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The diplomat
Warlord
muncie,IN USA
Sep 1999
posted January 13, 2001 12:43   Click Here to See the Profile for The diplomatClick Here to Email The diplomat  send a private message to The diplomat
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... the poor AI is not a mistake?

Here is my reasoning: maybe activision decided to take a "one size does not fit all" approach. Instead of making a 'super' AI that might be too agressive for some or too weak for others, they decided to give us a basic AI BUT let each player customize the AI into what he or she wants. This way, each person can customize the game to their particular liking.

Is this a likely scenario? Or am I giving activision too much credit?

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No permanent enemies, no permanent friends.

Davor
Chieftain
Ontario, Canada
Dec 2000
posted January 13, 2001 13:14   Click Here to See the Profile for DavorClick Here to Email Davor  send a private message to Davor
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I believe you are giving Activison too much credit. If that was the case they would have doucmentation on how to change the settings excatly in the manual. They didnt do that or even go the cheap rout and use an online manual.

The ai just suxs...

Davor

The diplomat
Warlord
muncie,IN USA
Sep 1999
posted January 13, 2001 15:00   Click Here to See the Profile for The diplomatClick Here to Email The diplomat  send a private message to The diplomat
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Maybe another explanation is that the AI looked good on paper but wasn't test enough. So, the game was released with an AI that did not perform "in the real world" like they thought it would.

I just don't understand why they would release a game with an AI that is so bad?!

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No permanent enemies, no permanent friends.

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