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Topic: Game doesnt automatically go to a unit each turn |  |
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6 Chieftain Minneapolis, MN, USA Nov 2000
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posted blank , 20-100 12:00
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Osco Settler Brisbane,QLD,Australia May 2000
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posted November 17, 2000 20:35
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Can you put 12 men or is it 12 army's of 12 men in city's ?????????? |
Troll Warlord The Forum Fur Flyer USA Jul 2000
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posted November 19, 2000 10:04
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What should I do to get game to go(or maybe I should say AUTOCENTER ) to next unit(or each unit not asleep or fortified) each turn.???.it was ok in beginning..but now so many World Conflicts so many Troops...tsk tsk tsk..Thanks Troll |
AI_Scripter Chieftain California Nov 2000
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posted November 19, 2000 12:35
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I've been annoyed at this too. The only solution I know of is to keep hitting the "o" key to select the next unit. One good thing about this key is that after all units have been cycled through, it will then cycle through all cities that have empty production queues. Finally, you can just hit enter to continue to the next turn.
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MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 17, 2000 20:41
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protesting the use of the wrong forum for such questions, i will not provide the answer  moving to CtP2-Help |
BigB Settler Vancouver, Washington, USA Nov 2000
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posted November 18, 2000 03:16
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The README file only uses the word "Units". It also indicates that the 12-unit rule applies to any tile, not just the city tiles. Cities are a special case because once a city with 12 units in it (on the city tile) builds a 13th unit, the new unit is disbanded. I haven't yet attempted this to see whether or not it gives you a message first before disbanding. I would hope so. |
MWatts Settler Miwaukee, WI USA Apr 2000
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posted November 20, 2000 20:06
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At the bottom of the screen there is a units tab. If you look there you will see a right arrow (think it's by the unit name, may be a left one two don't remember) If you start pressing that arrow you will cycle through all of the units that do not have orders or have not executed the ones they have.Hope this helps. |
MWatts Settler Miwaukee, WI USA Apr 2000
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posted November 20, 2000 20:10
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Also I think there is an option in of course the options menue for game play that will force the computer to cycle automaticly. |
Troll Warlord The Forum Fur Flyer USA Jul 2000
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posted November 19, 2000 10:10
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But Brother Mark..this is a legitimate question..and it is in the Help area? I just wanna be in accordance with the decorum of the forum!! Thanks Troll
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MarkG Apolyton CS Co-Administrator Macedonia, Greece b.02-15-99
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posted November 19, 2000 11:35
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quote:
 Originally posted by Troll on 11-19-2000 10:10 AM But Brother Mark..this is a legitimate question..and it is in the Help area? I just wanna be in accordance with the decorum of the forum!!
 | the thread wasnt in the help forum when i made that post  |
Troll Warlord The Forum Fur Flyer USA Jul 2000
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posted November 19, 2000 13:48
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quote:
 Originally posted by MarkG on 11-19-2000 11:35 AM [QUOTE]Originally posted by Troll on 11-19-2000 10:10 AM But Brother Mark..this is a legitimate question..and it is in the Help area? I just wanna be in accordance with the decorum of the forum!!
 | the thread wasnt in the help forum when i made that post  [/quote] Thats why I have allways supported you Brother Mark..for you are all wise all knowing  Well..Keep us straight and keep up the great work! Troll
The Former DrDanger...... |
Zardos Chieftain Minneapolis, MN, USA Nov 2000
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posted November 20, 2000 10:27
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quote:
 Originally posted by Osco on 11-17-2000 08:35 PM Can you put 12 men or is it 12 army's of 12 men in city's ??????????
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You can only have twelve units on a single tile (it doesn't matter if they are in an army or not). Furthermore, if you have twelve units in a city and that city is scheduled to finish building a unit that turn, you will get a message saying something to the extent that "You already have 12 units in the city, in order to get the unit to finish building you need to move some units out of the city." The unit will be delayed for one turn. You do NOT need to start building that unit from the start (I think it was Civ2 that did this), but you do need to wait a turn. I hope that clears things up. Zardos |