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Topic:   Just for the civ 2 users... Format for Better Printing
Thue
Freeciv Developer
Copenhagen, Denmark
b.02-15-99
posted January 15, 2001 10:48   Click Here to See the Profile for ThueClick Here to Email Thue  send a private message to ThueSend a Message to UIN: 18058911
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I made this screenshot:
http://hjem.get2net.dk/thue_janus_kristensen/civ2.png

Of course we cannot use the civ 2 tiles in the official freeciv, but it was still much fun seeing them in action.

St Leo
King
Toronto, Ontario, Canada
b.02-15-99
posted January 15, 2001 21:55   Click Here to See the Profile for St LeoClick Here to Email St Leo  send a private message to St LeoSend a Message to UIN: 15805683 Visit St Leo's Homepage!
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1. Are you planning to use the graphics from people.gif?

2. Looks like there is a city name drawing bug.

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St. Leo
http://www.sidgames.com/hosted/ziggurat/
http://www.sidgames.com/forums/

Thue
Freeciv Developer
Copenhagen, Denmark
b.02-15-99
posted January 16, 2001 07:34   Click Here to See the Profile for ThueClick Here to Email Thue  send a private message to ThueSend a Message to UIN: 18058911
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1) Eventually ; it is not very hard to do.
2) Don't you see the same thing in civ 2 when you move a unit across a cityname?
MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted January 16, 2001 09:00   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by Thue on 01-15-2001 10:48 AM
Of course we cannot use the civ 2 tiles in the official freeciv, but it was still much fun seeing them in action.
how about an unofficial mod then?

Thue
Freeciv Developer
Copenhagen, Denmark
b.02-15-99
posted January 16, 2001 10:22   Click Here to See the Profile for ThueClick Here to Email Thue  send a private message to ThueSend a Message to UIN: 18058911
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Freeciv shouldn't be associated with copyright infringement in any way, so no. I would be the first to insist you remove it if you put it up on apolyton.

However, to be able to use the civ 2 modpacks which are freely distributable I have kept the gfx file format compatible; currently all you have to do is to replace the background colors with transparent and copy the FoW tile, and you can plug in your tileset; even those two might go away. So if you own a copy of civ 2 you are free to use the tiles from there.
But with all the mods there must be enough graphics to scrape together an alternative tileset for those who don't like hires.

CapTVK
Prince
Voorburg, the Netherlands, Europe
b.02-15-99
posted January 17, 2001 15:14   Click Here to See the Profile for CapTVKClick Here to Email CapTVK  send a private message to CapTVKSend a Message to UIN: 6858967 Visit CapTVK's Homepage!
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Looks pretty good Thue, it's getting very close to civ2 now, and beyond

How do you manage the graphics overlays? In civ2 there are two terrain sets, one with (terrain1.gif) with the ground tiles and one (terrain2.gif) with areas (mountains, hills etc..) facing different directions to create realistic looking mountain ranges etc..

How did you handle it?

Thue
Freeciv Developer
Copenhagen, Denmark
b.02-15-99
posted January 17, 2001 18:09   Click Here to See the Profile for ThueClick Here to Email Thue  send a private message to ThueSend a Message to UIN: 18058911
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Well, I look at the terrain of the adjacent tiles, pick the right overlay from terrain2, and then draw the pixels from the overlay that is not background onto the tile from terrain1. Did that sound simple? It is . Other parts like figuring out where on the screen to draw and how to handle overlap were less simple.

Use the source if you want to know the gory details! http://hjem.get2net.dk/thue_janus_kristensen/isomet.diff.bz2 . Of special interest is probably fill_tile_sprite_array in client/tilespec.c , pixmap_put_tile() in client/gui-gtk/mapview.c and maybe updata_map_canvas() in client/gui-gtk/mapview.c
.

