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Topic: Just for the civ 2 users... |  |
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Thue Freeciv Developer Copenhagen, Denmark b.02-15-99
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posted January 15, 2001 10:48
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I made this screenshot: http://hjem.get2net.dk/thue_janus_kristensen/civ2.png Of course we cannot use the civ 2 tiles in the official freeciv, but it was still much fun seeing them in action. |
St Leo King Toronto, Ontario, Canada b.02-15-99
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posted January 15, 2001 21:55
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1. Are you planning to use the graphics from people.gif?2. Looks like there is a city name drawing bug.  ------------------ St. Leo http://www.sidgames.com/hosted/ziggurat/ http://www.sidgames.com/forums/ |
Thue Freeciv Developer Copenhagen, Denmark b.02-15-99
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posted January 16, 2001 07:34
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1) Eventually ; it is not very hard to do. 2) Don't you see the same thing in civ 2 when you move a unit across a cityname? |
MarkG Apolyton CS Co-Administrator Greece b.02-15-99
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posted January 16, 2001 09:00
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quote:
 Originally posted by Thue on 01-15-2001 10:48 AM Of course we cannot use the civ 2 tiles in the official freeciv, but it was still much fun seeing them in action.
 | how about an unofficial mod then?  |
Thue Freeciv Developer Copenhagen, Denmark b.02-15-99
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posted January 16, 2001 10:22
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Freeciv shouldn't be associated with copyright infringement in any way, so no. I would be the first to insist you remove it if you put it up on apolyton.However, to be able to use the civ 2 modpacks which are freely distributable I have kept the gfx file format compatible; currently all you have to do is to replace the background colors with transparent and copy the FoW tile, and you can plug in your tileset; even those two might go away. So if you own a copy of civ 2 you are free to use the tiles from there. But with all the mods there must be enough graphics to scrape together an alternative tileset for those who don't like hires. |
CapTVK Prince Voorburg, the Netherlands, Europe b.02-15-99
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posted January 17, 2001 15:14
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Looks pretty good Thue, it's getting very close to civ2 now, and beyond  How do you manage the graphics overlays? In civ2 there are two terrain sets, one with (terrain1.gif) with the ground tiles and one (terrain2.gif) with areas (mountains, hills etc..) facing different directions to create realistic looking mountain ranges etc.. How did you handle it? |
Thue Freeciv Developer Copenhagen, Denmark b.02-15-99
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posted January 17, 2001 18:09
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Well, I look at the terrain of the adjacent tiles, pick the right overlay from terrain2, and then draw the pixels from the overlay that is not background onto the tile from terrain1. Did that sound simple? It is . Other parts like figuring out where on the screen to draw and how to handle overlap were less simple.Use the source if you want to know the gory details! http://hjem.get2net.dk/thue_janus_kristensen/isomet.diff.bz2 . Of special interest is probably fill_tile_sprite_array in client/tilespec.c , pixmap_put_tile() in client/gui-gtk/mapview.c and maybe updata_map_canvas() in client/gui-gtk/mapview.c . |
CapTVK Prince Voorburg, the Netherlands, Europe b.02-15-99
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posted January 17, 2001 18:31
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My programming experience is limited to pascal (and a little python recently), most of it is mumbo jumbo to me. I'll take your word for it.  |
St Leo King Toronto, Ontario, Canada b.02-15-99
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posted January 17, 2001 20:48
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I can put together an original-artwork-only mod for you if you so desire.  BTW, are you planning text-file compatibility or backwards-compatibility? ------------------ St. Leo http://www.sidgames.com/hosted/ziggurat/ http://www.sidgames.com/forums/ |
Thue Freeciv Developer Copenhagen, Denmark b.02-15-99
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posted January 18, 2001 09:04
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That would be great! Freeciv already has 2 non-isometric tilesets in the standard distribution, and can choose among them on startup, so it will be no problem to have 2 isometric tilesets in the main distribution too.Note that we currently only use the disorder pic and the explosion from icons.gif. Also, as mentioned, people.gif is not used yet. And city.gif is not used at all. It would be much preferable to have the graphics under the GPL like the rest of freeciv. (mindseye agreed to contribute hires under the GPL.)
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Thue Freeciv Developer Copenhagen, Denmark b.02-15-99
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posted January 18, 2001 09:20
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quote:
 BTW, are you planning text-file compatibility or backwards-compatibility?
