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Topic: The AI plays bad? that's not a problem if we can favorise its developpement! |  |
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Bed23 Settler
Jan 2001
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posted January 04, 2001 05:10
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yes the AI is bad and even in impossible lvl, easy to destroy BUT ctp2 like other civs has starting rules like number of nations, barbarians, little or gigantic map...SO i propose to post here all the starting rules which will favorise the AI instead of the us! I dont speak about cheating and give some cities, gold or 2000year at the beginning, i speak of the rules(% of land mass/goods/continent/cold/wet, number of civ, barbarian setting...) with our experience of the game, our knowledge of the AI and our instinct i think we could have a great challenge in ctp2, the goal is to help/favorise the AI without cheating. (I think the goal here is not to make us disappear after 5 or 10 turns but make a challenge all game long) make your proposals 
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MrFun Prince United States, Iowa Nov 2000
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posted January 04, 2001 12:05
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I have tweaked the Strategy_Default in the strategis.txt document. Here are the minor changes I made:1) changed MaxSupportCostPercent from 50 to 30 2) changed TimeToFixRoads from 10 to 5 3) changed MinSettleDistance from 4 to 6 4) changed UnitSupportPercent from 0.15 to 0.20 5) changed the following Unit Percents: OffensiveUnitsPercent from 0.20 to 0.40 RangedUnitsPercent from 0.40 to 0.20 6) changed the following Number of special units should be built: SettlerUnitsCount from 1 to 3 SeaTransportsUnitsCount from 1 to 3 7) changed the MaxWonderBuildTurns from 35 to 65 8) changed the following minimum number of units to keep in cities: DefensiveGarrisonCount from 1 to 3 RangedGarrisonCount from 1 to 2 9) changed MaxPiracyEvents from 3 to 6 I do not know if I will notice any changes with these minor modifications. I have yet to play a game with these modifications as well. |
MrFun Prince United States, Iowa Nov 2000
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posted January 05, 2001 01:29
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From someone else's idea and post, I now doubled all MaxEval and MaxExec numbers in the Strategies document as well. I have yet to see how this will affect the game and the AI. | |