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Topic: What's Your Biggest City |  |
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Zardos Settler Minneapolis, MN, USA Nov 2000
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posted November 20, 2000 14:19
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I have several (oh, about 6 or so) cities in my empire that are size 32. I can't get beyond this just yet because I need more improvement that help overcrowding. The cities' influences are still at a radius of three (not including the city tile), and I think that the manual said that you could get to a radius of five (but I think that includes the city tile).Lets hear some stories. . . Zardos
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Carrion Chieftain CA Nov 2000
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posted November 20, 2000 16:09
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sooo ummm... So you own the game I take it? Call to Power 2? I'm confused I can't tell if its out or not. I haven't seen it in stores and some sites say its out and others say its not. |
Mad-Kat Chieftain Camarillo, CA, USA Apr 99
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posted November 20, 2000 17:38
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I have two above 35.It's definately out. It came out on the 15th here in the US. |
meriadoc Chieftain
Dec 1999
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posted November 20, 2000 19:07
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I have some cities that are size 46. Unfortuantely, until I get some more overcrowding improvements, I can't get much bigger. I've also been playing for 800 some-odd turns now.And yes, the game is definitely out in the U.S. ------------------ The Electronic Hobbit |
Chaos Chieftain Lebanon, In, USA Jun 99
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posted November 21, 2000 12:13
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I have 3 at 31 and they are almost maxed out. I think it's about 1500 or so. I am working twoards hyrdoponic farms. I just put in the drug stores and hospitals so I might be able to get them to 32 before I get the new food units. can't wait till the Cornicopic vat. (which I will still call a beef vat) |
Rollo Tomasi Chieftain
Nov 2000
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posted November 21, 2000 20:52
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I got my capital up to 50. Strange though, on the score chart it still says I don't have any cities larger than 500,000... |
Dogbreath Chieftain Washington DC Nov 2000
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posted November 22, 2000 10:13
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I've got 21 cities, two are underwater and are only at 46-48, the rest (19) are at 58-60. 60 is the max, they stop growing. |
Yoleus Chieftain
Nov 2000
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posted November 22, 2000 10:34
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They STOP growing? Man, this is cute! Maybe it is also more real than unlimited growth (made possible by farmers) but it is still striking. Maybe it is so because I come from CivII and SMAC, where growth come through the food you harvest from tiles (exluding SMAC crawlers and satellites). Well, the stupid question is: why 60?Please don't answer "why not?"...  |
Dogbreath Chieftain Washington DC Nov 2000
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posted November 22, 2000 11:28
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Zoning laws? :-)I'm not sure why they pick 60, but there are a few other things that bugs me. 1) I liked the way that the city size was kinda exponential in Civ, i.e. size 1=10,000 size 2 = 30,000, size 3= 60,000...... (I call it an additive factoral (3+2+1) for all you math buffs) Anyway, in CTPII city size 1= 10,000, 2 = 20,000, 3= 30,000 and 60 = 600,000! WIth 10,000 people for each increase in size. I liked having cities of 8,240,000 or so in Civ. It seemed more realistic, and I was hoping that CTPII would allow me to building a city like Mexico City 18,000,000 or Tokyo 30,000,000. I thought that this would be a neat feature with the increasing city radius. 2) The scoring mechanism seems to have a glitch, for as I mentioned, I had 19 cities at size 56-60, i.e. population 560,000 to 600,000 and the game said that I had no cities over 500,000!! C'est la Vie |
Dark Renown Chieftain Scotland Nov 2000
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posted November 22, 2000 13:49
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What if you ended up with a huge city covering half the map? Cities have to stop growing at some time but the radi cand get more than 3 in each diredtion so if the pop kept growing they would starve. |
Dogbreath Chieftain Washington DC Nov 2000
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posted November 22, 2000 13:58
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My cities are a long way from starving. Even with the limit of radius of 4 tiles, I only use about 3 out of 60 to provide food for the whole city. What is happening to the rest of my food? That was one feature that I liked in CIV2, the ability to assign food from one city to feed another.Why should it stop at 60 when I have abple food? Especially when 60 represents only 600,000 population!!! |
Chaos Chieftain Lebanon, In, USA Jun 99
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posted November 24, 2000 10:32
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Beef Vats. |
swat-spas Settler ohio Nov 2000
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posted November 28, 2000 05:56
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city populations will stop at various points if you dont have the necessary + max pop improvements and overcrowding. .mine got stuck at 32 all over the place for a while. there is a major score bug that doesn't recognize cities in their proper population.. thats annoying but oh well. and why exactly does a city stop at 600000.. thats pretty weak if you ask me. especially with 45 squares of influence to work with. .considering i would regularly get cities of 45 or so in civ 2 with freight food caravans. .and that only had 21 squares of influence to work with and represented about 10 million people. ..i'd say 60 should be about 15-20 million or more, given the games future storyline of overcrowded and vast cities, if its to be a realistic city 'cap'. |
Chaos Chieftain Lebanon, In, USA Jun 99
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posted November 28, 2000 10:42
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I might have to look into that. it might be able to up the limits on the city size with out too much trouble. I had cities over 100 in ctp 1. |