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  diplomatic states patch commited into CVS

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Author Topic:   diplomatic states patch commited into CVS            Current Date/Time: May 28, 2000 04:54:47
Thue
Freeciv Developer

b.02-15-99
posted May 27, 2000 19:08   Click Here to See the Profile for ThueClick Here to Email Thue
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Why do I get shaking hands commiting 3500 lines of code, which has to be correct charecter for charecter...
CapTVK
Prince
Voorburg, the Netherlands, Europe
b.02-15-99
posted May 28, 2000 04:50   Click Here to See the Profile for CapTVKClick Here to Email CapTVKVisit CapTVK's Homepage! Send a Message to UIN: 6858967
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Stage fright perhaps? But the show got high reviews and that's what counts. This is what transpired...

code:

Sat May 27 15:06:15 PDT 2000 Thue Janus Kristensen
Diplomatic states.

Introduces war, neutral, ceasefire peace and alliance between players.
Players now also have a reputation that is affected by their actions.
When players have ceasefire, peace or alliance their units cannot attack
each other unless a war is declaired first. The spy actions allowed varies depending on the players' diplomatic state.
Allied players' units can overlap, and do not cause ZOC against each other.

What needs to be done:
-Reputation has no effect other than cosmetic.
-Senate not implemented, ie you can always declaire war.
-The ai is always at war with everybody, and will declaire war automatically if toggled on to a player that is not at war with everybody.

Patch by Paul Thomas
Falk Hueffner falk.hueffner@student.uni-tuebingen.de
Jeff Mallatt and me


A nice piece of work Thue...(and the other people on the list of course)

[This message has been edited by CapTVK (edited May 28, 2000).]

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