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Topic: Documentation help (unit.txt) |  |
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Martin Gühmann Warlord Berlin, Germany Mar 2001
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posted April 06, 2001 15:21
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I found some lines that are should be can used in the unit.txt, but I don't have any documentation about it. Therefore I need some documentation about the unused ones in order to use them correctly and if the list is complete. Now here is the list:MovementType: DB, Land, Sea, Air, Mountain, Trade, ShallowWater or Space CanCarry: SmallLand, MedLand, LargeLand, SmallAir, MedAir, LargeAir, SmallWater, MedWater, LargeWater, SmallSpace, MedSpace or LargeSpace EnableAdvance ObsoleteAdvance Size: Small, Medium, Large LossMoveToDmgNone LossMoveToDmgTwo NoFuelThenCrash TransformPartial IgnoreZOC NoZoc CanBombard: Land, Air, Water, Space or Mountain CanCounterBombard CanLiftOff Settle: Land, Water, Mountain, Space SettleCityType SettleSize SettleBuilding SpaceLaunch SpaceLaunchValue SpaceLand CantCaptureCity HasPopAndCanBuild IsTrader ExertsMartialLaw CanEntrench CanPatrol NeedsNoSupport CanExpelPop IsFlanker CanBeachAssault Defend: Land, Air, Water, Space or Mountain DefendAgainstSpies DefendAgainstSpiesValue CanBeExpelled CanBeSued AttackFromSpaceship CantBeAttacked CargoPod IsMounted IgnoreCityWalls IsSubmarine NoLandAttack NoSeaAttack NoAirAttack NoSpaceAttack NoUnderwaterAttack NoMountainAttack NoShallowWaterAttack Paratrooper AssistedDrops BonusAgainstMounted SingleUse BonusAirDefense WoodenShip AttackWoodenShipBonus HasAttackCityBonus HasAttackBonusSubmarine ReplaceWithCargoModule ReplaceWithCargoModuleValue VisibileAttacking NuclearAttack NuclearAttackValue CanSue IsStealthy SeeSurfaceFromSpace EstablishEmbassy ThrowParty HearGossip StealTechnology StealTechnologyValue InciteRevolution InciteRevolutionValue AssasinateRuler AssasinateRulerValue InvestigateReadiness InvestigateReadinessValue NullifyCityWalls CreateFranchise CreateFranchiseValue CauseUnhappiness CauseUnhappinessValue ConductHits ConductHitsValue BioTerror BioTerrorValue NanoTerror NanoTerrorValue Plague PlagueValue SlaveRaids SlaveRaidsValue SettlerSlaveRaids SettlerSlaveRaidsValue SlaveUprising SlaveUprisingValue UndergroundRailway UndergroundRailwayValue VictoryEnslavement DefuseLandMines DefuseSeaMines DefuseXrayMines IndulgenceSales IndulgenceSalesValue ConvertCities ConvertCitiesValue BuildXrayMines BuildWonder GovernmentType NoSlaves CreateRift CanCloak ParatrooperTransport CantBuild PlantNuke PlantNukeValue IsTelevangelist CanSoothsay CanSoothsayValue CanBeRustled CreateParks CreateParksValue CanInjoin CanInjoinValue WormholeProbe HasBonusFood LandCityCanBuild SeaCityCanBuild SpaceCityCanBuild IsSpecialForces NotAffectedByLandMines InternalReserved DeathEffectsHappy EnableCarrierDefenses ActiveDefenseOnlyWhenCarryingEnablers BuildingRemovesAPop Explodes Advertise CanRustle OnlyBuildOne CanExpel CanReform CanReformValue CanPillage CanPirate VisionClass: Standard, Underwater, Stealth, UnusedBit3, UnusedBit4, UnusedBit5, UnusedBit6, UnusedBit7, UnusedBit8, UnusedBit9, UnusedBit10, UnusedBit11, UnusedBit12, UnusedBit13, UnusedBit14 or UnusedBit15 CanSee: Standard, Underwater, Stealth, UnusedBit3, UnusedBit4, UnusedBit5, UnusedBit6, UnusedBit7, UnusedBit8, UnusedBit9, UnusedBit10, UnusedBit11, UnusedBit12, UnusedBit13, UnusedBit14 or UnusedBit15 CanAttack: Land Sea, Air, Mountain, Trade, ShallowWater Space or Underwater CargoData CargoDataValue ShieldCost PowerPoints MaxHP MaxHPr Attack Defense Firepower ZBRangeAttack Armor BRange BRangeValue BRadius BRadiusValue VisionRange ActiveDefenseRange ElectronicCombatFactor ElectronicCombatFactorValue