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Topic: City Garrison |  |
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Jonny Chieftain Kingston Springs, Tennessee, USA Nov 2000
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posted December 12, 2000 18:02
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What do you all think the best combinations of units are to defend cities? Here are my combinations that I use:Very beginning of game: 1 warrior Later in Ancient Age: 2 hoplites, 2 archers Rennisance: 2 Infantrymen, 2 Cannon Modern: 2 Marines, 2 Artillery Future: Still 2 Marines, 2 Artillery, maybe increasing numbers of Marines and Artillery. Of course, this is a normal garrison. On front line cities, I have more units. Jonny |
Gatlin Settler Greenfield, IN, USA Dec 2000
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posted December 12, 2000 18:21
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That is pretty much the same way I set mine up, even though I've never had the comp even attempt to attack any of my non-frontline cities. |
Paul_1868 Settler Austin ,TX Dec 2000
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posted December 12, 2000 19:40
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I place allot more units in my cities to protect them. It seems that having only one unit early in the game could be subjected to a barbarian invasion. I'm used to playing Civ 2, were you enemy actuality are a threat. In Call to Power 2 the AI isn't very good at war and I probably don't need to spend so much on defense. I guess another good reason keeping defenses small is you wouldn't have so many old units to get rid of when they are obsolete. |
Sabre2th Chieftain Ballston Spa, NY, USA Nov 2000
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posted December 12, 2000 21:04
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that sounds a lot like mine, but 1 warrior!? if barbarians come, one warrior won't do much. a hoplite and an archer, or if you don't have archers, at least 2 hoplites in ancient. one warrior on anything over "ruins only" and barbarians will eat you alive. |
Dominous Nemo Chieftain Some Place, N.Y. USA Nov 2000
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posted December 12, 2000 22:03
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Very beginning of game: none. If I loose a city I start over. I'm more worried about exploration and defeating the Americans at the begining.Later in Ancient Age: 1 hoplite, 1 archer, 1 catapult (asap) Rennisance: 2 Infantrymen, 1 Cannon (more if city in danger) Modern: 2 Marines (defense), 2 Artillery (bombard) Future: 1 tank (flank), 1 Artillery(bombard), 2 marine(defense), 1 fighter(kill enemy before they reach your city) or cruise missile. |
MrFun Prince United States, Iowa Nov 2000
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posted December 12, 2000 23:09
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Here is my garrison strategy -Ancient Age: two Hoplites Rennaisance Age: two Pikemen Later Rennasiance Age: two Pikemen, two Infantrymen Modern Age: two Pikemen, two Infantrymen Later Modern Age: three Machine Gunners Duration of the game: four Machine Gunners, two Artillery |
Gatlin Settler Greenfield, IN, USA Dec 2000
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posted December 12, 2000 23:29
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Hmm, All these cities with so few armies in them....Activision, are you listening? It seems nobody respects your AI's ability to wage war. Maybe you should do something about that, don't you think? |
ElitePersian Chieftain Los Angeles, CA Nov 2000
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posted December 13, 2000 07:22
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Is it good to put ranged/bombard units in your city because they actually use their ranged attack when someone attacks your city? or is it because you can bombard when someone comes near? |
wheathin Prince Charming Apr 99
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posted December 13, 2000 09:25
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Static defense: One, may two of whatever my current defensive unit is in each city.Active defense: a couple large reserve armies of fast mounted units (I loooooove roads), plus many ships to sink marauding ships before they reach the coast. The advantage is that it is very easy to shift from peaceful defense to strong attack - just send the ships and horses forward! |
Captain_Dave Settler ...of River Tiles! Nov 2000
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posted December 13, 2000 10:45
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I've been an avid Civ, Civ2 and SMAC player. I never like to expend the energy to keep a large defensive force. I'll usually have 1 unit defending my cities, and keep up a good road/rail network. Then I'll keep a small mobile army (cavalry/tanks), just a few units in case of "surprises". I very rarely get surprised though. I usually keep the AI off-balance because I'm always attacking with a large "front-line" force. I have yet to see the CTP2 AI put together a good offense. Maybe someday I will (I hope) |
MrFun Prince United States, Iowa Nov 2000
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posted December 13, 2000 13:53
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I mentioned my city garrison defense strategy. Here is my mobile defense strategy:Ancient Age - no mobile defense Rennaisance Age - three Knights stacked together stationed at various points inside my empire Later Rennaisance Age and first half of Modern Age - three Cavalry stacked together stationed at various points inside my empire Later Modern Age - three Tanks stacked together stationed at various points inside my empire Post Modern Age and duration of the game - three Fusion Tanks stacked together stationed at various points inside my empire And of course, I LOVE creating sensible road networks. Plus, I maintain a coastal defense with a navy. (I modified the earlier ship types to have attack power and attack ability) |
Prince_Vegeta Settler Rochester, NY, USA Nov 2000
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posted December 13, 2000 17:59
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My standard garrisons are: Ancient: early 1 hoplite 1 archer late 2 hoplite 2 archer 1 catapult Renaissance: early 2 pikeman 2 infantry late 2 infantry 1 cavalry 1 cannon Modern: early 2 machine gunners 1 artillery late 3 marines or paratroopers 1 arty 1 SAM 1 fighter Future: 3 hover infantry 1 war walker 1 leviathan 2 stealth fighters After I get nanite factories, I tend to load my haertland cities with a few extra leviathans making them nearly impossible to take. (got to love those nanite factories). The down side to having large garrisons is obviously the maintainance cost, but it does help in diplomacy, and in going to war, you can just take a unit or two from one city to garrison a newly conquered city, while the invasion force continues with its blitzkrieg. |
ElitePersian Chieftain Los Angeles, CA Nov 2000
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posted December 13, 2000 18:53
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No one answered my question and I dont think anybody will: Is it good to put ranged/bombard units in your city because they actually use their ranged attack when someone attacks your city? or is it because you can bombard when someone comes near? |
Gatlin Settler Greenfield, IN, USA Dec 2000
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posted December 13, 2000 19:14
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quote:
 Originally posted by ElitePersian on 12-13-2000 06:53 PM Is it good to put ranged/bombard units in your city because they actually use their ranged attack when someone attacks your city? or is it because you can bombard when someone comes near?
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um, both, actually  |
Alpha Wolf Settler Prince of the Barbarians Feb 2001
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posted December 14, 2000 03:22
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Half my interior cities have no defenders, and i keep fast moving units on the roads. at the beginning I'll keep one warrior/hoplite along with an archer. I keep large armies in the field and its rare that the AI launches a large enough invasion to get to far into my territory. However, if the cities are spaced too far apart, beware those rascally barbarians that pop up any where at any time.------------------ History is written by the victor. |