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Topic: Empty Queues - Do they do anything? |  |
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6 Settler
Nov 2000
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posted blank , 20-100 00:00
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7 Settler
Nov 2000
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posted blank , 20-100 00:00
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5 |
Didymus Chieftain Washington DC, USA Aug 2000
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posted December 01, 2000 14:37
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I was wondering if the production from empty queues:1) Accumulates 2) Goes to military support (a la franchises, from what I have read somewhere) 3) Is wasted. (1) should be easy to test, but I'm at work (your tax $$ at play). I did see, I think, accumulated production from a queue in a just-captured city, so seemingly empty queues might accumulate. (2) Would kinda make sense, and so is probably wrong. (3) If this is the case, we ought to get a pop-up message every turn, or even at the end of the turn.
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Nemo Warlord
Apr 99
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posted November 30, 2000 16:21
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ok, i am eviently doing somehting wrong, but not sure what. for some reason i cant get my artillary onto my cargo helicopter. i tried in/outside of cities, with/without units asleep, un/grouped, and i even tried it with the "load cargo" button. but all i keep getting is an empty helicopter or a piano key chime for it being an invalid action. what gives? |
XWaste Prince of passionpop Aug 2000
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posted December 02, 2000 08:57
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Ok, this is what the manual says (p26) quote:

As a city grows in population, its area of influence will eventually spread out even further, as much as two more tiles in every direction for extremely large cities.
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so this is meant to mean that the city influence will extend three tiles from the city yes? but, also from the manual (p27) quote:

Also keep in mind that a city's area of influence can expand considerably over the span of time. Although they may start of small and remain so for hundreds of years, eventually cities may grow to control every terrain tile within a five-tile radius of the city centre!
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this seems to suggest that it will extend five tiles from the city?!? As I am too impatient to wait until I have played a couple of games through to find out which is the truth can some one else please help me so I can plan where to put my cities - how large an area of influence do they get Just the first in a long line of queries I am sure to have. |
Darkknight Warlord Ireland,Galway,Athenry Nov 2000
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posted December 02, 2000 23:26
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haven't got the game but i have heard it's just wasted. check../../Forum43/HTML/000146.html?3------------------ " mind over body " [This message has been edited by Darkknight (edited December 02, 2000).] |
Zardos Chieftain Minneapolis, MN, USA Nov 2000
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posted December 01, 2000 09:39
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I think I remember reading somewhere that the cargo helicopter can only carry infantry troops. Sorry, you can't airdrop those tanks just yet...
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spive1216 Settler chicago il usa Dec 2000
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posted December 02, 2000 13:12
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your city's tile influence grows with it's pop size. it's eventual size depends on your borders (marked in blue...) if you have no other cities close enough to infringe on your borders, it should very large. your first increase should come at pop 8 or thereabouts. |
DarkOrder Chieftain Los Angeles, CA. Nov 2000
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posted December 02, 2000 20:02
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size 7= 2 tiles size 19= 3 tiles size 30something= 4 tilesat around city size 60 the city takes up just about all of the national border. Smooshies  |
LandBuilder Chieftain Shawnee, KS, USA Nov 2000
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posted December 06, 2000 12:00
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nothing accrues- nada- just like when a wonder is built by someone other than you- all those turns are wasted unless you stick another wonder right under the one you are trying to build. You may want to put a mayor on there are when you can use captialization it will accrue cash or int. accrues PW. |
Matte979 Chieftain Sweden Nov 2000
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posted December 03, 2000 16:37
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It is depending on the size. Artillery is medium. Cargo Helicopter can only carry small. For some strange reson a tank is small, probly a bugg../Mathias |
XWaste Prince of passionpop Aug 2000
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posted December 03, 2000 00:23
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Yeah, I've noticed the border doesn't change when the cities area of influence changes. So the border is four tiles away, and the city can grow to fill the borderSo the manual isn't right in any place, the city influence max is four tiles, not three or five? |