MaxMovePoints MaxFuel TransType TransTypeValue ProbOfBombHit ProbOfBombHitValue BombRounds BombRoundsValue ShieldHunger FoodHunger DefaultSprite LaunchPollution LaunchPollutionValue DeathPollution DeathPollutionValue MountedBonus MountedBonusValue AirBonus AirBonusValue WoodenShipBonus WoodenShipBonusValue AttackCityBonus AttackCityBonusValue AttackBonusSubmarine AttackBonusSubmarineValue CargoModule CargoModuleValue SpyVsSpy SpyVsSpyValue InvestigateCity InvestigateCityValue BonusFood BonusFoodValue BombardRange BombardRangeValue Revolution RevolutionValue SoundSelect1 SoundSelect2 SoundMove SoundAcknowledge SoundCantMove SoundAttack SoundWork SoundVictory SoundDeath SoundLoad SoundUnload SpecialAttacks CityGrowthCoefficient CityGrowthCoefficientValue UserFlags: UF1 UF2 UF3 UF4 UF5 UF6 UF7 UF8 UF9 UF10 UF11 UF12 UF13 UF14 UF15 UF16 UF17 UF18 UF19 UF20 UF21 UF22 UF23 UF24 UF25 UF26 UF27 UF28 UF29 UF30 UF31 DefaultIcon NoIndex CheatIndex CheatIndexValue Description Advice AdviceValue Category GLHidden CantMove Civilian
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WesW apolyton.net/wes Huntsville, Al., USA b.02-15-99
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posted April 07, 2001 23:56
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Oh my god! I have been looking for this for so long! Some of these values do not work, I am sure, but if some of them do, they will make combat SO much better.The ones I am interested in trying out. Please post any info you have on them: LossMoveToDmgTwo- to simulate a crippled ship NoUnderwaterAttack NoShallowWaterAttack AttackBonusSubmarine & Value- these could change undersea combat drastically. HasAttackCityBonus NullifyCityWalls CityAttackBonus & Value- Harlan, are you listening? AirBonus & Value IsStealthy |
Martin Gühmann Warlord Berlin, Germany Mar 2001
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posted April 08, 2001 06:05
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Wes I can give you a hint about IsStealthy look for ab equevalent flag in the unit.txt of CTP1. I suppose that it work like IS_STEALTHY there. The phantom unit use that flag there.-Martin |
hexagonian Prince the artist formerly known as... Jun 99
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posted April 10, 2001 15:03
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AttackCityBonusIf this works - Siege Tower warfare!!! Something I really wanted to incorporate... |
Martin Gühmann Warlord Berlin, Germany Mar 2001
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posted April 10, 2001 15:31
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I got hexagonian's consent to post the on his http://www.mydocsonline.com account.login is hexagonia password is hextapul A special thanks to Hexagonian -Martin
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Immortal Wombat Prince and pauper Dec 2000
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posted April 11, 2001 13:30
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quote:
 Originally posted by hexagonian on 04-10-2001 03:03 PM AttackCityBonus If this works - Siege Tower warfare!!! Something I really wanted to incorporate...
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Battering Ram sprite anyone ? |
Immortal Wombat Prince and pauper Dec 2000
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posted April 11, 2001 13:36
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quote:
 Originally posted by Martin Gühmann on 04-06-2001 03:21 PM CantBeAttacked DefuseLandMines DefuseSeaMines DefuseXrayMines BuildXrayMines NotAffectedByLandMines Explodes CantMove
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Landmines so nearly went in didn't they... :wistful:
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