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Umm, I am not sure I understand what you ask... Freeciv has it's own text file format which is completely different, and probably superiour, to the civ 2 one (haven't really use the civ 2 one...), so no compatability there.
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CornMaster Prince Ft. Pierce, Flordia, USA May 2000
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posted January 18, 2001 12:14
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What about the windows version?? Are there 2 tilesets for this version too??? I never noticed any other ones. Or should I ask the windows guy? I know the windows version isn't finished yet because my Diplomats don't do anything!!!!! Anyway....I'm sure he will be finished soon.My program is nearing final completion. I may wait until the Windows guy has the final version finished to see if I can add anymore options. Right now I'm trying to write the help documentation for the program. ------------------ "I'm too out of shape for a long fight so I'll have to kill you fast" "If LESS is MORE, just think of how much MORE, MORE would be!" I AM CANADIAN! Civfanatics.com Civ 2 Multiplayer Ladder! My Civ 2 Scenario Page. |
Thue Freeciv Developer Copenhagen, Denmark b.02-15-99
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posted January 18, 2001 12:33
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Try starting the client as "civclient --tiles=engels" |
Caesar the Glutton Chieftain Washington DC Nov 2000
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posted January 25, 2001 12:03
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That is very interesting and impressive.
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CapTVK Prince Voorburg, the Netherlands, Europe b.02-15-99
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posted January 26, 2001 05:29
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Thue,Alot of us (well, all of us I hope ) have the original version of Civ2 at home. What if we had the tool to convert those files to the Freeciv format ourselves? That way there wouldn't be any problem with the GPL. People could import there own graphic files if they wish. |
Thue Freeciv Developer Copenhagen, Denmark b.02-15-99
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posted January 26, 2001 06:20
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Not many tools needed. Just replace the background colors woth transparent and save as .xpm (Which may be a problem for windows users). Then you want to copy the fallout icon from the freeciv hires tiles into the same position.The easy way is then to just replace the hires graphics files in data/hires with the civ 2 ones. If you are feeling creative you can also create a new directory data/civ2gfx and put the civ 2 gfx files in there, copy the *.spec files from data/hires/ into data/civ2gfx/ . Then go through the *.spec files in the new directory and simply change all occurences of "hires" to "civ2gfx". Lastly, copy data/hires.tilespec to data/civ2gfx.tilespec, and change all occurences of "hires" in that file to "civ2gfx". Now you can start the client as "civclient --tiles=civ2gfx". (this descriptions of course works for all civ 2 tilesets.) |
rur Settler
Feb 2001
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posted February 09, 2001 09:44
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I am trying to get the client to use the isometric code, but everytime I run it it say the client does not support it. (159)-> ./civ --tiles=hires 1: Client does not support isometric tilesets. Using default tileset instead. 2: Using fallback resources - which is OK (160)->I have the latest code 1.11.5 from the cvs repository and I have the hires tileset. So what am I missing? Is there a compile option that I missed? Thanks.
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Jing Freeciv Developer New York, NY, USA May 2000
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posted February 09, 2001 15:16
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rur, the isometric tiles only work for the GTK+ client at the moment. What platform and client are you using? |
rur Settler
Feb 2001
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posted February 09, 2001 18:20
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Your right, I had problems installing GTK on my machine, long story. It's there but I think freeciv didn't catch it, so it defaulted to xaw. Let me try to fix that. I am using Red Hat 6.0 and I thought it was the gtk client, but I bet it was the xaw client.Thanks. |
Chaos Warrior Emperor of the German Reich =) Mar 2000
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posted February 10, 2001 19:56
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nice screenshot! |
Mithrandir Chieftain Sassamansville, ,USA Feb 99
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posted February 17, 2001 21:38
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I've converted the civ2 terrain files and units file, but what do you do with the cities and icons? Hires seems to have a center row of city tiles, do you need those? The civ2 wonder icons are also at different places(it seems) than the hires tileset's.P.S. The way the minimap and main window are off kilter can really mess you up when you're trying to send units a long distance. |
Thue Freeciv Developer Copenhagen, Denmark b.02-15-99
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posted February 18, 2001 04:25
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No, the middle row is not used.And will people please make new topics instead of putting everything into this one thread... |