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  Bug - Ship of Line Can't Bombard Cities?

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Topic:   Bug - Ship of Line Can't Bombard Cities? Format for Better Printing
JonC3
Settler
Bay Area, California
Nov 2000
posted November 28, 2000 09:50   Click Here to See the Profile for JonC3   send a private message to JonC3
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Anyone elss have this problem? CTP1 they could bombard cities but I don't recall them being able to attack them. Now I've run into a coastal city that I can't get near with land units - it's loaded with ranged units that bomb my units when they pull up next to it. I built fleet to bombard it into submission (as in CTP1) and while the bombard option appears to be available it never works on the city. I CAN attack with the fleet but they head straight to the bottom of the ocean against all the defenders. What's up with this?
Maximus42
Settler

Nov 2000
posted November 28, 2000 17:11   Click Here to See the Profile for Maximus42   send a private message to Maximus42
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Look in the Great Library. Ships of the line can no longer bombard land units/cities.
wizard1073
Settler
King George, VA, USA
Nov 2000
posted November 28, 2000 17:18   Click Here to See the Profile for wizard1073   send a private message to wizard1073
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That's dumb. Haven't they ever heard of Fort McHenry? Ships of the Line were the first warships to be effective at attacking cities.

Not to fret. It should be an easy mod in the files.

Colonel Kraken
Chieftain
Grand Rapids, MI
Nov 2000
posted November 28, 2000 17:44   Click Here to See the Profile for Colonel KrakenClick Here to Email Colonel Kraken  send a private message to Colonel Kraken
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Open up the "Units.txt" file in your "gamedata" folder (Call to Power 2\ctp2_data\default\gamedata). All the units are in alphabetical order, so scroll down to Ship of the Line. When you start seeing entries for "CanAttack . . .", add a line "CanBombard: Land". There will already be a line that says "CanBombard: Water". That should work. Good Luck.
ak
Settler

Nov 2000
posted November 28, 2000 19:51   Click Here to See the Profile for ak   send a private message to ak
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The description in the GL is pretty vague. Something like it's better at bombarding water.

This is just a personal opinion, but even though I was at first frustrated when SOL couldn't bombard land, I prefer Activision's new thinking. I'm sure it was for the sake of better balance and increased difficulty. Heck, wait for Battleship, it's still easy enough. Nothing is historically perfect in this game or in Civ games.

Pintello
Warlord
Deland, Florida
b.02-15-99
posted November 29, 2000 09:40   Click Here to See the Profile for PintelloClick Here to Email Pintello  send a private message to Pintello
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Hi All,

I also thought is was strange that Ship of the Line could not bombard land targets, so I added the ability as described in the Units.txt file. To counter the game balance issue I also gave cannons the ability to bombard water, which they didn't have before, and then gave both the option to counter bombard. In this way, Ships of the Line can still be used to take out military units in cities, but it is no longer a freebee. Now you have to contend with AIs counter bombarding you. Given that the AI actually buils cannons and keep them in their cities, this seems to balance things out well. Also, giving the Ship of the Line counter bombard abilities as well means that you do not have to be a helpless victim when the AIs use the cannon to bombard you when you are in range. Also, believe it or not, the AIs do seem to know how to use the bombard capability in all its forms. As pointed out before, the AI seems to be very good as defense this time around and it uses the bombard capabilities well in this regard. Now if only we can make the AI good at attack, and naval invastion, all will be well.

Timothy Pintello

Cyrius
Chieftain
Minneapolis, MN, USA
Nov 2000
posted November 30, 2000 13:30   Click Here to See the Profile for Cyrius   send a private message to Cyrius
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Excellent idea Pintello. Sounds wonderful. One question: How can I do it too? I understand the addBombard as listed above, but how to add the counter-bombard? Are there any units in the game witch already posses this ability? Won't it unbalance the game if cannons can counter-bombard other cannons? Perhaps not. It does make more sense I suppose....

On a side note, I was frustrated once that I couldn't bombard a city so I accidently told my SotL into an enemy costal city. the battle screen pops up and my one SOL tried to duke it out with a pikeman, infantryman, and a cannon. It lost, badly... :-P I guess you can now take costal cities with just naval units. Anyone else find this a bit peculiar?

Fugi the Great
Warlord
Sheboygan,WI,USA
Mar 99
posted December 02, 2000 14:31   Click Here to See the Profile for Fugi the GreatClick Here to Email Fugi the Great  send a private message to Fugi the Great
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Cyrius - though I have not tried sending a ship into an enemy city, I did try it with fighters and stealth fighters since this is the only way (without editing) that they can attack units in a city. After a successfull attack where all enemy units are destroyed, the fighter is left outside of the city when you close the battle window. I could then assume and will until corrected that SOLs and other ships do the same thing, and the only way to "take the city" is with ground forces of some type. I do remember sending a ship unto a coastal city the first time I played CTP1, only because I didn't know that they could bombard those cities, and in that case as in yours, the ship was easily suck.
MrFun
Prince
United States, Iowa
Nov 2000
posted December 02, 2000 14:41   Click Here to See the Profile for MrFun   send a private message to MrFun Visit MrFun's Homepage!
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Speaking of Ship of the Line, I not only modified it so that it can bombard land and water, but enabled it to transport a maximum of 3 units.

This is important for me, since I made all earlier ships obsolete with Naval Tactics advance. Besides, a Ship of the Line with no bombardment and no transportation is indeed, foolish.

lago
King
King King King Ace
Nov 1999
posted December 02, 2000 16:44   Click Here to See the Profile for lago   send a private message to lagoSend a Message to UIN: 62602340
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I didn't mind losing the bombardment as much as I did losing the transport ability. An armed transport is pretty handy, and with Longship losing its attack value, you have ships that can carry or ships that can fight, but not both.

Felt pretty silly both the first time I tried to get a unit onto a SOTL and the first time I tried to attack with a Longship...

Anunikoba
Prince
Michigan,USA
Sep 1999
posted December 02, 2000 19:04   Click Here to See the Profile for Anunikoba   send a private message to Anunikoba
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I like the idea of letting SOLs and Cannon being able to bombard each other to bits. Makes players think twice before getting too close to shore with their navy.

Now what about destroyers?

MrFun
Prince
United States, Iowa
Nov 2000
posted December 03, 2000 03:19   Click Here to See the Profile for MrFun   send a private message to MrFun Visit MrFun's Homepage!
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You know what - I gave Longships, Coracles and Carracks 10 in attack power.

But with my modifications, they become obsolete with Naval Tactics. Enter Ship of the Line - an attack unit with bombardment and transportation!

Darkknight
Warlord
Ireland,Galway,Athenry
Nov 2000
posted December 04, 2000 21:01   Click Here to See the Profile for DarkknightClick Here to Email Darkknight  send a private message to DarkknightSend a Message to UIN: 96951342 Visit Darkknight's Homepage!
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maybe why they didn't let the SOLs bombard is that the cannons round then couldn't fire long enough and they're trying to highlight the increased range of modern ships

------------------
" mind over body "

GasmanT
Settler
KS
Nov 2000
posted December 09, 2000 22:51   Click Here to See the Profile for GasmanT   send a private message to GasmanT
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In the units.txt file there is an addition that says
"CantCaptureCity" I believe chagning this to can will allow that right?
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