Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP2-General/Strategy/Multiplaying
  AI Cheats?

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   AI Cheats? Format for Better Printing
Dominous Nemo
Chieftain
Some Place, N.Y. USA
Nov 2000
posted November 28, 2000 21:23   Click Here to See the Profile for Dominous NemoClick Here to Email Dominous Nemo  send a private message to Dominous Nemo
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I can't (and shouldn't be able) pass directly adjacent to a foe's unit.

Example:

| | = Enemy Space Enemy
| = Space MyUnit Space

I can't pass between the two units. And according to the rules I shouldn't be able to.

But the AI pass's my units all the time!!!! I mean WTF! Why can the computer pass my units by and I can't?

Do others have this problem as well. Or is there something I am missing?

PS: I tried to explain this problem the best I can.
[This message has been edited by Dominous Nemo (edited November 28, 2000).]

Didymus
Chieftain
Washington DC, USA
Aug 2000
posted November 29, 2000 10:53   Click Here to See the Profile for DidymusClick Here to Email Didymus  send a private message to Didymus
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Stealth units have no effect on ZOC (Zone of Control).
If either your unit(s) or their unit(s) are stealth, ZOC has no effect.

Stealth units are:
Slaver
Abolitionist
Spy/Cyber Ninja
Clerics/Televangelists.

Also, Diplomats, while not stealth units (AFAIK), ignore ZOC because they are, well, diplomats. You can only see enemy stealth units with your own stealth units.

Now, if the enemy moves a stealth unit into a gap between your units, he can then move normal troops into the space because he already has a unit in that tile. However, if they programmed that into the AI, I'd be surprised. And then, it may not work that way in CtP2 (it did in Civ2 and SMAC).

Or, of course, it could be a bug.

Apolyton Civilization Site Forums
> > > CtP2-General/Strategy/Multiplaying Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site