Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP2-General
  Run away!! (Page 2)

Post New Topic  Post A ReplyPost A Reply In A New Window

This topic is 2 pages long:   1  2  profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Run away!! Format for Better Printing
MrFun
Prince
United States, Iowa
Nov 2000
posted December 06, 2000 14:41   Click Here to See the Profile for MrFun   send a private message to MrFun Visit MrFun's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I remember when people used to quibble over one specific, minor feature in the game endlessly and . . .

oh wait - never mind - they still do.

Seriously though, there are a couple interesting posts in here about the Retreat feature.

Sabre2th
Chieftain
Ballston Spa, NY, USA
Nov 2000
posted December 06, 2000 15:22   Click Here to See the Profile for Sabre2th   send a private message to Sabre2th
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I agree with metamorph in that the retreat feature could have been better, but we have to stop at some point and realize that no game will ever be 100% perfect.
hHydro
Chieftain
Vancouver, Canada,
Nov 2000
posted December 07, 2000 13:53   Click Here to See the Profile for hHydro   send a private message to hHydro
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Of course the game's not perfect, but you guys didn't need to jump on Meta so harshly when he pointed that out.. I still agree that while retreating is an important part of battle, it was very poorly implemented.

With luck we can get this addressed in a patch.

zippyg
Settler
Perth, Australia
Mar 2000
posted December 07, 2000 23:34   Click Here to See the Profile for zippygClick Here to Email zippyg  send a private message to zippyg
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Could someone expand on what ICS means/is please ?

this is the secomd time I've asked this.

thanks

wheathin
Prince
Charming
Apr 99
posted December 08, 2000 09:46   Click Here to See the Profile for wheathinClick Here to Email wheathin  send a private message to wheathin
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
There have been dozens of discussions of ICS over the last 2 years. Try searching the Call to Power - General, Civ2, and Civ3 forums.
romelus
Settler
my room
Dec 2000
posted December 08, 2000 14:26   Click Here to See the Profile for romelus   send a private message to romelus
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
i tried searching for ics, and got posts containing words like politICS.

can't someone just answer what ICS is?

wheathin
Prince
Charming
Apr 99
posted December 08, 2000 15:18   Click Here to See the Profile for wheathinClick Here to Email wheathin  send a private message to wheathin
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Sorry - didn't think of the partial words.

Try "Infinite City Sleaze" - Metamorph and Celestial Dawn had some good posts on the subject in CtP - General.

The big reason no one wants to describe it is that it is slightly complex, has been re-hashed a gazillion times without solution, and usually provokes much rending of clothes and gnashing of teeth.

There really oughta be a FAQ on this one...
[This message has been edited by wheathin (edited December 08, 2000).]

Big Dave
Prince
Texas, USA
Apr 99
posted December 08, 2000 16:18   Click Here to See the Profile for Big Dave   send a private message to Big DaveSend a Message to UIN: 1947967
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by romelus on 12-08-2000 02:26 PM
i tried searching for ics, and got posts containing words like politICS.

can't someone just answer what ICS is?

Try searching on " ICS " without the quotes. Put a space before and after it. ZippyG, I PM'd the answer to you, if you want to forward it on to Romelus I'm sure he'd appreciate it.

------------------
Big Dave

Do the Vatican police speak Pig Latin?

King Thor
Prince
Boca Raton, Fl, USA
Sep 2000
posted December 12, 2000 12:40   Click Here to See the Profile for King ThorClick Here to Email King Thor  send a private message to King ThorSend a Message to UIN: 27527555
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I agree with metamorph about how the retreat option should be implemented. Basically, allow retreat (just like in reality) but also put a heavier penalty for retreating (just like in reality). A retreating army does take a beating.

