Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP2-General
  Do you use City Managers?

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Do you use City Managers? Format for Better Printing
Obviak
Settler
Buenos Aires, Argentina
Nov 2000
posted January 17, 2001 09:45   Click Here to See the Profile for ObviakClick Here to Email Obviak  send a private message to Obviak
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I've just started my first CTP2 game and I am not sure to trust the city manager's to manage my building queue. I am on old Civ, Civ2 & AC fan.
I am always trying to get the best from my builds considering in what stage of the game I am in. What do you guys think about these guys that control what gets built in your cities?
Purple
Warlord
Austin, TX, US
Apr 99
posted January 17, 2001 14:14   Click Here to See the Profile for PurpleClick Here to Email Purple  send a private message to Purple Visit Purple's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Most players think they are unreliable.

I'd rather do the micromanaging myself, but I do use them selectively in the latter stages of the game, when I have too many cities and don't want to be bothered so much.

Dale
Warlord
Melbourne, Australia
Dec 2000
posted January 17, 2001 16:19   Click Here to See the Profile for DaleClick Here to Email Dale  send a private message to Dale
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I use saved build queues for certain points in the game. At the start I micromanage myself (how hard is it to look after 10 cities?) but once I get agri revolution I just load up my saved queue, then put my cities on the managers. Because the build queue has stuff in it, the manager doesn't do anything except terrain improvs. I find this helps.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

TacticalGrace
Chieftain
Cambridge, England
Jan 2001
posted January 18, 2001 08:06   Click Here to See the Profile for TacticalGraceClick Here to Email TacticalGrace  send a private message to TacticalGrace Visit TacticalGrace's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
The city managers would be okay if the games wasn't broken - they build things which would be useful if the game was put together correctly. But it isn't so they don't. can't make it any clearer than that

example.
all the build managers (growth, production, whatever) know that to be minimally defended in CTP2 a city needs not only a defensive unit but a bombarding unit. And quite right too. So it always tries to build an artillery unit or whatever when it can. BUT what you the player knows is that there isn't a snowflakes chance in hell of the AI opponents actually attacking any cities which aren't right on it's doorstep so an obvious saving is not to bother with all those artillery units.

another example.
no city is complete without its own oil refinery. Yup, production is good. At least it should be. But CTP2 is totally unbalanced when it comes to pollution. You can have a city with no refinery, no factory and no mill and still have pollution coming out of your ears (now there's a graphic image). So I'd rather not have yet more production. The enemy isn't those Russian cavalry, or even those German tanks. No in CTP2 it's pollution. How tedious.

Darkknight
ACS CtP2 Modification Editor
Ireland
Nov 2000
posted January 26, 2001 22:22   Click Here to See the Profile for DarkknightClick Here to Email Darkknight  send a private message to DarkknightSend a Message to UIN: 96951342 Visit Darkknight's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Yes always.Not so much for the build queus but for the tile improvements they build.Usually most of my cities still have a build queue from the last time i appended a load os stuff onto them , either that or they're building wonders.

------------------
" mind over body "

Gwap
Chieftain
Largs, Scotland
Jan 2001
posted January 30, 2001 11:52   Click Here to See the Profile for GwapClick Here to Email Gwap  send a private message to GwapSend a Message to UIN: 108363510
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
No, never use them. Have tried them, and yes, they do build tile improvements, but I constantly find I'm running out of PW because the eejit Mayors have used them up building megamines.

I prefer to make my own mistakes

Also, I don't much care for happy pop until I get a good lead. Around 73/74 is fine by me. And when it starts to become too crucial, yeah, by all means by that expensive basilica (esp. in maintenance cost). Best to use the money for useful stuff such as bombers, tanks and cruise missiles, loads and loads of cruise missiles... And then to think I spent a whole day marching against those things

------------------
Nostalgia isn't what it used to be

Swissy
King
Chicago,IL,USA
Sep 1999
posted January 30, 2001 14:15   Click Here to See the Profile for SwissyClick Here to Email Swissy  send a private message to SwissySend a Message to UIN: 36961782 Visit Swissy's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I find the mayors are great for mp games. In CTP1, playing with turn time limits, I would have times where I was busy with an attack build-up or exploration and neglect using my PW or forget to reset a build queue after a city improvement was built. That never happens in CTP2. The farms and mines pop-up automaticly. I just wish it wouldn't build so may roads. Something is always placed on the build queue so the production is never lost, remember you can always switch it if you don't like what the mayor is building.

