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Spiker22
Settler
Hong Kong
Dec 2000
posted January 03, 2001 21:58   Click Here to See the Profile for Spiker22   send a private message to Spiker22
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it is now, if Activision made it into half turn-based and half real time. I mean, everything is still turn-based, but the combats are represented in C&C style real time.
phoenixcager
King
Singapore
Sep 2000
posted January 03, 2001 22:33   Click Here to See the Profile for phoenixcager   send a private message to phoenixcager Visit phoenixcager's Homepage!
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Lords of the realm 2 was a turn-based strategy game that had the option to play out combat as real time.

I tended to switch that option off after a couple of games.

So I don't think CtP2 would have been much better if that had been included.

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phoenixcager
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David Murray
Settler

Dec 2000
posted January 04, 2001 16:28   Click Here to See the Profile for David MurrayClick Here to Email David Murray  send a private message to David MurraySend a Message to UIN: 35528855
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quote:

Originally posted by Spiker22 on 01-03-2001 09:58 PM
it is now, if Activision made it into half turn-based and half real time. I mean, everything is still turn-based, but the combats are represented in C&C style real time.

I personally have a slight problem with wars I have with other nations lasting hundreds and hundreds of years, when in reality they would only last a few. So I don't think this is so much of a ridiculous idea.

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"Never trust a politician who believes business creates oppression and government creates jobs."

dande
Settler
Middlefield, CT, USA
Jul 2000
posted January 04, 2001 19:55   Click Here to See the Profile for dande   send a private message to dande
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I play civ games becuase they are turn based. I imensly dislike RTS games and would not have purchased CTP2 if it had a RTS component.

Others can enjoy it, I personaly don't.

By the way, I thuroughly agree with David M. about wars lasting too long. I have battled other nations in CTP2 for 500-1000 years even when I tired of it quickly. They just don't let up unless you crush them to the ground and sometimes that just isn't worth it. This is a drawback to CTP2 the way it is now.

Spiker22
Settler
Hong Kong
Dec 2000
posted January 04, 2001 21:13   Click Here to See the Profile for Spiker22   send a private message to Spiker22
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Yes, long battles are not very realistic especially during earlier periods of a game. When a turn equals 50 years in time span, and you're trying to take a city, and the battle may last 2 to 3 turns, and that's 150 years. In hisotry, a seige battle of this kind would last weeks or months, not hundreds of years.
MrFun
Warlord
United States, Iowa
Nov 2000
posted January 04, 2001 22:38   Click Here to See the Profile for MrFun   send a private message to MrFun Visit MrFun's Homepage!
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Has anyone ever read about the Hundred Years War?
ACOLKitty
Warlord
The Wasteland, USA
Nov 2000
posted January 05, 2001 02:30   Click Here to See the Profile for ACOLKitty   send a private message to ACOLKitty
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MOO2 is an example of this. STARS! Supernova will also do this.

I always turn it off.


The time Bar does not represent static time, just the overall passage of eras.


The Hundred years war was a series of wars.

Savant
Warlord
The Mountain Empire
Jul 1999
posted January 05, 2001 21:16   Click Here to See the Profile for Savant   send a private message to Savant
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Yes, it was just the 100 years war and lasted just 120 years, not 1600 years as I have encountered in my games as well.

The AI does not accept reasonable offers for ceasefires or peace, violates ceasefires immediately upon their expiration when it should be sueing for peace and offering me cities. It is a mess.

I kind of liken it now to a one-person shooter game. And I really liked the graphics and the interface, but the AI is too disappointing once you get over the eye-candy. It's like getting married to a gal who is all body and no brains or personality. We know just what to do with that, but what's the point?

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'Blood will run'

Bluevoss
Chieftain

Dec 2000
posted January 05, 2001 22:15   Click Here to See the Profile for BluevossClick Here to Email Bluevoss  send a private message to Bluevoss
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All I can say is that the game is an abstraction. You can't run the day to day representation of history, not unless you are prepaired to play a thousand-year long game. How can you hope to model WW2, or the conquestidores, or the mogol invasions. And not every type of combat is represented - no chariots, no early biplane scouts.

In model railroading, we call it Selective Compression. You only model the parts that can best tell the story. The only way to truely simulate seomthing is to do it on 1:1 scale, and thats impossible.

So it goes...

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Bluevoss-

jkadabomb
Chieftain

Nov 2000
posted January 06, 2001 00:03   Click Here to See the Profile for jkadabombClick Here to Email jkadabomb  send a private message to jkadabomb
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Bluevoss actually it is possible to simulate something on a day to day basis. Just limit the time period. One example of this is the WW2 Scenario.
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