CapTVK
Prince
Voorburg, the Netherlands, Europe
b.02-15-99
posted January 17, 2001 18:31   Click Here to See the Profile for CapTVKClick Here to Email CapTVK  send a private message to CapTVKSend a Message to UIN: 6858967 Visit CapTVK's Homepage!
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My programming experience is limited to pascal (and a little python recently), most of it is mumbo jumbo to me. I'll take your word for it.
St Leo
King
Toronto, Ontario, Canada
b.02-15-99
posted January 17, 2001 20:48   Click Here to See the Profile for St LeoClick Here to Email St Leo  send a private message to St LeoSend a Message to UIN: 15805683 Visit St Leo's Homepage!
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I can put together an original-artwork-only mod for you if you so desire.

BTW, are you planning text-file compatibility or backwards-compatibility?

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St. Leo
http://www.sidgames.com/hosted/ziggurat/
http://www.sidgames.com/forums/

Thue
Freeciv Developer
Copenhagen, Denmark
b.02-15-99
posted January 18, 2001 09:04   Click Here to See the Profile for ThueClick Here to Email Thue  send a private message to ThueSend a Message to UIN: 18058911
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That would be great! Freeciv already has 2 non-isometric tilesets in the standard distribution, and can choose among them on startup, so it will be no problem to have 2 isometric tilesets in the main distribution too.

Note that we currently only use the disorder pic and the explosion from icons.gif. Also, as mentioned, people.gif is not used yet. And city.gif is not used at all.

It would be much preferable to have the graphics under the GPL like the rest of freeciv. (mindseye agreed to contribute hires under the GPL.)

Thue
Freeciv Developer
Copenhagen, Denmark
b.02-15-99
posted January 18, 2001 09:20   Click Here to See the Profile for ThueClick Here to Email Thue  send a private message to ThueSend a Message to UIN: 18058911
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quote:

BTW, are you planning text-file compatibility or backwards-compatibility?

Umm, I am not sure I understand what you ask...
Freeciv has it's own text file format which is completely different, and probably superiour, to the civ 2 one (haven't really use the civ 2 one...), so no compatability there.
CornMaster
Prince
Ft. Pierce, Flordia, USA
May 2000
posted January 18, 2001 12:14   Click Here to See the Profile for CornMasterClick Here to Email CornMaster  send a private message to CornMasterSend a Message to UIN: 20706862 Visit CornMaster's Homepage!
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What about the windows version?? Are there 2 tilesets for this version too??? I never noticed any other ones. Or should I ask the windows guy? I know the windows version isn't finished yet because my Diplomats don't do anything!!!!! Anyway....I'm sure he will be finished soon.

My program is nearing final completion. I may wait until the Windows guy has the final version finished to see if I can add anymore options. Right now I'm trying to write the help documentation for the program.

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"I'm too out of shape for a long fight so I'll have to kill you fast"
"If LESS is MORE, just think of how much MORE, MORE would be!"
I AM CANADIAN!
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My Civ 2 Scenario Page.

Thue
Freeciv Developer
Copenhagen, Denmark
b.02-15-99
posted January 18, 2001 12:33   Click Here to See the Profile for ThueClick Here to Email Thue  send a private message to ThueSend a Message to UIN: 18058911
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Try starting the client as "civclient --tiles=engels"
Caesar the Glutton
Chieftain
Washington DC
Nov 2000
posted January 25, 2001 12:03   Click Here to See the Profile for Caesar the GluttonClick Here to Email Caesar the Glutton  send a private message to Caesar the Glutton Visit Caesar the Glutton's Homepage!
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quote:

Originally posted by Thue on 01-15-2001 10:48 AM
I made this screenshot:
http://hjem.get2net.dk/thue_janus_kristensen/civ2.png

Of course we cannot use the civ 2 tiles in the official freeciv, but it was still much fun seeing them in action.

That is very interesting and impressive.

