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Topic:   How big to make your Navy? Format for Better Printing
Paul_1868
Settler
Austin ,TX
Dec 2000
posted December 13, 2000 19:57   Click Here to See the Profile for Paul_1868Click Here to Email Paul_1868  send a private message to Paul_1868
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I was wondering how other players use their Navy and how important to you think the Navy is in CTP 2.
Here is my typical navy (large size map) early on:
(I tend to stay on my initial continent, and keep my borders connected)
1 to 2 Coracles (for discovery and embassy establishment)
Mid to end game:
1 to 2 Transports
2 to 3 battle ships
1 to 2 aircraft carriers
1 to 2 subs
It appears that the AI concentrates allot of production on Naval units. I have been successful winning (conquest victory) the game on the Hard to Impossible levels with a small Navy I don't know why it is necessary to build such a big navy. Am I missing something?
Prince_Vegeta
Settler
Rochester, NY, USA
Nov 2000
posted December 13, 2000 21:06   Click Here to See the Profile for Prince_VegetaClick Here to Email Prince_Vegeta  send a private message to Prince_Vegeta
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It depends. Mostly on land:sea ratio, and whether my empire is on a single continent, or whether it's multi-continental. I personally like to play with a large navy. A large battle-group or two for each large expanse of ocean (from the renaissaince on), and interdiction vessels at the major choke points in the seas. A few lurking subs off enemy coasts help too. This allows me to limit the other civs expansion greatly, and in the event of a war, I fight it on there turf because they can't get any units out of their own territorial waters. But this is later in the game, until the ren. I only build a couple of transports for the same reasons you do.
Dominous Nemo
Chieftain
Some Place, N.Y. USA
Nov 2000
posted December 13, 2000 21:39   Click Here to See the Profile for Dominous NemoClick Here to Email Dominous Nemo  send a private message to Dominous Nemo
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I think a large naval force is crucial. I beleive one of the major reason why the british were so powerful was because of their large and mighty navy.
MrFun
Prince
United States, Iowa
Nov 2000
posted December 13, 2000 23:21   Click Here to See the Profile for MrFun   send a private message to MrFun Visit MrFun's Homepage!
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I am late in my medium difficulty level game right now with one large continent covering most of the map.

I have:
20 Battleships
6 Transports

wheathin
Prince
Charming
Apr 99
posted December 14, 2000 09:46   Click Here to See the Profile for wheathinClick Here to Email wheathin  send a private message to wheathin
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Depends on whether how far ahead I am in technology, and if I am at war. Bigger tech lead means I need fewer ships to sweep clean the seas. If I have a small lead, I find I frequently have many ships in port for repair and I need to stack my ships together.
Sabre2th
Chieftain
Ballston Spa, NY, USA
Nov 2000
posted December 14, 2000 10:33   Click Here to See the Profile for Sabre2th   send a private message to Sabre2th
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i am ususally pretty far ahead in tech, so i keep a couple of subs and maybe 5-6 battleships around. i don't really build ships early in the game, except for exploration
CC_Fully_Completely
Settler
Toronto, Ontario, Canada
Dec 2000
posted December 14, 2000 20:45   Click Here to See the Profile for CC_Fully_Completely   send a private message to CC_Fully_CompletelySend a Message to UIN: 21498037
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The three main factors I use when deciding the size of my navy are:

1) Where I rank in the standings (if i'm far ahead I wouldn't worry too much about a really big navy)
2) Water:Land Ratio (if its just even 40% sea, I usually build a big navy). Also map sizes, On larger maps with say 40% water or so, a large navy is crucial, IMVHO.
3) How many coastal cities I have.

Right now i'm playing a game where about 20 of my 30 cities (10 of which were conquered, all were along the coast) are coastal. I find in situations like this it's a good idea to have several subs along the coast to guard against incoming troop ships, etc. In the early game a massive navy isn't all that importent, I really wouldn't build any navy early on (unless there's a ridiculas amount of water).


[This message has been edited by CC_Fully_Completely (edited December 14, 2000).]

Apollon
Settler
Stockholm, Sweden
Nov 2000
posted December 15, 2000 11:14   Click Here to See the Profile for ApollonClick Here to Email Apollon  send a private message to ApollonSend a Message to UIN: 67651077 Visit Apollon's Homepage!
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My "constant" navy depends on the terrain, and the "global threat" to me

But, when I go to war, or prepare for war.. The navy grows BIG...
For example, in my last game (around... 1975AD), I had 3 main battle groups with 12 units in each. Group 1:
9 Nuclear subs with 18 cruise missiles, 1 scout sub, 2 moraystrikers.
group 2: 6 aircraft carriers with 30 stealth fighters, 2 battleships, 1 scoutsub, 1 destroyer, 2 moraystrikers.
group 3: 5 aircraft carriers with 25 stealth bombers, and then the same setup as in group 2.

In addition to that I had 10 helos with 42 paratroopers, 5 troopships with 24 tanks (I know you can load them onto a helo but I refuse to do it )

The game was played on very hard lvl, and as you can amagine... there wasnt much left of the AI I attacked when I was done

Didymus
Chieftain
Washington DC, USA
Aug 2000
posted December 15, 2000 11:49   Click Here to See the Profile for DidymusClick Here to Email Didymus  send a private message to Didymus
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IMHO, the AI spends a lot on military units, period.

That said, if possible I do as Paul_1868 does: expand on my continent, leaving no gaps for enemy (er, rival) cities.

However, in one respect we differ: I build PT boats and Destroyers mostly. Partly this is because battle ships take so long to build, but mostly it's because I am beelining to Conservation. Also, these units move slightly faster, and PT boats see subs.

I try to have 2-4 ships in each theatre of operations, and build more when the AI attacks. I can afford to do this because I emphasize income over minerals and food once I hit the beginning of the modern age.

Of course, this is defensive. I go on the offensive (if at all) once I get advanced composites. My Stealth units are TOO powerful, and the AI always gets them later than I do. Too late. But if I use a carrier, I will want a strong escort of battleships.

Dave Boshko
Emperor
Wesleyan University
b.02-15-99
posted December 15, 2000 13:34   Click Here to See the Profile for Dave BoshkoClick Here to Email Dave Boshko  send a private message to BoshkoSend a Message to UIN: 37211450
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my navy is usually pretty tiny
the AIs very very bad at sinking my troop transports
but I had to buid some battleships to take out an island city...
Foux
Settler
NE, Switzerland
Dec 2000
posted December 15, 2000 14:58   Click Here to See the Profile for Foux   send a private message to FouxSend a Message to UIN: 13253378
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I'm almost never using naval units, but only to move troops from one island to another. The reason is that usually I'm leading far ahead in technology research and I barely have time to build a navy unit, that a better one has been discovered.

Another reason is that I usually don't build cities on the coasts. Costal cities are exposed to naval attacks, and usually naval unit are strong and can easily destroy units in cities. I prefer see land units on the coast and then attack them from behind my city walls.

Even in cities build in seas, I usually don't have naval units, I prefer have strong land units.

cheers
Foux

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