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Topic:   Spies and defense against them? Format for Better Printing
imgod2u
Settler
CA
Jan 2001
posted January 18, 2001 22:29   Click Here to See the Profile for imgod2u   send a private message to imgod2u
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Although I don't see it, I know the computer is using spies to steal technology and infiltrate my cities. The thing is, I used 10 spies in a row on a city and it's always caught by the counter-intellegence. Is this extremely strong counter-intellegence due to some city improvement, a wonder or what? And why can't my empire be as resistant to spies?
Dale
Warlord
Melbourne, Australia
Dec 2000
posted January 19, 2001 02:09   Click Here to See the Profile for DaleClick Here to Email Dale  send a private message to Dale
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If they have spies in their cities it increases the chance of you being caught. Also, The Agency wonder is the effect of a spy in every city.

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

micrif
Settler
Amsterdam, Netherlands
Jan 2001
posted January 19, 2001 05:10   Click Here to See the Profile for micrif   send a private message to micrif
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quote:

Originally posted by imgod2u on 01-18-2001 10:29 PM
Although I don't see it, I know the computer is using spies to steal technology and infiltrate my cities.

If you put diplomats or spies in the city you can see other spies and there's a bigger chance enemy spies are caught while doing those bad things.

If an enemy does steal an advance it's shown as a message (look at the message tab).


lago
King
King King King Ace
Nov 1999
posted January 19, 2001 12:17   Click Here to See the Profile for lago   send a private message to lagoSend a Message to UIN: 62602340
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Fascist units also give some defense against Spies.
AuraSeer
Settler

Jan 2001
posted January 26, 2001 13:28   Click Here to See the Profile for AuraSeer   send a private message to AuraSeer
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If you send a spy or slaver into an enemy city and he gets caught, that city becomes more alert to future attempts. This is indicated by the icon of an open eye, next to the city name on the map. While the city is alerted, stealth units are much more likely to get caught in that city. (The effect is not permanent, but I'm not sure how long it lasts.)

So instead of sending 10 spies in a row to the same city, spread them out over the continent and send each to a different target. Also, look for the eye icon (eyecon?) before infiltrating a given city, to make sure it hasn't been made wary by another civilization's spies.

diesel
Settler
kiev, ukraine
Jan 2001
posted January 27, 2001 05:48   Click Here to See the Profile for diesel   send a private message to diesel
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I don't know for sure does it work but I managed to still technologies using such a strategy: I move my spy to the enemy city and wait for a turn or two and only after that I push the bottom ‘still technology’. After this procedure I do manage to still a technology and I did it many times.
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