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Topic: Building for Trade |  |
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Shadowstrike King Mississauga, Ontario, Canada Jul 2000
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posted December 16, 2000 22:27
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Trade is just as important in CTP2 as it was in Civ2. But in this game, trade doesn't supplement your income, it makes up a good part of it.Building your early cities in the right places matters a lot. If you see a lot of rare trade goods, snatch em' up by building right next to them. Have a couple huge cities to build tons of caravans and cash in! I find that its vital to link your trade route to distant cities, if only for the extra income bonus. Every good you have is precious. For example an Elephant in the early going can net you 200 gold per turn. That's a lot. Your opinion? |
claytonres Settler
Dec 2000
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posted December 16, 2000 23:35
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THe rarer the good in general, the more profit. I have one medicinal herb and am trading it to the Vikings for 169 gold and 10 caravans. |
Alpha Wolf Settler Prince of the Barbarians Feb 2001
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posted December 17, 2000 00:47
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So its actually better to start a map with fewer goods than more. Thats important to know  ------------------ History is written by the victor. |
Dyzee400 Chieftain Long Island, NY, USA Dec 2000
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posted December 17, 2000 10:50
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Yes, it actually tells you this in the manual (Has anybody actually read it besides me?). Anyway it says that if you have fewer goods, they will be worth more per trade route but if you have more goods you can have more trade routes for less money each. So I tend to keep it just a little more than in the middle of the slider. |
Didymus Chieftain Washington DC, USA Aug 2000
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posted December 18, 2000 08:58
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Trade routes don't do any good when they're pirated, which in my experience is too durned often. Trade tile improvements, however, are much more reliable.Possibly this shows my diplomatic ineptitude. Still, this brings up a question: how much do trade routes contribute to science? Is it apportioned like your general budget, or are there special rules for it?
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Dyzee400 Chieftain Long Island, NY, USA Dec 2000
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posted December 18, 2000 09:30
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I'm not sure if this is accurate, so somebody please correct me if I'm wrong.Anyway, when a trade route is created you generate income from that route, say 100 gold. This is per turn. Now, if you bring up the city manager of that city where the trade route originates from, you will notice that the commerce of that city is at least 100 gold. So, the gold from the trade route is factored into the commerce for that city. Now, science is a percentage of your civilization's commerce, say 50%. This means that 50% of your surplus commerce goes into science for research, and the other 50% will go to your savings. I say "surplus commerce" because this is the amount left over after subtracting out the cost to upkeep improvements. So that is how a trade route translates into science. So I conclude that commerce, and thus trade routes, are a very important part of the game due to the way they influence research and science. Trade routes are especially helpful early in the game when science research is slow. Hope this helps  |
Carrion Chieftain CA Nov 2000
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posted December 18, 2000 10:08
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quote:
 Originally posted by Dyzee400 on 12-18-2000 09:30 AM I'm not sure if this is accurate, so somebody please correct me if I'm wrong.Anyway, when a trade route is created you generate income from that route, say 100 gold. This is per turn. Now, if you bring up the city manager of that city where the trade route originates from, you will notice that the commerce of that city is at least 100 gold. So, the gold from the trade route is factored into the commerce for that city. Now, science is a percentage of your civilization's commerce, say 50%. This means that 50% of your surplus commerce goes into science for research, and the other 50% will go to your savings. I say "surplus commerce" because this is the amount left over after subtracting out the cost to upkeep improvements. So that is how a trade route translates into science. So I conclude that commerce, and thus trade routes, are a very important part of the game due to the way they influence research and science. Trade routes are especially helpful early in the game when science research is slow. Hope this helps 
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You nailed it right on the head! This is exactly how it works. |
Dyzee400 Chieftain Long Island, NY, USA Dec 2000
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posted December 18, 2000 13:17
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Wow...I surprise myself sometimes. LOL  |
aebbeka Chieftain
Nov 2000
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posted December 18, 2000 22:58
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I think one of the last things you need in CTP2 is more money...  |
Dyzee400 Chieftain Long Island, NY, USA Dec 2000
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posted December 19, 2000 09:20
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quote:
 Originally posted by aebbeka on 12-18-2000 10:58 PM I think one of the last things you need in CTP2 is more money... 
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I find money very usefull in CTP2. Yes, I know there is alot. I have about 80,000 right now but it helps. I rush buy units in new cities, and I use it to purchase new technologies off other civs. I just bought about 5 techs off the Americans.
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down th' pub Chieftain anywhere but here Dec 2000
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posted December 19, 2000 17:02
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The point wouldn't be to generate more money, but more commerce and therefore science.Don't you love those trade improvements. |
Veracitas Chieftain The Old Dominion Jul 1999
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posted December 29, 2000 19:31
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quote:
 Originally posted by Dyzee400 on 12-19-2000 09:20 AM I find money very usefull in CTP2. Yes, I know there is alot. I have about 80,000 right now but it helps. I rush buy units in new cities, and I use it to purchase new technologies off other civs. I just bought about 5 techs off the Americans.
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I find the converse is true for me. How do you get so much money? I'm always pressed for it, trying to buy units and wonders and such. What's your strat to get so much econ? |
Michiel B de Boer Chieftain Amstelveen, Holland Dec 2000
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posted December 30, 2000 05:31
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Build all economic city improvements in every city. Set wages to 4.
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Cyrius Chieftain Minneapolis, MN, USA Nov 2000
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posted December 31, 2000 18:22
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quote:
 Originally posted by Dyzee400 on 12-19-2000 09:20 AM I find money very usefull in CTP2. Yes, I know there is alot. I have about 80,000 right now but it helps. I rush buy units in new cities, and I use it to purchase new technologies off other civs. I just bought about 5 techs off the Americans.
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WHAT?!?! I offered a civ like 10,000 gold for a tech once and they wouldn't give it to me. I basically assumed you had to give them a tech in return in order to get a tech. But you're telling me you can buy them?! Wild. Had any luck buying a trade agreement from a civ? I think I tried 50,000 gold once and they still wouldn't (I was allied). |
Alpha Wolf Settler Prince of the Barbarians Feb 2001
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posted December 31, 2000 18:44
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Depends on the tech you are trying to buy. The AI has a list of techs that it refuses to give up.------------------ History is written by the victor. |
wyrmcrusher Settler US Jan 2001
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posted January 02, 2001 12:04
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quote:
 Originally posted by Alpha Wolf on 12-31-2000 06:44 PM Depends on the tech you are trying to buy. The AI has a list of techs that it refuses to give up.

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What would the list be? Is it in one of the files?
------------------ To secure peace is to prepare for war. |