Martin, I need for you to look up some values in the strategies.txt for me.
Specifically, I need the available flags in the terrain improvements section. Below is a paste from the current Med mod strategies.txt. I need to know if there are bonus flags for commerce tiles, and if there are more bonuses like those to the highest production and smallest growth cities. //
// TERRAIN IMPROVEMENTS
//
// percent of production to put into public works/materials
PublicWorksPercent 30
// amount of public works (materials) to keep in reserve
PublicWorksReserve 100
// only consider building best n tile improvements
MaxEvalTileImprovements 50
// rounds to wait before fixing roads
TimeToFixRoads 10
// rounds to wait before fixing polluted tiles
TimeToFixPollution 20
// stored PW must exceed cost to fix + threshold
FixPollutionThreshold 200 //WW from 2000
// bonus for building road tile improvements
RoadUtilityBonus 200
// bonus for building production tile improvements
ImproveProductionBonus 100 //WW from 150
// bonus for building growth tile improvements
ImproveGrowthBonus 150 //WW from 100
// bonus to apply to cells with goods
ImproveGoodBonus 75
// bonus for growth improvements in smallest 20% of our cities
ImproveSmallCityGrowthBonus 170 //WW from 100
// bonus for production improvements in most productive 20% of our cities
ImproveLargeCityProductionBonus 130 //WW from 150
// ordered list of terrain improvements that increase growth
ImproveGrowthList IMPROVEMENT_LIST_GROWTH
// ordered list of terrain improvements that increase production
ImproveProductionList IMPROVEMENT_LIST_PRODUCTION
// ordered list of terrain improvements to be randomly spread around
ImproveRandomList IMPROVEMENT_LIST_MISC