edo Settler Brooklyn,NY USA Aug 1999
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posted December 06, 2000 00:58
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you can only load infantry - no artillery, no tanks, no horse riders |
Darkknight Warlord Ireland,Galway,Athenry Nov 2000
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posted December 04, 2000 21:29
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I think it's something like: ------545------------------------------------ -----54345----------------------------------- ----5432345---------------------------------- ---543212345--------------------------------- ---432101234--------------------------------- ---543212345--------------------------------- ----5432345---------------------------------- -----54345----------------------------------- ------545------------------------------------Thats probably wrong i remember 5 as only affecting 3 tiles each corner but there's definetly 5 and 5 only affects the corners this is ****ed up because of the posting system thing try to figure it out ------------------ " mind over body " [This message has been edited by Darkknight (edited December 04, 2000).] [This message has been edited by Darkknight (edited December 04, 2000).] [This message has been edited by Darkknight (edited December 04, 2000).] |
lago King King King King Ace Nov 1999
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posted December 06, 2000 01:29
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Whether Tanks should load is arguable. Somehow I think that was a mistake in the Units.txt file. But it says Tanks are a 'Small' land unit, and thus can ride in the choppers. I do it all the time. |
Captain_Dave Settler ...of River Tiles! Nov 2000
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posted December 06, 2000 11:09
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Yeah, I thought tanks wouldn't load either from what I had read here. Surprise, surprise, I've got a cargo heli with 4 tanks on board as we speak... They inadvertently got picked up because they were asleep in the city that built the heli! I know settlers work too! |
lago King King King King Ace Nov 1999
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posted December 05, 2000 13:10
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code:
------545------------------------------------ -----54345----------------------------------- ----5432345---------------------------------- ---543212345--------------------------------- ---432101234--------------------------------- ---543212345--------------------------------- ----5432345---------------------------------- -----54345----------------------------------- ------545------------------------------------
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Darkknight Warlord Ireland,Galway,Athenry Nov 2000
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posted December 06, 2000 21:02
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If you think about it one of those big weirdy shaped mother****ers of helicopters was specially modified to carry 3 M1Abrams during the Desert Storm.where'd I hear that   ------------------ " mind over body " |
XWaste Prince of passionpop Aug 2000
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posted December 05, 2000 18:31
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OK, so the max radius is basically four, but because for some reason diagonals are counted as two not one you can claim that the influence can reach five tiles away. so instead of --111-- --101--
I guess the reasoning is that because the diagonal length is longer then the model should be --212-- --101-- It's not that big a hassle in the game, now that I have been playing a bit and so have a better feel for the cities and their growth but its just one of those things that make learning the game more frustrating than fun, with a manual that is so bad. Why couldn't they just say the influence will reach a four tile radius if that is the case. |
Al'Kimiya Settler
Nov 2000
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posted December 06, 2000 17:24
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I played around a bit with the linesBORDER_INT_RADIUS 4 BORDER_SQUARED_RADIUS 20 in ctp2_data\default\gamedata\const.txt as well as the SquaredRadius setting in citysizeX.txt This in order to test different city influence settings and discovered the following: first off.. the border_int_radius seems to do nothing (at least not that affects gameplay, I could be wrong though, correct me if so) The border_squared_radius is interesting, corresponding the SquaredRadius in the citysizeX.txt determines which squares belong to a city influence. I found out the following: code:
--------------- --------------- -----JHGHJ----- ----IFEDEFI---- ---JFCBABCFJ--- ---HEB000BEH--- ---GDA0x0ADG--- ---HEB000BEH--- ---JFCBABCFJ--- ----IFEDEFI---- -----JHGHJ----- --------------- ---------------
Where x is the city. The letters denote areas under city influence (including areas with lower letter). Producing a little table: code:
SquaredRadius Letter 0-3 0 4 A 5-7 B 8 C 9 D 10-12 E 13-15 F 16 G 17 H 18-19 I 20-24 J
(Yes, I restarted the game MANY times ) You can enter larger numbers in the citysizeX.txt, but make sure the BORDER_SQUARED_RADIUS is at least as large as the largest citysize. Don't know if the game will crash but it's illogical  Btw, does anyone know why there are 6 citysize files containing the same data? Anyway, I hope someone has any use for this! |