Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP2-General
  City Garrison

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   City Garrison Format for Better Printing
Jonny
Chieftain
Kingston Springs, Tennessee, USA
Nov 2000
posted December 12, 2000 18:02   Click Here to See the Profile for JonnyClick Here to Email Jonny  send a private message to Jonny Visit Jonny's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
What do you all think the best combinations of units are to defend cities? Here are my combinations that I use:

Very beginning of game: 1 warrior
Later in Ancient Age: 2 hoplites, 2 archers
Rennisance: 2 Infantrymen, 2 Cannon
Modern: 2 Marines, 2 Artillery
Future: Still 2 Marines, 2 Artillery, maybe increasing numbers of Marines and Artillery.

Of course, this is a normal garrison. On front line cities, I have more units.

Jonny

Gatlin
Settler
Greenfield, IN, USA
Dec 2000
posted December 12, 2000 18:21   Click Here to See the Profile for GatlinClick Here to Email Gatlin  send a private message to GatlinSend a Message to UIN: 72239662
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
That is pretty much the same way I set mine up, even though I've never had the comp even attempt to attack any of my non-frontline cities.
Paul_1868
Settler
Austin ,TX
Dec 2000
posted December 12, 2000 19:40   Click Here to See the Profile for Paul_1868Click Here to Email Paul_1868  send a private message to Paul_1868
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I place allot more units in my cities to protect them. It seems that having only one unit early in the game could be subjected to a barbarian invasion. I'm used to playing Civ 2, were you enemy actuality are a threat. In Call to Power 2 the AI isn't very good at war and I probably don't need to spend so much on defense. I guess another good reason keeping defenses small is you wouldn't have so many old units to get rid of when they are obsolete.
Sabre2th
Chieftain
Ballston Spa, NY, USA
Nov 2000
posted December 12, 2000 21:04   Click Here to See the Profile for Sabre2th   send a private message to Sabre2th
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
that sounds a lot like mine, but 1 warrior!? if barbarians come, one warrior won't do much. a hoplite and an archer, or if you don't have archers, at least 2 hoplites in ancient. one warrior on anything over "ruins only" and barbarians will eat you alive.
Dominous Nemo
Chieftain
Some Place, N.Y. USA
Nov 2000
posted December 12, 2000 22:03   Click Here to See the Profile for Dominous NemoClick Here to Email Dominous Nemo  send a private message to Dominous Nemo
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only

Very beginning of game: none. If I loose a city I start over. I'm more worried about exploration and defeating the Americans at the begining.

Later in Ancient Age: 1 hoplite, 1 archer, 1 catapult (asap)

Rennisance: 2 Infantrymen, 1 Cannon (more if city in danger)

Modern: 2 Marines (defense), 2 Artillery (bombard)

Future: 1 tank (flank), 1 Artillery(bombard), 2 marine(defense), 1 fighter(kill enemy before they reach your city) or cruise missile.

MrFun
Prince
United States, Iowa
Nov 2000
posted December 12, 2000 23:09   Click Here to See the Profile for MrFun   send a private message to MrFun Visit MrFun's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Here is my garrison strategy -

Ancient Age: two Hoplites

Rennaisance Age: two Pikemen

Later Rennasiance Age: two Pikemen, two Infantrymen

Modern Age: two Pikemen, two Infantrymen

Later Modern Age: three Machine Gunners

Duration of the game: four Machine Gunners, two Artillery

Gatlin
Settler
Greenfield, IN, USA
Dec 2000
posted December 12, 2000 23:29   Click Here to See the Profile for GatlinClick Here to Email Gatlin  send a private message to GatlinSend a Message to UIN: 72239662
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Hmm,
All these cities with so few armies in them....

Activision, are you listening?
It seems nobody respects your AI's ability to wage war.
Maybe you should do something about that, don't you think?

ElitePersian
Chieftain
Los Angeles, CA
Nov 2000
posted December 13, 2000 07:22   Click Here to See the Profile for ElitePersian   send a private message to ElitePersian
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Is it good to put ranged/bombard units in your city because they actually use their ranged attack when someone attacks your city? or is it because you can bombard when someone comes near?
wheathin
Prince
Charming
Apr 99
posted December 13, 2000 09:25   Click Here to See the Profile for wheathinClick Here to Email wheathin  send a private message to wheathin
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Static defense: One, may two of whatever my current defensive unit is in each city.

