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Author Topic:   FREECIV ver 1.90 released, it's getting better and better!            Current Date/Time: May 06, 2000 00:49:25
CapTVK
Prince
Voorburg, the Netherlands, Europe
b.02-15-99
posted October 23, 1999 15:20   Click Here to See the Profile for CapTVKClick Here to Email CapTVKVisit CapTVK's Homepage! Send a Message to UIN: 6858967
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Not a true Civ2 post but it may be of interest to some people toying with Linux and who like civ...

Check out www.freeciv.org

Final note: You need linux to run this game. But then again this could also be a plus!


Welcome to Freeciv 1.9!

This is release 1.9.0.

With this release the Freeciv maintainership has changed again, with David Pfitzner resigning and being replaced by Jeff Mallatt.
We also farewell Martin Willemoes Hansen as webmaster, replacedby Paul Zastoupil. Thanks again to all our developers, who continue to work so hard. This release includes lots of changes, outlined below. Those who are interested in seeing the detailed changes should check the ChangeLog file.
WHAT'S CHANGED SINCE 1.8.1:

- Internationalization added. Some aspects still need improvement, and in particular currently only works well if client and server both use the same language. Initial (partial) translations included are: de es fr hu pl pt pt_BR.
- Improvements to "trident" tileset, and this set is now the default.
- New ruleset support for NATIONS, and many new nations added -- there are now 32 nations in the default nations file. Also allow multiple leaders choices for each nation, allow longer player names, and allow specifying/choosing sex of leader.
- New ruleset support for TERRAIN, and changes to allow Civ2 style terrain with more specials, multi-terrain rivers, and new farmland infrastructure. Moved some server options into terrain ruleset, and added new rule option regarding movement along rivers.
- New ruleset support for GOVERNMENTS, and more general unit upkeep.
- The contents and layout of the graphics files is now described in user-editable 'spec' files, instead of being hardwired into the code; see README.graphics for details.
- Changes to city graphics: can now see cities grow. Also, code support for different city styles for different nations, and for technology dependent styles, but lacking good graphics except for the default style. Cities show a small flag when occupied by one or more units.
- From Civ2, added Paratroopers unit and Airbase infrastructure.
- Initial window size of Gtk+ client is smaller, to fit better on smaller screens, and can now resize detached chat/output window.
- City report enhancements: New "Change All" dialog to convert all production of a given item to some other item (both clients); can select multiple cities and issue commands (Gtk+ client only); can sort by different columns (Gtk+ client only). Can also select multiple items in the Trade Report (Gtk+ client only).
- In Civ2 style, can select which infrastructure item to pillage, and multiple units can pillage together. Can now pillage fortresses, as well as new farmland and airbase infrastructure items.
- More fields added to Demographics Report, and now configurable from a server option.
- Added more information to "Active Units Report", and renamed to "Military Report".
- New cursors added for Goto, Nuke and Paradrop modes; key cancels Go-To/Paradrop/nuke mode; pollution on city squares is now always clearly visible; improvements to refresh method for pixmaps in Gtk+ client; various other improvements to both clients.
- Autosettlers no longer convert plains/Grasslands to Forests, but will now Transform terrain.
- AI can build spaceships, although does not do so very aggressively or intelligently yet.
- Server and client may specify a different metaserver to use. There is now a metaserver running on www.freeciv.org, and that is now the default metaserver (http://www.freeciv.org/metaserver).
- New server option for "turn blocking" mode, in which players will never miss a turn even if sometimes disconnected.
- More flexible rulesets for units and techs (advances) allowing variable number of items in each (up to 200) and no longer any techs with hardwired effects depending on position in ruleset file.
- Appropriate helptext now appears in ruleset files, allowing modpacks to give modified help to correspond to modified items.
- Format of ruleset files is changed, no longer compatible with those for 1.8.0 and 1.8.1. - Removed science bonus of +1 per city per turn.
- In Civ2 mode, overflight of a hut causes it to disappear, and can't build cities next to each other. - Rapture_size now 3, to conform to Civ2.
- Settlers and Engineers now cost shield upkeep as well as food upkeep (depending on government type) as in both Civ1 and Civ2.
- Helicopters do not lose hitpoints when over an airbase.
- The amount of food required for a city grow is now ((citysize+1) * foodbox), instead of (citysize * foodbox); new behavior matches both Civ1 and Civ2.
- Some re-organization of data directory, in adding data/scenario, and graphics now in data/trident, data/engels and data/misc.
- Preliminary support for compiling the server on Mac (but networking code not yet ported).
- Progressively moving code out of client gui-dependent directories.
- Lots of bug fixes, code cleanups, and help-text improvements.
[This message has been edited by CapTVK (edited October 23, 1999).]

