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Topic:   MinMOD Format for Better Printing
lev
Chieftain
Beaverton, OR, USA
May 99
posted December 09, 2000 19:35   Click Here to See the Profile for levClick Here to Email lev  send a private message to lev Visit lev's Homepage!
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I'm eagerly awaiting Wes's new mod, which should add all kinda nifty things to the game, but --

I'd also like to see a mod that takes a minimalist approach. CtP2 is quite good, and I think with just a few tweaks could be great. My main inspiration is CD's mod for CtP1.

The approach would be, don't fix it if it ain't broken.

So, given that, what would a minimalist Mod have to do to contain to enhance the game while not going too far afield?

Some things that occur to me, in no particular order:


  • Fix the tech tree by adding a Medieval age and an Industrial age.

  • Make muskets (infantry) available later than cannon - considerably later.

  • Restore the lost legion!

  • Add Fundamentalism for a modern religious government, and maybe (as someone else suggested in another thread) a futuristic religious government as well such as Theotopia.

  • Bring in Harlan's new city sprites.
  • Any other suggestions or comments on the above? I'm sure I've missed a few things...
Slax
Prince
London, Ontario, Canada
b.02-15-99
posted December 09, 2000 23:29   Click Here to See the Profile for SlaxClick Here to Email Slax  send a private message to Slax Visit Slax's Homepage!
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On a related note, I'd find it interesting to play a scenerio in which the game's play time is shortened as much as possible (by increasing unit speed, city production and science and eliminating some techs and wonders perhaps) without making a huge change to the game objectives.
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