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Topic: Wish list for SMAX & bug fixes?! |  |
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illiria Warlord Munich, Germany Mar 2000
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posted September 21, 2000 08:28
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What are the features or fixes you would lovoe to have in SMAX? |
Flomper Warlord Redwood City, CA, USA Mar 2000
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posted September 21, 2000 17:50
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1. egg timer feature for the PBeM games. May require a different model (i.e. server hosted) If you don't take your turn within mutually accepted time, you forfeit that turn. -- rationale: Keep the game from stagnating.2. ability to look at board when it's not your turn (if it was server-hosted you could log in and see what only what your faction can see). -- rationale: Encourage more reflection and strategy, like chess. 3. ability to run under MacOS-X (anyone checked it with the PB yet?) -- rationale: So it can still be played in the years to come. 4. fix "already moved" bug. Sometimes when you open a turn, you are told that all units have alreday moved when you are sure they haven't, as Illiria informed me, you can try to load the game a second time and those units can mysteriously move. -- rationale: Making it work properly. that's all for now. *F* |
-Ashman- Prince Salt Lake City, UT, USA Feb 2000
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posted September 22, 2000 03:55
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I would like to see multiplayer via Gameranger work properly. I believe there is a bug in NetSprocket which wreaks havoc with SMAC/X's networking model. I guess the ball is in Apple's court. That's too bad. I'd love to play a real-time game.  [This message has been edited by -Ashman- (edited September 22, 2000).] |
illiria Warlord Munich, Germany Mar 2000
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posted September 22, 2000 03:56
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to 3. I tried under DP4 and it crashed on my, but that may be because of DrawSprocket?! So PB could help... |
Flomper Warlord Redwood City, CA, USA Mar 2000
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posted September 22, 2000 14:34
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Well, I played SMAC-X last night under OS X!Worked quite well, except for a graphical glitch wth the cursor. and lack of right-button support for my mouse. *F* |
bradman Settler Phoenix, AZ, USA Mar 2000
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posted October 20, 2000 09:28
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quote:
 Originally posted by Flomper on 09-21-2000 05:50 PM 3. ability to run under MacOS-X (anyone checked it with the PB yet?)
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This is definitely going to happen, although it may have to wait until OSX ships. The public beta still lacks fullscreen support outside of OpenGL, so at the moment it runs in a window. There are some minor unrelated bugs that need attention also. NetSprocket is (not yet) working in OSX, so network games are out - not that OS9 is much better in that regard. ;-) Anyway, once OSX final ships, I suspect we'll have some "Carbonized" SMAC/X builds ready for public testing. Brad |
Flomper Warlord Redwood City, CA, USA Mar 2000
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posted October 21, 2000 16:01
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Excellent! I love this game. I really hope it is still on my hard drive X years from now. |