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  Defense against slavers and (maybe) spies

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Topic:   Defense against slavers and (maybe) spies Format for Better Printing
Anatolia
Chieftain
Andong, South Korea
Nov 2000
posted January 28, 2001 03:48   Click Here to See the Profile for AnatoliaClick Here to Email Anatolia  send a private message to Anatolia
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I'm not sure if this works with spies later in the game but I noticed that in the early part of the game you can get an early warning of when a slaver is near your city. When the Ai is taking its turn to move units you might notice that the screen will centre on one of your cities but there will be no units visible. That's because there's a stealth unit there. When I noticed this the first time I rush built a slaver in that city and lo and behold I discovered an enemy slaver lurking a couple squares away from my city. I quickly booted him out of the area. See if this works for you.
CyberBadger
Settler

Jan 2001
posted February 03, 2001 14:19   Click Here to See the Profile for CyberBadgerClick Here to Email CyberBadger  send a private message to CyberBadger
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The only problem with this is, unless you have a stealth unit, you can't see the slaver unless you try to move into its' square
Anatolia
Chieftain
Andong, South Korea
Nov 2000
posted February 04, 2001 07:51   Click Here to See the Profile for AnatoliaClick Here to Email Anatolia  send a private message to Anatolia
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That's why I rush build a stealth unit in that city when I notice the auto-centre glitch.
[This message has been edited by Anatolia (edited February 04, 2001).]
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