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Topic: Should there are more improvements to fight pollution? |  |
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leonli316 Settler Vancouver,BC,Canada Feb 2001
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posted March 05, 2001 00:12
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Yes, I think there should be more city improvements to fight pollution. Pollution is a serious matter in the game, which can lead cities into riots and rebellion. Worse of all, it can endanger the enviroment contribute to gobal warming. Here is the list.Sewage System -5% From Production and population Garbage Disposial Cen. -15% From Production Recycle Plant -30% From Production Public Transportation -30% From Population Subway -15% From Population Eco-Transit -40% From Population Matter Decomposer -40% From Production Total -90% From Production and population (note*I decrease the Matter Decomposer, and Eco-Transit by 10%)
Perhaps these may make the game more realistic while making the civ happier.  [This message has been edited by leonli316 (edited March 05, 2001).]
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Dale Warlord Melbourne, Australia Dec 2000
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posted March 05, 2001 00:32
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I'm the opposite to you mate. I think there should be more and earlier pollution. Untill the industrial revolution there's no pollution problems. I want my early citys to have unhappiness from population pollution so I have to limit them. As it stands I just keep 'em growing with no problems.------------------ Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back." |
leonli316 Settler Vancouver,BC,Canada Feb 2001
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posted March 05, 2001 00:58
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So that's why i created this list. You see, these improvements are likely to be invented in the industrial, and modern era. A new way of life!!! [This message has been edited by leonli316 (edited March 05, 2001).]
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Dale Warlord Melbourne, Australia Dec 2000
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posted March 05, 2001 01:49
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Well it's true what I said. In the early stages of the game, because of the happiness model it's so easy to make cities continuously grow. If population pollution hit early and heavier, then happiness would be an issue.As for your suggestions, they look alright on paper, but it'll be interesting to see how they play. Personally, I'm nervous about anything that has the potential of lowering pollution. ------------------ Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back." |
Sean Chieftain Auckland, New Zealand. Jan 2001
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posted March 05, 2001 04:27
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The pollution in CTPII, is like none the world has ever experienced. Pollution plays a far to large part in the game. Also, early pollution, ie waste, should take the form of plagues etc.------------------ Give me Liberty, or give me death! |
leonli316 Settler Vancouver,BC,Canada Feb 2001
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posted March 05, 2001 17:48
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If I could create my own improvements in my own mod...yes |
Skeeve Settler Washington Township, NJ USA Mar 2001
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posted March 06, 2001 14:55
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I think the net effect of CTP2's pollution scheme is that the player is sort of forced into choosing Ecotopia as his government for the end-game. (Coupled with the Central Matter Decompiler, of course!)I found that even under Ecotopia, I still had to lower the work day to '6 hours' to minimize pollution enough so that the Eden Project would not destroy 3 of my own cities!  Boy, I love nano-cleansing.  -- Skeeve
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leonli316 Settler Vancouver,BC,Canada Feb 2001
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posted March 06, 2001 18:42
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Well, the reason that i want more improvements to lower pollution is that i want to build more airports and mines (mega once) thank you. [This message has been edited by leonli316 (edited March 07, 2001).]
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