quote:

// regard cost or bonus for selected events
IncursionRegardCost -100
IncursionOfAllieRegardCost -200
InvaderMovementRegardCost -10
PerRoutePiracyRegardCost -10
ShareContinentRegardCost -2
InciteRevolutionRegardCost -60
AssassinateRulerRegardCost -60
FranchiseCityRegardCost -40
PlantNukeRegardCost -150
SlaveRaidRegardCost -50
LawsuitRegardCost -30
ExpelUnitsRegardCost -10
NukeCityRegardCost -250
ConvertCityRegardCost -50
EnslaveSettlerRegardCost -60
UndergroundRailwayRegardCost -60
InciteUprisingRegardCost -60
BioInfectedCityRegardCost -70
PlagueCityRegardCost -70
NanoInfectCityRegardCost -100
CreateParkRegardCost -250
InjoinCityRegardCost -50
PillageRegardCost -50 // how much regard from empathic diplomats holding receptions (once every 10 turns)
HoldReceptionRegardBonus 50
// every time a civilian is killed (settler, diplomat, cleric)
AttackCivilianRegardCost -50
// every time we are attacked less than a round after war is declared
PreemptiveAttackRegardCost -10
EmbargoTradeRegardCost -50
TakeCityRegardCost -100
// every turn with pact, add trust
HasPactTrustBonus 2
// every turn not at war, increase trust (up to 500 only)
NoWarTrustBonus 1
// every time foreigner follows through with agreement, add trust
FollowThroughTrustBonus 10
// when they kill a non-combat unit all players trust them less
AttackCivilianTrustCost -50
// when they attack with out declaring war the round before
PreemptiveAttackTrustCost -20
// every time a player uses nukes, the world trusts them less
UsedNukesTrustCost -100
// minimum time before wanting to see map again
WantMapTurns 50