Also you should take time to look at what each mayor builds and does. I had a game where I set a city to Gold mayor, who promptly set-up profitable incoming trade with the AI civs in the game. Setting a bunch of cities to gold mayor usually insures I have enough gold to rush build city improvements as the tech is discovered. this is crucial in a MP game.

Now in a single player game I rely on them less because of the PW uses. But them the single player game is played at my pace.
[This message has been edited by Swissy (edited January 30, 2001).]

Dale
Warlord
Melbourne, Australia
Dec 2000
posted January 30, 2001 17:03   Click Here to See the Profile for DaleClick Here to Email Dale  send a private message to Dale
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
One thing I do to ensure that I've always got PW with the mayors on, is to use Ogre's PW mayor mod. But I changed it so it's minimum is 1000. I always have 1000 PW to use now. That's usually enough to get a road from one city to the next one.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

OmniGod
ACS CtP2 Database Manager
Philadelphia, PA, USA --> Really Canadian
Dec 1999
posted January 30, 2001 23:26   Click Here to See the Profile for OmniGodClick Here to Email OmniGod  send a private message to OmniGod Visit OmniGod's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Short and sweet... NOPE. I want control, I am a power monger and I don't want to give anything back to the computer. They'll try to cheat somehow and screw me over... if I'm the leader then I don't need any little underlings who do what they think is right. You do what I say, or else I starve your little city back to the stoneage. BTW I did let a city have a mayor once, the guy/gal screwed me so I ignored the city for years and then gave it to the Mongols. That taught the little SOB.

Rich - the vengeful ruler

Dale
Warlord
Melbourne, Australia
Dec 2000
posted January 31, 2001 00:22   Click Here to See the Profile for DaleClick Here to Email Dale  send a private message to Dale
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Rich, sounds like Theocracy/Fascism/Technocracy is your line of governments

Dale - Fascist is great for stomping

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

Solver
CtP/AC PBEM Ladder Administrator
Latvia, Riga
Sep 2000
posted January 31, 2001 11:28   Click Here to See the Profile for SolverClick Here to Email Solver  send a private message to SolverSend a Message to UIN: 101151010 Visit Solver's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Actually, Mayors aren't that bad, and if a particular city isn't too important late in the game, I'd set there a Mayor to gold or science and slowly reap the benfits. Early in the game, I never use these, as it's easy to micromamange thos 10-15 cities I have, but when I have about 50, of course, it's getting annoying to micromanage those.
In SMAC, I think, one can rely on Governors in the early game, too. But this feautures here is yet a nice additiob, sometimes being useful.

------------------
Solver - http://www.aok.20m.com

OmniGod
ACS CtP2 Database Manager
Philadelphia, PA, USA --> Really Canadian
Dec 1999
posted January 31, 2001 12:14   Click Here to See the Profile for OmniGodClick Here to Email OmniGod  send a private message to OmniGod Visit OmniGod's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Funny thing is dale... I'm a republic/democracy/virtual democracy govern... I just have a little mean streak in me Although, somedays communism fits me perfectly...

