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  Unit Pathfinding knows where the AI will be.

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Topic:   Unit Pathfinding knows where the AI will be. Format for Better Printing
Darkknight
ACS CtP2 Modification Editor
Ireland
Nov 2000
posted January 26, 2001 20:30   Click Here to See the Profile for DarkknightClick Here to Email Darkknight  send a private message to DarkknightSend a Message to UIN: 96951342 Visit Darkknight's Homepage!
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In my current game I set a small army of archers to move along a river to an american city. The river was going diagonally bottom right to top left with forest all along it. The Path that was set went along it then around 2/3 of the way through it it went straight left into forest one tile then went north one tile back onto the river and on up to Boston. I meant to change it but got distracted with the pesky english. When it got to the tile of river where it turned off into the forest it stopped and a barbarian warrior moved up against it to block it's further movement along the river so it had to move into the forest! it knew 5 turns before where the barbarian would be! Is this just a coincidence or has anyone else seen this?

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" mind over body "

CyberBadger
Settler

Jan 2001
posted February 03, 2001 14:14   Click Here to See the Profile for CyberBadgerClick Here to Email CyberBadger  send a private message to CyberBadger
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I have seen this happen a number of times but I hadn't twigged. Thanks for that.
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