Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP2-General
  research pacts!!

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   research pacts!! Format for Better Printing
MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted November 26, 2000 08:43   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
a wonderfull way to get back into the game. i'm playing the australians on the world map on impossible, and as you can imagine i was behind everyone else pretty quick. in the last 50-60 turns though i managed to get research pacts with three civs. research pacts give a boost to your science(and to your "partner" of course). this means that an advance that would take 14 turns to complete, was finished in 3 turns! along with some trading of advances(it's fun to exchange the same advance with 3 civs, in the end geting 3 advances for one ) i'm now at the same technology level with everyone else...
Dom Pedro II
Prince
somewhere between left and right
Nov 1999
posted November 26, 2000 13:18   Click Here to See the Profile for Dom Pedro IIClick Here to Email Dom Pedro II  send a private message to Dom Pedro II
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I got into a few research pacts. I haven't gotten much of a boost. And those smug English refuse to trade technologies with me even though we're in a pact.
MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted November 26, 2000 14:30   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
when you ask to trade technologies and they refuse try this: request for an advance, and offer gold. almost always they will counter propose to give you the tech you requested initially
colorme
Warlord

Nov 2000
posted November 26, 2000 17:49   Click Here to See the Profile for colorme   send a private message to colorme
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Mark,

that seems pretty silly though, doesn't it? And somewhere in one of the diplomacy AI files, it seemed to say that by default, AIs reject any proposal. Why doesn't it consider each proposal carefully?

JamesJKirk
Prince
Dixon, CA USA
b.02-15-99
posted November 27, 2000 01:24   Click Here to See the Profile for JamesJKirkClick Here to Email JamesJKirk  send a private message to JamesJKirk
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I've also noticed that when you make your request before you make your offer when putting together the proposal it gets accepted more often than not. I guess the AI is the "bad news first" type.
Dragon
Settler
Marlboro, MA USA
Jun 99
posted November 27, 2000 13:50   Click Here to See the Profile for DragonClick Here to Email Dragon  send a private message to Dragon
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I've not had a problem with research pacts (except for getting them established). I request a tech, and the AI counters by asking for one of mine. If I don't have one to trade, the AI initially asks for a lot of gold, sometimes more than I have. But later on the AI asks for nothing.

Interestingly, the AI, with fewer cities, can match me in tech development rate. This means that a research pact with the best-developed AI civ can double your rate of scientific progress, leaving everyone else in the dust.

From the game's data files it appears that the AI cheats when you get a big tech lead. But if you have a research pact, then you're just tied -- you have no lead.

Dominusi
Settler

Nov 2000
posted November 29, 2000 02:30   Click Here to See the Profile for Dominusi   send a private message to Dominusi
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Best to start a Tech pact with a nation, then camp your spies outside their cities, always research a dif advance then they do, and just steal the ones they discover. Works great.
LandBuilder
Chieftain
Shawnee, KS, USA
Nov 2000
posted December 06, 2000 15:32   Click Here to See the Profile for LandBuilderClick Here to Email LandBuilder  send a private message to LandBuilder
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
My spies are never successful. Is there some magic to stealing tech.??
Apolyton Civilization Site Forums
> > > CtP2-General Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site