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  Haglia Sophia next to useless?

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Topic:   Haglia Sophia next to useless? Format for Better Printing
claytonres
Settler

Dec 2000
posted December 22, 2000 14:15   Click Here to See the Profile for claytonresClick Here to Email claytonres  send a private message to claytonres
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It gives a free Shrine in every city

Whoop-de-doo. 1 happiness point.

Why not a free Basilica??

CC_Fully_Completely
Settler
Toronto, Ontario, Canada
Dec 2000
posted December 22, 2000 14:21   Click Here to See the Profile for CC_Fully_Completely   send a private message to CC_Fully_CompletelySend a Message to UIN: 21498037
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I agree, by the time you can get the Hagia Sophia built most of my cities already have a shrine anyways.
Matte979
Chieftain
Sweden
Nov 2000
posted December 22, 2000 16:03   Click Here to See the Profile for Matte979Click Here to Email Matte979  send a private message to Matte979
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The problem is that the start happiness level is configured to high. If you lower in diffdb to something like 73 and also add a modifer for distance to capital in const at 0.2. The happiness factor will be something you need to handle. And if you build cities to far from your captial they will be unhappy directly and you need either troops or happiness improvements fast. The Haga Sophi will give you one crucial shrine.

Just an example of how poorly balanced this game is.

If you balance it some the game will be much more fun as it will require some thinking. Not all sliders on lowest as happiness wont be a problem. Just add captial distanc and lower start happiness change the game alot.

/Mathias

Dominous Nemo
Chieftain
Some Place, N.Y. USA
Nov 2000
posted December 22, 2000 21:30   Click Here to See the Profile for Dominous NemoClick Here to Email Dominous Nemo  send a private message to Dominous Nemo
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Lately I will not build shrines in my cities and deal with the unhappiness till I build the Hagia Sophia.

Alpha Wolf
Settler
Prince of the Barbarians
Feb 2001
posted December 23, 2000 05:15   Click Here to See the Profile for Alpha WolfClick Here to Email Alpha Wolf  send a private message to Alpha Wolf Visit Alpha Wolf's Homepage!
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As soon as possible, i connect my cities by road those reducing the capital distance effect. This might not work for everyone tho because I place my cities based on maximizing production over growth.

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History is written by the victor.

claytonres
Settler

Dec 2000
posted December 23, 2000 21:01   Click Here to See the Profile for claytonresClick Here to Email claytonres  send a private message to claytonres
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Roads rduce this effect? I did not know that (in my best J Carson impression)
Alpha Wolf
Settler
Prince of the Barbarians
Feb 2001
posted December 24, 2000 05:58   Click Here to See the Profile for Alpha WolfClick Here to Email Alpha Wolf  send a private message to Alpha Wolf Visit Alpha Wolf's Homepage!
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quote:

Originally posted by claytonres on 12-23-2000 09:01 PM
Roads rduce this effect? I did not know that (in my best J Carson impression)

well, i'm assuming it the same as in CtP1. I keep an eye on my distant cities for that and havent seen too much of a problem after my roads are in.

Distance unhappiness was determined by how long it took to get from the capital to that city. Those roads greatly reduced the number of turns and your distant cities were happier. It also took into account terrain type, so being on the opposite of a mountain chain was "farther" than being across the same sized sea or flatlands.

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History is written by the victor.

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