Active defense: a couple large reserve armies of fast mounted units (I loooooove roads), plus many ships to sink marauding ships before they reach the coast.

The advantage is that it is very easy to shift from peaceful defense to strong attack - just send the ships and horses forward!

Captain_Dave
Settler
...of River Tiles!
Nov 2000
posted December 13, 2000 10:45   Click Here to See the Profile for Captain_DaveClick Here to Email Captain_Dave  send a private message to Captain_Dave
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I've been an avid Civ, Civ2 and SMAC player. I never like to expend the energy to keep a large defensive force. I'll usually have 1 unit defending my cities, and keep up a good road/rail network. Then I'll keep a small mobile army (cavalry/tanks), just a few units in case of "surprises". I very rarely get surprised though. I usually keep the AI off-balance because I'm always attacking with a large "front-line" force. I have yet to see the CTP2 AI put together a good offense. Maybe someday I will (I hope)
MrFun
Prince
United States, Iowa
Nov 2000
posted December 13, 2000 13:53   Click Here to See the Profile for MrFun   send a private message to MrFun Visit MrFun's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I mentioned my city garrison defense strategy. Here is my mobile defense strategy:

Ancient Age - no mobile defense

Rennaisance Age - three Knights stacked together stationed at various points inside my empire

Later Rennaisance Age and first half of Modern Age - three Cavalry stacked together stationed at various points inside my empire

Later Modern Age - three Tanks stacked together stationed at various points inside my empire

Post Modern Age and duration of the game - three Fusion Tanks stacked together stationed at various points inside my empire

And of course, I LOVE creating sensible road networks. Plus, I maintain a coastal defense with a navy. (I modified the earlier ship types to have attack power and attack ability)

Prince_Vegeta
Settler
Rochester, NY, USA
Nov 2000
posted December 13, 2000 17:59   Click Here to See the Profile for Prince_VegetaClick Here to Email Prince_Vegeta  send a private message to Prince_Vegeta
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
My standard garrisons are:
Ancient: early 1 hoplite
1 archer
late 2 hoplite
2 archer
1 catapult
Renaissance: early 2 pikeman
2 infantry
late 2 infantry
1 cavalry
1 cannon
Modern: early 2 machine gunners
1 artillery
late 3 marines or paratroopers
1 arty
1 SAM
1 fighter
Future: 3 hover infantry
1 war walker
1 leviathan
2 stealth fighters
After I get nanite factories, I tend to load my haertland cities with a few extra leviathans making them nearly impossible to take. (got to love those nanite factories). The down side to having large garrisons is obviously the maintainance cost, but it does help in diplomacy, and in going to war, you can just take a unit or two from one city to garrison a newly conquered city, while the invasion force continues with its blitzkrieg.
ElitePersian
Chieftain
Los Angeles, CA
Nov 2000
posted December 13, 2000 18:53   Click Here to See the Profile for ElitePersian   send a private message to ElitePersian
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
No one answered my question and I dont think anybody will:
Is it good to put ranged/bombard units in your city because they actually use their ranged attack when someone attacks your city? or is it because you can bombard when someone comes near?
Gatlin
Settler
Greenfield, IN, USA
Dec 2000
posted December 13, 2000 19:14   Click Here to See the Profile for GatlinClick Here to Email Gatlin  send a private message to GatlinSend a Message to UIN: 72239662
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by ElitePersian on 12-13-2000 06:53 PM
Is it good to put ranged/bombard units in your city because they actually use their ranged attack when someone attacks your city? or is it because you can bombard when someone comes near?

um, both, actually

Alpha Wolf
Settler
Prince of the Barbarians
Feb 2001
posted December 14, 2000 03:22   Click Here to See the Profile for Alpha WolfClick Here to Email Alpha Wolf  send a private message to Alpha Wolf Visit Alpha Wolf's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Half my interior cities have no defenders, and i keep fast moving units on the roads. at the beginning I'll keep one warrior/hoplite along with an archer. I keep large armies in the field and its rare that the AI launches a large enough invasion to get to far into my territory. However, if the cities are spaced too far apart, beware those rascally barbarians that pop up any where at any time.

------------------
History is written by the victor.

Apolyton Civilization Site Forums
> > > CtP2-General Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site