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Topic: Do you use City Managers? |  |
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Obviak Settler Buenos Aires, Argentina Nov 2000
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posted January 17, 2001 09:45
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I've just started my first CTP2 game and I am not sure to trust the city manager's to manage my building queue. I am on old Civ, Civ2 & AC fan. I am always trying to get the best from my builds considering in what stage of the game I am in. What do you guys think about these guys that control what gets built in your cities? |
Purple Warlord Austin, TX, US Apr 99
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posted January 17, 2001 14:14
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Most players think they are unreliable. I'd rather do the micromanaging myself, but I do use them selectively in the latter stages of the game, when I have too many cities and don't want to be bothered so much. |
Dale Warlord Melbourne, Australia Dec 2000
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posted January 17, 2001 16:19
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I use saved build queues for certain points in the game. At the start I micromanage myself (how hard is it to look after 10 cities?) but once I get agri revolution I just load up my saved queue, then put my cities on the managers. Because the build queue has stuff in it, the manager doesn't do anything except terrain improvs. I find this helps.------------------ Author of Diplomod. The mod to fix diplomacy. Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back." |
TacticalGrace Chieftain Cambridge, England Jan 2001
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posted January 18, 2001 08:06
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The city managers would be okay if the games wasn't broken - they build things which would be useful if the game was put together correctly. But it isn't so they don't. can't make it any clearer than that  example. all the build managers (growth, production, whatever) know that to be minimally defended in CTP2 a city needs not only a defensive unit but a bombarding unit. And quite right too. So it always tries to build an artillery unit or whatever when it can. BUT what you the player knows is that there isn't a snowflakes chance in hell of the AI opponents actually attacking any cities which aren't right on it's doorstep so an obvious saving is not to bother with all those artillery units. another example. no city is complete without its own oil refinery. Yup, production is good. At least it should be. But CTP2 is totally unbalanced when it comes to pollution. You can have a city with no refinery, no factory and no mill and still have pollution coming out of your ears (now there's a graphic image). So I'd rather not have yet more production. The enemy isn't those Russian cavalry, or even those German tanks. No in CTP2 it's pollution. How tedious. |
Darkknight ACS CtP2 Modification Editor Ireland Nov 2000
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posted January 26, 2001 22:22
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Yes always.Not so much for the build queus but for the tile improvements they build.Usually most of my cities still have a build queue from the last time i appended a load os stuff onto them , either that or they're building wonders.------------------ " mind over body " |
Gwap Chieftain Largs, Scotland Jan 2001
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posted January 30, 2001 11:52
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No, never use them. Have tried them, and yes, they do build tile improvements, but I constantly find I'm running out of PW because the eejit Mayors have used them up building megamines.I prefer to make my own mistakes  Also, I don't much care for happy pop until I get a good lead. Around 73/74 is fine by me. And when it starts to become too crucial, yeah, by all means by that expensive basilica (esp. in maintenance cost). Best to use the money for useful stuff such as bombers, tanks and cruise missiles, loads and loads of cruise missiles... And then to think I spent a whole day marching against those things  ------------------ Nostalgia isn't what it used to be |
Swissy King Chicago,IL,USA Sep 1999
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posted January 30, 2001 14:15
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I find the mayors are great for mp games. In CTP1, playing with turn time limits, I would have times where I was busy with an attack build-up or exploration and neglect using my PW or forget to reset a build queue after a city improvement was built. That never happens in CTP2. The farms and mines pop-up automaticly. I just wish it wouldn't build so may roads. Something is always placed on the build queue so the production is never lost, remember you can always switch it if you don't like what the mayor is building.Also you should take time to look at what each mayor builds and does. I had a game where I set a city to Gold mayor, who promptly set-up profitable incoming trade with the AI civs in the game. Setting a bunch of cities to gold mayor usually insures I have enough gold to rush build city improvements as the tech is discovered. this is crucial in a MP game. Now in a single player game I rely on them less because of the PW uses. But them the single player game is played at my pace. [This message has been edited by Swissy (edited January 30, 2001).] |
Dale Warlord Melbourne, Australia Dec 2000
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posted January 30, 2001 17:03
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One thing I do to ensure that I've always got PW with the mayors on, is to use Ogre's PW mayor mod. But I changed it so it's minimum is 1000. I always have 1000 PW to use now. That's usually enough to get a road from one city to the next one.------------------ Author of Diplomod. The mod to fix diplomacy. Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back." |
OmniGod ACS CtP2 Database Manager Philadelphia, PA, USA --> Really Canadian Dec 1999
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posted January 30, 2001 23:26
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Short and sweet... NOPE. I want control, I am a power monger and I don't want to give anything back to the computer. They'll try to cheat somehow and screw me over... if I'm the leader then I don't need any little underlings who do what they think is right. You do what I say, or else I starve your little city back to the stoneage. BTW I did let a city have a mayor once, the guy/gal screwed me so I ignored the city for years and then gave it to the Mongols. That taught the little SOB.  Rich - the vengeful ruler |
