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Topic:   road rage Format for Better Printing
ak
Settler

Nov 2000
posted November 24, 2000 18:43   Click Here to See the Profile for ak   send a private message to ak
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I have two cities with borders 2 tiles apart. I can build roads to the edge of the borders but that's it. I can't connect the cities with a road without building another city in the narrow neutral corridor between the two. I tried building a fort there to see if that would do the trick but it just wasted 1000 production. Arghhh! Do you absolutely have to build another city to solve this or am I missing something?
lago
King
King King King Ace
Nov 1999
posted November 24, 2000 18:59   Click Here to See the Profile for lago   send a private message to lagoSend a Message to UIN: 62602340
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One possibility: Are you certain the Fortress is finished yet? It takes several turns, and the borders aren't adjusted until it's done.
ak
Settler

Nov 2000
posted November 24, 2000 19:31   Click Here to See the Profile for ak   send a private message to ak
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Ahhh yes! Thanks. Didn't realize it took several turns to complete fort. I had a unit on the fort which obstructed the "under construction" look.

So now I'm wondering, all else being equal, is it better to solve a situation like this with a settler (740 + loss of 1 pop.) or a fort (1000)? Sure are expensive ways to get 120 worth of road across. And there's also the issue of a city being built right away and having to wait a few turns for the fort.
[This message has been edited by ak (edited November 24, 2000).]
[This message has been edited by ak (edited November 24, 2000).]

Sant-Gilh
Settler

Nov 2000
posted November 24, 2000 20:55   Click Here to See the Profile for Sant-GilhClick Here to Email Sant-Gilh  send a private message to Sant-Gilh
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My own strategy thus far in resolving road rage -- and I sympathise with the syndrome -- has been to build fortresses rather than new cities (I've tried both). With two nearby cities, unless there's some *very* potentially productive land in between, I tend to feel that a "bridge city" would either be at a disadvantage or would "pirate" from the established cities; and the cost for bringing a settlement up to snuff is fairly hefty in the long term, so the return on the investment is a serious consideration. I also like to place cities based on long-term development and/or strategic plans, rather than simple game mechanics. And, finally, from the standpoint of game mechanics, I find it quicker and simpler to call up emergency troops from fortresses than from cities. This is just my style of playing, of course.
DarkOrder
Chieftain
Los Angeles, CA.
Nov 2000
posted November 26, 2000 13:47   Click Here to See the Profile for DarkOrderClick Here to Email DarkOrder  send a private message to DarkOrder
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Both work, but the real question is which takes you longer? Creating a settler or creating the Public Works for the Fortification? You can tweak your production and Public Works to increase either one of these.


Smooshies

Captain_Dave
Settler
...of River Tiles!
Nov 2000
posted November 29, 2000 16:30   Click Here to See the Profile for Captain_DaveClick Here to Email Captain_Dave  send a private message to Captain_Dave
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Somebody in another thread suggested settling a new city to extend your border, build your road, then disband the city in the same turn. If ya got a spare settler just hanging around, that is.
wysiwyg
Chieftain
Sandy, UT
Nov 2000
posted November 30, 2000 11:40   Click Here to See the Profile for wysiwyg   send a private message to wysiwyg
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Do you keep your border extension if you disband your city? If so then this ability might go-away in a patch.

I think you should be able to build a road if within the vision of a unit when outside of your borders. I'd suggest this to Activision.

quote:

Originally posted by Captain_Dave on 11-29-2000 04:30 PM
Somebody in another thread suggested settling a new city to extend your border, build your road, then disband the city in the same turn. If ya got a spare settler just hanging around, that is.

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