Rich

Collie
Settler
Cambridge, England
Jan 2001
posted January 31, 2001 13:59   Click Here to See the Profile for CollieClick Here to Email Collie  send a private message to Collie Visit Collie's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I find Mayors can be useful but often stupid, or they have their priorities messed up. I was conquering cities and needed to build up some defences and units and decided to let the mayors look after some of the cities on the borders with defence or offense being the type of mayor. So did they try building tanks or walls - nope - buses. Yes, public transport is often the way wars are won, not. Wasn't even like there was much pollution in the cities anyway.
OmniGod
ACS CtP2 Database Manager
Philadelphia, PA, USA --> Really Canadian
Dec 1999
posted January 31, 2001 14:40   Click Here to See the Profile for OmniGodClick Here to Email OmniGod  send a private message to OmniGod Visit OmniGod's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Hey those buses can cause so real havoc.. clog up your city and then they can't attack... if only that were true... take control and give the city away and then bombard it... back into the stone age... dumb mayors deserve to die I love being the evil ruler. I guess this is another thing that Activision really never put too much thought into when they developed it. It may work sometimes but I agree that buses should never be built if you want offense or defense... a complete game my a$$.
[This message has been edited by OmniGod (edited January 31, 2001).]
Dale
Warlord
Melbourne, Australia
Dec 2000
posted January 31, 2001 16:39   Click Here to See the Profile for DaleClick Here to Email Dale  send a private message to Dale
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Omni:
My usual line of governs is monarchy (do a little early stomping on my first neighbor), republic (speeds up research and commerce a heap), fascism (a bit more stomping of civs not necessarily close), corp repub (you just can't have enough gold for science), then lastly technocracy (end game stomping).

Collie:
My general rule - NEVER NEVER NEVER use mayors in border cities (unless you keep the build queues full). Only really really really safe cities in the heartland. And then only science or wonders.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

Alpha Wolf
Settler
Prince of the Barbarians
Feb 2001
posted January 31, 2001 18:51   Click Here to See the Profile for Alpha WolfClick Here to Email Alpha Wolf  send a private message to Alpha Wolf Visit Alpha Wolf's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
i look at how poorly the AI cities use PW and dont trust they same logic to waste mine. Maybe its beneficial and I just dont see it but why do outer rings get improvents when inner ones dont? As I understood the production model, the inner ring is making the most use out of the resources. Personally I build up one city at a time.

------------------
History is written by the victor.

Odin
Settler
Ulen, Minnesota, U.S.A
Sep 2000
posted February 09, 2001 22:40   Click Here to See the Profile for OdinClick Here to Email Odin  send a private message to Odin
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I allways use mayors, They make it much easier to manage 50 cities at once. I don't have micromanagement nitemares anymore
Odin
Settler
Ulen, Minnesota, U.S.A
Sep 2000
posted February 09, 2001 22:41   Click Here to See the Profile for OdinClick Here to Email Odin  send a private message to Odin
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I allways use mayors, They make it much easier to manage 50 cities at once. I don't have micromanagement nitemares anymore!!!
Jonny
Chieftain
Kingston Springs, Tennessee, USA
Nov 2000
posted February 10, 2001 20:58   Click Here to See the Profile for JonnyClick Here to Email Jonny  send a private message to Jonny Visit Jonny's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Well, to make my answer short and to the point:

No!!

I do not use mayors. It always seems to me that they just don't build anything that is good for me. I set it to defense and they start building samurai. That's really going to defend my city....not! That's why I don't use them.

Jonny

dennis_caver
Settler
Beaverton, OR
Jan 2001
posted February 15, 2001 15:11   Click Here to See the Profile for dennis_caverClick Here to Email dennis_caver  send a private message to dennis_caver
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Obviak on 01-17-2001 09:45 AM

I am always trying to get the best from my builds considering in what stage of the game I am in. What do you guys think about these guys that control what gets built in your cities?

Hi,

I don't use them at the beginning and middle game.
Science is king and the manager will not use more
than ONE science specialist. So to get the most out
of your science city improvements put in around three
science specialist. Also you'll have to use the enter-
tainment specialist - now and then. Also, I have a tendency to set up science cities, growth cities,
production cities, etc, and these can't use the
manager.

See Ya,
Dennis

Apolyton Civilization Site Forums
> > > CtP2-General Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site