Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP2-General
  Specialists

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Specialists Format for Better Printing
Dave Boshko
Emperor
Wesleyan University
b.02-15-99
posted December 15, 2000 13:12   Click Here to See the Profile for Dave BoshkoClick Here to Email Dave Boshko  send a private message to BoshkoSend a Message to UIN: 37211450
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
How do you guys use specialists? I'm using mine pretty much the same way as I did in Civ 2. I use entertainers when needed (which is a lot when you have a -6 empire size unhappyness penalty ) and then when I reach 18 (the number that fills up the first two rings around your city) I make every additional person a scientist so that I don't have to do PW on the third ring of spaces around my city.
It seems to work fairly well except the AI gets a little bit ahead of me on tech.
Prince_Vegeta
Settler
Rochester, NY, USA
Nov 2000
posted December 15, 2000 19:03   Click Here to See the Profile for Prince_VegetaClick Here to Email Prince_Vegeta  send a private message to Prince_Vegeta
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
My cut off number is 28 (purely arbitrary), but i try to keep an even mix of scientists and merchants, and about a quarter of that number of entertainers. Seems to work well, i'm always about three hundred years ahead of any of the AIs, and about five hundred years ahead of the real world timeline.
MrFun
Prince
United States, Iowa
Nov 2000
posted December 16, 2000 01:10   Click Here to See the Profile for MrFun   send a private message to MrFun Visit MrFun's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Specialists??

Oh - you mean those specialized workers that I have NEVER used because I have not seen a need for them?

Alpha Wolf
Settler
Prince of the Barbarians
Feb 2001
posted December 16, 2000 04:32   Click Here to See the Profile for Alpha WolfClick Here to Email Alpha Wolf  send a private message to Alpha Wolf Visit Alpha Wolf's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I dont use specialists much either, but look at the output you get from them. Farmers = 30 food, workers = 30 prod, scientists = 20, and entertainers are +2 happiness. Those numbers are obsurd and notice after you capture an AI city that it waill use specialists ALOT.

Personally I lowered the values back to CtP1 type numbers. I've noticed that my city growth is more in line with what CtP1 was. i hate have cities over 20 before 1ad. i swear the AI could build a city on the moon and have it be 20 by then.

------------------
History is written by the victor.

Mikel
Chieftain
Scotland
Apr 99
posted December 16, 2000 06:26   Click Here to See the Profile for MikelClick Here to Email Mikel  send a private message to MikelSend a Message to UIN: 123456789 Visit Mikel's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
A lot of people have been complaining on the Forums about the city size growing too fast, but its just a number. Size 20 in game terms may be the potential equivelent of sive 10 in CtP1 or 5 in CivII as they all have different game mechanics.
Dyzee400
Chieftain
Long Island, NY, USA
Dec 2000
posted December 16, 2000 15:54   Click Here to See the Profile for Dyzee400Click Here to Email Dyzee400  send a private message to Dyzee400
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Pretty much the only reason that I ever use my specialists is when one of my cities is rioting and I need some happiness. I put in an entertainer or two to get my city back into positive territory.
Dragonfly
Settler
San Francisco, CA, USA
Nov 2000
posted December 17, 2000 02:08   Click Here to See the Profile for DragonflyClick Here to Email Dragonfly  send a private message to Dragonfly
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I turned off my City Mayors early in the game, because they were assigning specialists all over the place, and I didn't agree. It is now 1740 AD, and just about all of my 45 cities is polluting like crazy. The only thing I have been doing about it is adding Scientists, until the pollution number in the Empire manager is no longer red. I have lost 2 tile squares to pollution, and it only happened when the pollution number was in the red.

I have more than enough happiness, Tile improvements for the food and production, and I am getting scads of gold from trade, so the only thing left was Science.

Seems to work just fine, but I have to check the Empire manager every turn, and adjust the most polluting cities.

Apolyton Civilization Site Forums
> > > CtP2-General Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site