However, I wouldn't do so far as to say including "retreat" in the game was a game flaw. The way I see it, the game developers realized that some less skilled players may want to use this feature. Yes people could abuse it, and people do.. just the way people use cheats and trainers. In the end, I think the way it should be viewed is "The feature is there for you to use. If you abuse it, well, you're doing the equivalent of cheating. If you dont abuse it you are using a feature that you might have wanted. And if you DONT want to use it.. dont use it." . The reason they disabled it in the MP portion of the game is because they realized that there oculd be a conflict here between people who DONT want to use it, and those who DO.

I think its commendable that the game developers are actively taking risks and trying to take the whole Civ gaming series to a new level by introducing all these new and realistic concepts.

I think metamorph, you dont hate the concept of retreating so much as you hate the way it has been implemented. Thats fine. The retreat concept isn't wrong, but I think its the implementation thats all wrong.

I still think it was a great idea that game developers put that option in. I recognize the risks they take and often when you experiment and introduce totally new concepts you dont get the implementations just right in the first go. But I see this small option as another step towards a much better, more realistic and more immersive gaming experience. I applaud Activision's efforts at innovating. Keep it up... however, also keep the patches rolling.

ElitePersian
Chieftain
Los Angeles, CA
Nov 2000
posted December 13, 2000 05:52   Click Here to See the Profile for ElitePersian   send a private message to ElitePersian
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Sabre2th on 12-06-2000 03:22 PM
I agree with metamorph in that the retreat feature could have been better, but we have to stop at some point and realize that no game will ever be 100% perfect.

I hate it when people say things like that. Basically, what you are saying is that we should never thrive for making a game better, we should accept the fact that it will never be 100% and there is no use trying. Just because a game can't be 100%, we shouldnt deal with the issues in the game? I think not.

And about the whole "retreat then attack, retreat then attack" strategy, doesn't anyone ever save the game before they attack and reload if they lose????? I think that makes the game 100 times easier than the retreat then attack strategy, it sorta takes the difficulty out of the game, maybe there should something that lets you only save the game every few turns, just an idea.

Anways I really agree with metamorph's idea and it should REALLY be put into SERIOUS consideration for a patch by Activision, although i don't really have high expectations from Activision on a patch.

JamesG2458
Settler
Laklend, Florida, USA
Nov 2000
posted December 13, 2000 14:54   Click Here to See the Profile for JamesG2458Click Here to Email JamesG2458  send a private message to JamesG2458
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Now that I have read all the replies in this forum is it too late to retreat?

Retreat is a good idea, the implementation is poor. My ideas for repairing game balance.

Defenders should be able to retreat also.
When retreating a stacked army there should be a chance that it will split into several stacks (confusion of war).
You should be able to retreat some of your army more successfully if you leave behind a sacrificial lamb(didn't need those stinking hopilites anyway).

By making it less advantageous to retreat, but still a worthwhile option, maybe game balance can be reached.

------------------
.JG.

blinder2451
Settler
FTC, CO
Dec 2000
posted December 20, 2000 06:19   Click Here to See the Profile for blinder2451   send a private message to blinder2451 Visit blinder2451's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
If any of you play Multiplayer, I will build the Emancipation Proclomation so the slaves aren't a factor, and I'll disable Retreat.

Ok, so I rush an expendable unit into the city, and its destroyed but that screen just sits there, showing me every feature of the land.

I think if a Hoplite jumps in, you should see only the field of view of that unit, like the enemy's Warrior, not the whole battle!

It makes recon easy!

Diadochi
Settler
UK
Dec 2000
posted December 27, 2000 16:23   Click Here to See the Profile for DiadochiClick Here to Email Diadochi  send a private message to DiadochiSend a Message to UIN: 7710758
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
It would be nice if Defenders got the option to retreat.

I think it annoys people (and quite rightly) that both old and novel ideas implemented in CTP2 are "buggy".

The game does seem rather easy, so anything that makes the game easier is a dissappointment, although personally I like retreating, and don't intend to cheat.

Apolyton Civilization Site Forums
> > > CtP2-General Forum

This topic is 2 pages long:   1  2 
next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site