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  Flat map???

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Topic:   Flat map??? Format for Better Printing
hexagonian
Prince
hither and yon
Jun 99
posted November 27, 2000 11:24   Click Here to See the Profile for hexagonian   send a private message to hexagonian
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How does one go about creating a flat map? I would guess that a special blocking tile needs to be created for use on the east/west side of the map, but I didn't see any of those tiles in the editor.

Is the Gigantic map 180 tiles wide by 90 tiles deep?

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Chieftain
formerly of Jack
Oct 2000
posted November 27, 2000 15:01   Click Here to See the Profile for deletedClick Here to Email deleted  send a private message to deleted
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I haven't got the game yet but does any one know if rectangular maps (as in non-fixed proportions) are possible?
Mr Ogre
Activision
Venice, CA, USA
b.02-15-99
posted November 27, 2000 15:04   Click Here to See the Profile for Mr OgreClick Here to Email Mr Ogre  send a private message to Mr Ogre Visit Mr Ogre's Homepage!
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Open userprofile.txt, and set XWrap=No, and YWrap=No. That'll give you a flat map.

You can also edit the MAP_SIZE_* variables in const.txt to alter the size of the map. Both dimenstions always have to be even, but as long as YWrap=No in userprofile.txt, they don't have to maintain a 2:1 ratio.

Gedrin
Warlord

Jun 99
posted November 28, 2000 12:13   Click Here to See the Profile for GedrinClick Here to Email Gedrin  send a private message to Gedrin
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Setting XWrap=No, and YWrap=No had little effect in CTPI. All it did was make it unscrollable IIRC. You could still move units over the border.

Are you saying that this actually does something usefull in CTPII? I have an open, hopeful and skeptical mind. If it did then why not add another button in the interface to select this on startup.

If one creates a scenario and another user loads it does it pick up those setting... I would imagine so...

Gedrin

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