|
Author
|
|
Topic: Help! Pollution is KILLING me |  |
|
Yatermie Chieftain N. Vancouver, Denial Nov 2000
|
 |
posted November 17, 2000 19:13
 |
 |
 |  |
my pollution is getting out of hand, my science has dropped dead(22 turns for a new advance?!?!) even though I've as closed to maxed it out as i can. I'm working towards conservation but its far off.Every city has atleast one dead tile in its radius. I need to get them back to normal. This was never a problem with civ2 and settlers because you'd just move em but in CTP2 you have to get conservation to even think about terraforming back, and I don't even WANT to know how expensive that will be. What should I do in the meantime to get rid of all this pollution? |
MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
|
 |
posted November 17, 2000 20:01
  |
 |
 |  |
not much except from lowering production if it gets really worse(the pollution bar on the top right of the screen is over the half), you just have to sell your factories, etc... |
Drakenred Warlord Hou Tx b.02-15-99
|
 |
posted November 17, 2000 20:41
 |
 |
 |  |
another sugestion, is to move some of your Workers to specialists (Farmer-scientist-entertainer) untill the polution drops enough to make a diference, (you may have to move all of your workers to thoes jobs, depeindng on your city) Also replace some/all of the mines with farm-Nets-Fisheries-Tradingpost-Mall-Nature-preserves-ports-oil platforms(odly enough Oil platforms just dont seem to have any polution risk to them at all!. then use the Extra Gold to Rushbuy some of your improvments (incidentaly im suspecting that they expected you to have as mutch as half of your actual tial improments being the Comertial tial improvments) |
Dominous Nemo Chieftain Some Place, N.Y. USA Nov 2000
|
 |
posted November 17, 2000 21:27
 |
 |
 |  |
Or you can turn off polution before you begin your game ;-) This is what I do ;-) |
Dyzee400 Chieftain Long Island, NY, USA Dec 2000
|
 |
posted December 23, 2000 21:37
 |
 |
 |  |
quote:
 Originally posted by Yatermie on 11-17-2000 07:13 PMmy science has dropped dead(22 turns for a new advance?!?!) even though I've as closed to maxed it out as i can.

|
Building trading posts/shopping malls can help out quite a bit with science. I build 5-10 in each city radius and will all the science boosting buildings/wonders some of my cities are cranking out 3, 4, 500+ science. [This message has been edited by Dyzee400 (edited December 23, 2000).]
|