Mark von Wagner
Warlord
of Mars
May 99
posted October 24, 1999 00:05   Click Here to See the Profile for Mark von WagnerClick Here to Email Mark von WagnerVisit Mark von Wagner's Homepage! Send a Message to UIN: 38935358
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Correction: You do not need Linux to run FreeCiv on your system. I'm running it just fine on my Win98 system.

Mark

CapTVK
Prince
Voorburg, the Netherlands, Europe
b.02-15-99
posted October 24, 1999 06:15   Click Here to See the Profile for CapTVKClick Here to Email CapTVKVisit CapTVK's Homepage! Send a Message to UIN: 6858967
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"You mean I went through all that trouble getting Linux to work and there was a windows version available all the time!?"

Oh well...look before you leap
Quite educational though!

I stand corrected, there is a FreeCiv version for win95/98/NT available. But you need to install an X-server for windows first though.

P.S
Also tried to run the Win32 version but no luck on WinNT...too bad
[This message has been edited by CapTVK (edited October 24, 1999).]

Scouse Gits
Prince
Liverpool, United Kingdom
Nov 1999
posted May 04, 2000 05:49   Click Here to See the Profile for Scouse Gits 
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bump - just discovered these were here (but had timed out of my display so I've fixed it by bumping!
Thue
Freeciv Developer

b.02-15-99
posted May 04, 2000 19:45   Click Here to See the Profile for ThueClick Here to Email Thue
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Just reminding people that this is an old thread and 1.10 is out allready. Notable features in 1.10 are
-barbarians
-build queues

But of course REAL MEN use the CVS (unstable development version), which currently have
-full fog of war (much better than civ 2's)
-airplane goto (planes will automatically refuel at cities, not even Alpha centauri had this)
-raised number of players limit from 14 to 30
-lots of bug fixes (Actually I would consider the CVS more stable than 1.10 )
[This message has been edited by Thue (edited May 04, 2000).]

RyanR
Chieftain
US
b.02-15-99
posted May 04, 2000 20:14   Click Here to See the Profile for RyanRClick Here to Email RyanRVisit RyanR's Homepage!
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What X server are you using Mark von Wagner? I had freeciv on my linux box but its hard disk crashed. That was in late '98. I'm sure it is better now, certaintly sounds like it. Don't have a linux box currently running however.
rustan
Settler
Linköping, Sweden
May 2000
posted May 05, 2000 04:09   Click Here to See the Profile for rustanClick Here to Email rustanVisit rustan's Homepage! Send a Message to UIN: 72770899
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Is it possible to play with the developement version in a game where the server is running 1.10?
/Rustan
Thue
Freeciv Developer

b.02-15-99
posted May 05, 2000 06:18   Click Here to See the Profile for ThueClick Here to Email Thue
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quote:

Originally posted by rustan on 05-05-2000 04:09 AM
Is it possible to play with the developement version in a game where the server is running 1.10?
/Rustan

No, various changes have made it incompatible

Kumiorava
Chieftain

b.02-15-99
posted May 06, 2000 00:49   Click Here to See the Profile for KumioravaClick Here to Email Kumiorava Send a Message to UIN: 14265035
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Yeah, and even if it was compatible, you would have a slight handicap:

You would be the only player blinded by Thue's Fog-O'-War!

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