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Topic:   Bombard Cities&Units Format for Better Printing
fabry
Settler
rome, italy,
Mar 2001
posted March 13, 2001 18:39   Click Here to See the Profile for fabryClick Here to Email fabry  send a private message to fabry
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I can't bombard cities or units from the sea, neither with the ironclad nor with the ship of the line. Why?
Skeeve
Warlord
Washington Township, NJ USA
Mar 2001
posted March 14, 2001 11:54   Click Here to See the Profile for SkeeveClick Here to Email Skeeve  send a private message to Skeeve
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Both the Ironclad and Ship of the Line units are able to Bombard Naval Units only. Therefore, when you try to bombard a city and you get the red circle with the line through it, this simply means that there are no naval units in the city.

Be careful, sometimes the computer will be building a naval unit, and it will come out and attack you before you can bombard.

I hope this helps.
Have fun.

------------------
My reach exceeds my grasp!

Locutus
Prince
Apolyton Borg Hengelo/Enschede, The Netherlands
Nov 1999
posted March 14, 2001 15:05   Click Here to See the Profile for LocutusClick Here to Email Locutus  send a private message to LocutusSend a Message to UIN: 52912776 Visit Locutus's Homepage!
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Ah, another CtP1 veteran
This was changed in CtP2, Activision (rightly) thought that these units were too powerful for their time (though personally I would have simply made the ranged values lower instead of removing the bombard ability altogether).
Dida
Warlord

Jan 2000
posted April 28, 2001 14:18   Click Here to See the Profile for DidaClick Here to Email Dida  send a private message to Dida
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can we change the txt file so that the ship of the line
would be able to bombard land?
to make it more realist, they should simply decrease the
hit point when ships are bombarding land.
(if terrian==land)
{
hitpoint-=5;
}
etc.
[This message has been edited by Dida (edited April 28, 2001).]
Solver
ACS CtP/AC PBEM Ladder Administrator
Latvia, Riga
Sep 2000
posted April 28, 2001 14:43   Click Here to See the Profile for SolverClick Here to Email Solver  send a private message to SolverSend a Message to UIN: 101151010 Visit Solver's Homepage!
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Yes, it's not CtP 1. There Ships of The Line were extremely powerful. Bombard sea, land, serve as a transport, and nice attack/defence factors. The first to get it on water had a big advantage for all the Renaissance Age.

------------------
Solver the "Running Beer" - http://www.aok.20m.com

Tr|x
Settler
London
Apr 2001
posted April 30, 2001 09:01   Click Here to See the Profile for Tr|x   send a private message to Tr|x
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Yes, I was very happy with the changes made to naval units in ctp2 from ctp1. The SotL inparticular was, as mentioned, insanely powerful in '1.

In '2, naval units are generally (always?) either transport OR military, but rarely (never?) both. This encourages mixed fleets, and makes escorting transports almost essential.

One disadvantage of this change is that it is not possible to attack a one-tile island city until the modern age (!) when Battleships (coastal bombard), Paratroupers and Marines (direct unload from transports into cities) become available. In ctp1, a one-tile island city could be easily flattened with SotL units.

hexagonian
Prince
the graphic artist formerly known as...
Jun 99
posted April 30, 2001 16:04   Click Here to See the Profile for hexagonian   send a private message to hexagonian
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The nice thing is that you can go into the units.txt file and add a bombard flag for any unit and also make make land units with amphibeous capabilities.

Amphibeous assault - see below

CanBeachAssault

Bombard - see below

CanBombard: Land
CanBombard: Mountain
CanBombard: Water

Counter Bombard - see below

CanCounterBombard

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