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  CtP2 Counter-Proposal Bug!!! IMPORTANT

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Topic:   CtP2 Counter-Proposal Bug!!! IMPORTANT Format for Better Printing
Atahualpa
King
of my castle (somewhere in at)
Mar 99
posted December 23, 2000 18:04   Click Here to See the Profile for AtahualpaClick Here to Email Atahualpa  send a private message to AtahualpaSend a Message to UIN: 19992362
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Today I sent following proposal to my allies the indonesians:

Offer Superconductor
Request Nuclear Power

He Rejected.

Then right afterwards I sent this proposal:

Request Nuclear Power
Offer Superconductor

He Accepted.

I mean huh? When I reverse the offer and the request he accepts?
Tone and all was the same with both offers.

Ata

Alpha Wolf
Settler
Prince of the Barbarians
Feb 2001
posted December 23, 2000 18:41   Click Here to See the Profile for Alpha WolfClick Here to Email Alpha Wolf  send a private message to Alpha Wolf Visit Alpha Wolf's Homepage!
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when using diplomacy, always offer the same proposal both ways. Order of the proposal seems too important. Same way you can ask to swap maps and it'll counter to switch maps. I guess its like real diplomacy: not what you ask, but how

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History is written by the victor.

Atahualpa
King
of my castle (somewhere in at)
Mar 99
posted December 24, 2000 09:05   Click Here to See the Profile for AtahualpaClick Here to Email Atahualpa  send a private message to AtahualpaSend a Message to UIN: 19992362
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Thats stupid IMO
Alpha Wolf
Settler
Prince of the Barbarians
Feb 2001
posted December 24, 2000 13:16   Click Here to See the Profile for Alpha WolfClick Here to Email Alpha Wolf  send a private message to Alpha Wolf Visit Alpha Wolf's Homepage!
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I kinda equate it to the "declare war" or "destroy city" choices. I HATE when the AI puts a new city anywhere near me so I always demand they give it too me. If they refuse, I tend to threaten to destroy it first and if that fails, then threaten war. By default, destroying a city should be considered the same as declaring war.

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History is written by the victor.

orange
King
Moderator at the Civilization Gaming Network
Feb 2000
posted December 31, 2000 02:04   Click Here to See the Profile for orangeClick Here to Email orange  send a private message to orangeSend a Message to UIN: 91875872 Visit orange's Homepage!
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I noticed this as well. I think the AI "likes" it better when you request and then offer rather than offer and then request. In my first game, I am completely allied with the Americans, and when I use the request than offer strategy I always get what I want...and I mean ALWAYS. The other way, i have yet to succeed. The funny thing is, sometimes if I send another proposal where I just request, they give it to me for free

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Cyrius
Chieftain
Minneapolis, MN, USA
Nov 2000
posted December 31, 2000 19:10   Click Here to See the Profile for Cyrius   send a private message to Cyrius
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Wow, if we didn't already know it, diplomacy in CTP2 has issues.

Here's my gripes: I cannot get a civ to agree to a treaty if they don't already want it. I.E. no amount of gold, or tech, or even cities can get that civ to sign a trade treaty if they don't want it. Course, maybe I'm just asking in the wrong way... maybe I should request the treaty first and then offer stuff? Or offer stuff and request treaty? WEll, I think I tried both methods, to no avail. I offered stuff like 50,000 gold, gunpowder, and a size 10 city, but they just wouldn't sign a trade treaty. I was allied with them. Apparently, they only sign trade treaties if they have routes going to your empire (I.E., they will directly benifit from the treaty) course, this is silly considering the huge gifts I was prepared to give for it.

Phalanx
Settler

Dec 2000
posted December 31, 2000 20:37   Click Here to See the Profile for PhalanxClick Here to Email Phalanx  send a private message to PhalanxSend a Message to UIN: 8156790
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You can bully empires into treaties (even peace treatiess!). My favorite trick is:

1) I propose a peace treaty...
2) They reject it
3) I threaten to declare war if they wont sign the peace treaty
4) They accept it

It would make me wonder how sincere I was about peace!!! It works with other treaties too - you just have to have a *really* big, scary army!

Jonny
Chieftain
Kingston Springs, Tennessee, USA
Nov 2000
posted January 01, 2001 11:25   Click Here to See the Profile for JonnyClick Here to Email Jonny  send a private message to Jonny Visit Jonny's Homepage!
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I think I have found another diplomacy bug. Sometimes I will create this proposal to the AI:

Request their maps
Offer my maps

The AI creates a counter proposal:

Offer their maps
Request my maps

Isn't that what I said? This should be fixed in a patch.

Jonny

MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted January 03, 2001 02:48   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by Phalanx on 12-31-2000 08:37 PM
1) I propose a peace treaty...
2) They reject it
3) I threaten to declare war if they wont sign the peace treaty
4) They accept it

i dont see the problem
it's the "if you're not with us, you're against us. make a choice" logic

Alcibiades
Settler

Jan 2001
posted January 04, 2001 15:03   Click Here to See the Profile for Alcibiades   send a private message to Alcibiades
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Actually, there's a much simpler way to get everything you want in the way of treaties from an AI player. Wait for them to land somewhere on your soil, then request they withdraw. They'll agree to do so, if you have at least a ceasefire with them. However, they won't do it. (It seems they never will honor this agreement -- I'm about to start a war with an ally expressly to get rid of his units on my soil).

The benefit to you of this invariable perfidy, is that they'll go on agreeing to withdraw, without ever honoring the agreement, even you package the request with a treaty. You make a blood enemy you just reached a ceasefire with agree to peace, trade, research, military, and alliance treaties in just 5 turns (maybe less, if you're impatient), using this trick. The catch is, you'll still have to establish containment positions around their bridgehead, if you don't want them wandering freely through your territory.

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- Al

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