Dale Warlord Melbourne, Australia Dec 2000
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posted January 31, 2001 00:22
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Rich, sounds like Theocracy/Fascism/Technocracy is your line of governments  Dale - Fascist is great for stomping ------------------ Author of Diplomod. The mod to fix diplomacy. Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back." |
Solver CtP/AC PBEM Ladder Administrator Latvia, Riga Sep 2000
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posted January 31, 2001 11:28
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Actually, Mayors aren't that bad, and if a particular city isn't too important late in the game, I'd set there a Mayor to gold or science and slowly reap the benfits. Early in the game, I never use these, as it's easy to micromamange thos 10-15 cities I have, but when I have about 50, of course, it's getting annoying to micromanage those. In SMAC, I think, one can rely on Governors in the early game, too. But this feautures here is yet a nice additiob, sometimes being useful.------------------ Solver - http://www.aok.20m.com |
OmniGod ACS CtP2 Database Manager Philadelphia, PA, USA --> Really Canadian Dec 1999
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posted January 31, 2001 12:14
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Funny thing is dale... I'm a republic/democracy/virtual democracy govern... I just have a little mean streak in me Although, somedays communism fits me perfectly...Rich |
Collie Settler Cambridge, England Jan 2001
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posted January 31, 2001 13:59
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I find Mayors can be useful but often stupid, or they have their priorities messed up. I was conquering cities and needed to build up some defences and units and decided to let the mayors look after some of the cities on the borders with defence or offense being the type of mayor. So did they try building tanks or walls - nope - buses. Yes, public transport is often the way wars are won, not. Wasn't even like there was much pollution in the cities anyway. |
OmniGod ACS CtP2 Database Manager Philadelphia, PA, USA --> Really Canadian Dec 1999
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posted January 31, 2001 14:40
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Hey those buses can cause so real havoc.. clog up your city and then they can't attack... if only that were true... take control and give the city away and then bombard it... back into the stone age... dumb mayors deserve to die I love being the evil ruler. I guess this is another thing that Activision really never put too much thought into when they developed it. It may work sometimes but I agree that buses should never be built if you want offense or defense... a complete game my a$$. [This message has been edited by OmniGod (edited January 31, 2001).] |
Dale Warlord Melbourne, Australia Dec 2000
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posted January 31, 2001 16:39
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Omni: My usual line of governs is monarchy (do a little early stomping on my first neighbor), republic (speeds up research and commerce a heap), fascism (a bit more stomping of civs not necessarily close), corp repub (you just can't have enough gold for science), then lastly technocracy (end game stomping).Collie: My general rule - NEVER NEVER NEVER use mayors in border cities (unless you keep the build queues full). Only really really really safe cities in the heartland. And then only science or wonders.  ------------------ Author of Diplomod. The mod to fix diplomacy. Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back." |
Alpha Wolf Settler Prince of the Barbarians Feb 2001
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posted January 31, 2001 18:51
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i look at how poorly the AI cities use PW and dont trust they same logic to waste mine. Maybe its beneficial and I just dont see it but why do outer rings get improvents when inner ones dont? As I understood the production model, the inner ring is making the most use out of the resources. Personally I build up one city at a time.------------------ History is written by the victor. |
Odin Settler Ulen, Minnesota, U.S.A Sep 2000
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posted February 09, 2001 22:40
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I allways use mayors, They make it much easier to manage 50 cities at once. I don't have micromanagement nitemares anymore |
Odin Settler Ulen, Minnesota, U.S.A Sep 2000
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posted February 09, 2001 22:41
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I allways use mayors, They make it much easier to manage 50 cities at once. I don't have micromanagement nitemares anymore!!! |
Jonny Chieftain Kingston Springs, Tennessee, USA Nov 2000
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posted February 10, 2001 20:58
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Well, to make my answer short and to the point:No!! I do not use mayors. It always seems to me that they just don't build anything that is good for me. I set it to defense and they start building samurai. That's really going to defend my city....not! That's why I don't use them. Jonny |
dennis_caver Settler Beaverton, OR Jan 2001
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posted February 15, 2001 15:11
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quote:
 Originally posted by Obviak on 01-17-2001 09:45 AMI am always trying to get the best from my builds considering in what stage of the game I am in. What do you guys think about these guys that control what gets built in your cities?
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Hi, I don't use them at the beginning and middle game. Science is king and the manager will not use more than ONE science specialist. So to get the most out of your science city improvements put in around three science specialist. Also you'll have to use the enter- tainment specialist - now and then. Also, I have a tendency to set up science cities, growth cities, production cities, etc, and these can't use the manager. See Ya, Dennis
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