha Wolf   send a private message to Alpha Wolf
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I've been real annoyed at how the AI seems to plop cities into areas that realistically would never be settled. I noticed that each terrain and river has a score associated with it. In strategies.txt, there's a minsettlescore. I assumed that would be calculated based on the tiles immediately around the settler but when I did some adding, those cities didnt meet the min score. Does anyone know the radius around a settler to determine the "settle" score? Also in this file are priorities. For those that think pollution is out of control, I suspect you can raise the pollution threat to a higher number since I noticed that ecology based civs have a higher number on pollutionthreat. There's also values on when they wil repair dead tiles. The default seems to be to let the dead tile be there for at least 20 turns and then only repair it if they'll have lots of PW leftover. I've lowered both those numbers and will experiment to see if the AI will cleanup faster.

Hopefully this wasnt all common knowledge already.

------------------
History is written by the victor.

OmniGod
Warlord
Philadelphia, PA, USA --> Really Canadian
Dec 1999
posted December 10, 2000 15:49   Click Here to See the Profile for OmniGodClick Here to Email OmniGod  send a private message to OmniGod Visit OmniGod's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
New to me... but the info about pollution is related to the AI if I read correctly... the problem is globally, I've adjusted numbers in const.txt. I can delay the time to the messages, but can't stop it completely at least until some time in the 1800's and up... this is the part that I need fixed... as for the AI I'm glad we can make them a little cleaner

Omni

Apolyton Civilization Site Forums
> > > CtP2-Creation Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War