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Topic:   Army Compositions for taking cities Format for Better Printing
Augustus
Settler

Nov 2000
posted November 25, 2000 22:34   Click Here to See the Profile for Augustus   send a private message to Augustus
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Say you have medieval Tech..infantry, cannon, cavakry. What is a good composition..I was thinking you might not need cavalry? is it better for open field battles? just infantry then cannon...hmmm.
Dogbreath
Chieftain
Washington DC
Nov 2000
posted November 26, 2000 00:25   Click Here to See the Profile for DogbreathClick Here to Email Dogbreath  send a private message to Dogbreath
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I'd keep some cavalry because they have the ability to flank, meaning that they can attack diagonally when there is no target in front of them.
4 infantry
2 cavalry
5 cannons
1 slaver :-)
colorme
Warlord

Nov 2000
posted November 26, 2000 03:49   Click Here to See the Profile for colorme   send a private message to colorme
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Infantry - put in defense troops, not offense. Let the cannons do all the attacking. Defense troops can bear the attacks. And cavalry flanking is a must.
Dom Pedro II
Prince
somewhere between left and right
Nov 1999
posted November 26, 2000 13:03   Click Here to See the Profile for Dom Pedro IIClick Here to Email Dom Pedro II  send a private message to Dom Pedro II
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Well, wouldn't defensive units prove somewhat ineffective when attacking?? I mean, I'm only a Civ2 player up until this game, but I don't think that Infantry have the attack factor you want for invasions.
MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted November 26, 2000 14:50   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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actually, you leave your artillery to do the attacking. the longer your front line holds, the longer your artillery can hit the opposite front line

btw, on attacking cities: always bombard first for a few turns. otherwise prepare to loose lots of units....

colorme
Warlord

Nov 2000
posted November 26, 2000 17:46   Click Here to See the Profile for colorme   send a private message to colorme
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yeah, AI city defense in CTP2 is pretty good. I was substantially impressed by it. Now, if only one could make it attack as well, that would give us one fun game. I wish the AI files were more tweakable.
ak
Settler

Nov 2000
posted November 26, 2000 17:59   Click Here to See the Profile for ak   send a private message to ak
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From the manual:

Offensive units are always at the front and in the center of the battle, with defensive units close by. Ranged attack units position themselves in the back, and flanking units occupy the sides. Offensive and defensive units always attack the opposing unit directly in front of them. Ranged units attack the offensive units in their "column." Flanking units attack the center-most opposing offensive units. In this way, flanking units substantially increase the attack power of an army. As units die, other units fill their place from the sides. Offensive and defensive units fill the center ranks. When they are all defeated, flanking units and ranged units take to the front lines and fight to the bitter end. The more flanking and ranged units you have in an army the more attack power you have per round of combat. However, too many of these units may prove to be a weakness, as their direct offensive and defensive capabilities are often less than standard offensive and defensive units. Armies with a mix of offensive, defensive, ranged, and flanking units are the best forces to muster. They fight with coordination and balance each other's strengths and weaknesses, making for an effective fighting force.

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