CapTVK
Prince
Voorburg, the Netherlands, Europe
b.02-15-99
posted January 26, 2001 05:29   Click Here to See the Profile for CapTVKClick Here to Email CapTVK  send a private message to CapTVKSend a Message to UIN: 6858967 Visit CapTVK's Homepage!
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Thue,

Alot of us (well, all of us I hope ) have the original version of Civ2 at home. What if we had the tool to convert those files to the Freeciv format ourselves? That way there wouldn't be any problem with the GPL. People could import there own graphic files if they wish.

Thue
Freeciv Developer
Copenhagen, Denmark
b.02-15-99
posted January 26, 2001 06:20   Click Here to See the Profile for ThueClick Here to Email Thue  send a private message to ThueSend a Message to UIN: 18058911
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Not many tools needed. Just replace the background colors woth transparent and save as .xpm (Which may be a problem for windows users). Then you want to copy the fallout icon from the freeciv hires tiles into the same position.

The easy way is then to just replace the hires graphics files in data/hires with the civ 2 ones.
If you are feeling creative you can also create a new directory data/civ2gfx and put the civ 2 gfx files in there, copy the *.spec files from data/hires/ into data/civ2gfx/ . Then go through the *.spec files in the new directory and simply change all occurences of "hires" to "civ2gfx". Lastly, copy data/hires.tilespec to data/civ2gfx.tilespec, and change all occurences of "hires" in that file to "civ2gfx".
Now you can start the client as "civclient --tiles=civ2gfx".
(this descriptions of course works for all civ 2 tilesets.)

rur
Settler

Feb 2001
posted February 09, 2001 09:44   Click Here to See the Profile for rur   send a private message to rurSend a Message to UIN: 39821304
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I am trying to get the client to use the isometric code, but everytime I run it it say the client does not support it.
(159)-> ./civ --tiles=hires
1: Client does not support isometric tilesets. Using default tileset instead.
2: Using fallback resources - which is OK
(160)->

I have the latest code 1.11.5 from the cvs repository and I have the hires tileset.
So what am I missing? Is there a compile option that I missed?
Thanks.

Jing
Freeciv Developer
New York, NY, USA
May 2000
posted February 09, 2001 15:16   Click Here to See the Profile for Jing   send a private message to Jing
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rur, the isometric tiles only work for the GTK+ client at the moment. What platform and client are you using?
rur
Settler

Feb 2001
posted February 09, 2001 18:20   Click Here to See the Profile for rur   send a private message to rurSend a Message to UIN: 39821304
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Your right, I had problems installing GTK on my machine, long story. It's there but I think freeciv didn't catch it, so it defaulted to xaw.
Let me try to fix that.
I am using Red Hat 6.0 and I thought it was the gtk client, but I bet it was the xaw client.

Thanks.

Chaos Warrior
Emperor
of the German Reich =)
Mar 2000
posted February 10, 2001 19:56   Click Here to See the Profile for Chaos WarriorClick Here to Email Chaos Warrior  send a private message to Chaos WarriorSend a Message to UIN: 77849402
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nice screenshot!
Mithrandir
Chieftain
Sassamansville, ,USA
Feb 99
posted February 17, 2001 21:38   Click Here to See the Profile for MithrandirClick Here to Email Mithrandir  send a private message to MithrandirSend a Message to UIN: 20886467 Visit Mithrandir's Homepage!
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I've converted the civ2 terrain files and units file, but what do you do with the cities and icons? Hires seems to have a center row of city tiles, do you need those? The civ2 wonder icons are also at different places(it seems) than the hires tileset's.

P.S. The way the minimap and main window are off kilter can really mess you up when you're trying to send units a long distance.

Thue
Freeciv Developer
Copenhagen, Denmark
b.02-15-99
posted February 18, 2001 04:25   Click Here to See the Profile for ThueClick Here to Email Thue  send a private message to ThueSend a Message to UIN: 18058911
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No, the middle row is not used.

And will people please make new topics instead of putting everything into this one thread...

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