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Topic: Wow....the AI really SUCKS at war. |  |
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bad0cat Settler Austin, TX Dec 2000
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posted December 25, 2000 01:39
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Yo - merry Christmas CTP'ers =========================================== Am I the only one who thinks so?Well if you ask me conquest has always paid off way more in Civilization (especially CTP, and WAY WAY more in CTP 2) than peaceful expansion. Which I don't mind becuase I like to blow stuff up.  What ticks me off about the AI though is that it still doesnt grasp some very elementary military concepts/tactics. Examples: 1) Blitzkrieg (sp?) works WAY too well against the AI - even on the deity/impossible setting you can totally whomp another CIV if you build 3 or 4 max stacks of troops and tear through your unexpting opponent at full throttle. Of course - I've played several humans who didn't know how to handle that either... } 2) Duuuhhhh....navy?....duuuuh....ships + troops?? - My impression of the AI and its grasp of naval combat -or lack there of. I love naval games so I usually play on a map with multiple large oceans and small continents and islands. I have yet to play a game where the AI launched anything but a laughable naval assault at me....no wait.....there was that one time that it landed a troop ship with 1 cavalry inside and backed it up with an aircraft carrier...without any aircraft on it.....ok, yea - it sucks 3) AI doesnt seem to realize where it needs extra protection. This seems to get a little better on VeryHard/Impossible setting but not by much. Sometime the AI will leave its border cities defended by 1 or 2 obsolete units - whats up with this? Other times the AI will put huge stacks of units in and around some random city that no one cares about and then leave a musketeer and cannon to guard the capitol..... ? Short version - AI's military brain SUCKS - so play multiplayer.
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Triumphus Romanus Chieftain Jacksonville, Florida Nov 2000
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posted December 25, 2000 19:06
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Agreed. The AI is just not up to snuff. It can annoy the heck out of you, with small skirmishes here and there. However, it wont launch a full on offensive to conquer you. Usually, the only time the AI can take one of my cities is when I screw up and forget to defend it, or leave antiquated units in it.
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Dom Pedro II Prince somewhere between left and right Nov 1999
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posted December 27, 2000 00:29
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I have yet to see the AI make an offensive attack. The only time they fight back is when my troops are at their doorstep! |
bad0cat Settler Austin, TX Dec 2000
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posted December 29, 2000 15:32
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quote:
 Originally posted by Dom Pedro II on 12-27-2000 12:29 AM I have yet to see the AI make an offensive attack. The only time they fight back is when my troops are at their doorstep!
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Sadly, since the AI "cheats" and knows exactly where your cities are and (on higher levels of difficulty) how well they are defended - the only time they will launch an offensive on you is if: 1) you are easily reachable (and I mean VERY easily) and 2) you have a very weakly defended city Otherwise forget about the AI ever doing anything to attack you. Another gripe I forgot to mention on the original post is the fact that the AI's will do nothing at all to stop you from rolling your legions of doom across the globe - if the AI's teamed up against you in an alliance they * MAY * be able to stop you - but this is not programmed in. It would not be too hard to do, and I think it should be in a mod or maybe Civ 3. Other things not programmed in to the AI that could be and should be: 1) Learn to use the @(#)&!(* transports 2) Learn to fly a plane 3) Learn to put *AIRCRAFT* on *AIRCRAFT CARRIERS*  |
colorme Warlord
Nov 2000
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posted December 29, 2000 15:37
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The AI offense problem may be resolvable by us players. But, the last three problems you mentioned (transports, planes and carriers), I'm afraid will be beyond us. It is just another of activision's ineptitude we'll have to live with. |
Michiel B de Boer Chieftain Amstelveen, Holland Dec 2000
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posted December 30, 2000 05:39
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quote:

if the AI's teamed up against you in an alliance they * MAY * be able to stop you - but this is not programmed in. It would not be too hard to do, and I think it should be in a mod or maybe Civ 3.
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Yet another feature of Civ _2_ which mysteriously "was overseen" 
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New Yorker Chieftain New York, New York Jan 2001
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posted January 08, 2001 22:20
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how true, u have a clue how many times i sacked AI cities just using archers & hoplites when they got pikemen & catapults------------------------- if at first u don't succeed, skydiving ain't 4 u |