Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP2-General
  Help needed on defensive improvements.

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Help needed on defensive improvements. Format for Better Printing
WesW
King
Huntsville, Al., USA
b.02-15-99
posted December 21, 2000 01:27   Click Here to See the Profile for WesWClick Here to Email WesW  send a private message to WesWSend a Message to UIN: 84799350 Visit WesW's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I have been unable to learn "exactly" what the various defensive city improvements do, other than City Walls.

Ballista Towers give an offensive bonus against ground units. Does this apply when you attack out of a city, or when you are attacked, or both? Does it affect bombardment, or ranged attack factors during a battle?

Same thing with Battlements and Flak Towers. If someone would explain exactly what these improvements do, and when they do them, I would be very grateful.

Also, I understand from a strategies guide that normal battles factor in the effects of terrain for both sides. How does terrain affect the attacker?
I guess I need a round-by-round explanation of how a battle plays out. I have gotten different impressions of how it plays out from different sources.

Alpha Wolf
Warlord
Chicago Illinois
Nov 2000
posted December 21, 2000 01:50   Click Here to See the Profile for Alpha WolfClick Here to Email Alpha Wolf  send a private message to Alpha Wolf
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I'm not sure if this fits here or not so forgive me if it doesnt.

Does a city give ANY defensive benefit at all? I had an AI pikeman take out a warrior and archer (both vets) within a city. I also had a vet fortified warrior on a mountain taken out by a barbarian warrior. its almost as if the defensive benefits arent actually included in the determining the victor.

If terrain affects both attacker and defender, then the defensive bonuses need to be jacked up to compensate. If I remember my military doctrine, the attacker should plan on a 3-1 advantage to take a strongly held position.

------------------
History is written by the victor.

Atahualpa
King
of my castle (somewhere in at)
Mar 99
posted December 21, 2000 05:17   Click Here to See the Profile for AtahualpaClick Here to Email Atahualpa  send a private message to AtahualpaSend a Message to UIN: 19992362
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
IIRC if the attacker and the defender are on the same terrain (before the attack) then the bonuses are equaled out. So if your warrior stands on mountain and the enemy warrior stands on mountain and he attacks you then there are no terrain bonuses. If the defender is in plains and the attacker in mountain then the attacker gets the mountain terrain bonus.
I dont know if this is correct but its rather stupid!!!

I would like to know exactly who does combat between two units work!
For example: A pikemen against a hoplite. How does that work. Something like: The pikemens attack is compared to the hoplites defense strength. If it is higher then he does Firepower damage minus Hoplite armor.
Something along that line?


Besides I think Combat in CtP2 is ****ed up. Try to attack a submarine with a stack of 2 of yours. Only one submarine is attacking (most of the time the wounded one, if there is one) and the other sub is waiting till the first dies and then jumps into action! This is STUPID!!!! But well holds for other units as well. Try to attack a hoplite with 3 of your hoplites. You will notice that only one at a time attacks. STUPID STUPID STUPID
Is there a way to change this?

ATa

ElitePersian
Chieftain
Los Angeles, CA
Nov 2000
posted December 21, 2000 08:04   Click Here to See the Profile for ElitePersian   send a private message to ElitePersian
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Atahualpa on 12-21-2000 05:17 AM
If the defender is in plains and the attacker in mountain then the attacker gets the mountain terrain bonus.
I dont know if this is correct but its rather stupid!!!

I think this makes sense, running down a hill or mountain to attack someone gives you more speed and more vision i guess.

quote:


Besides I think Combat in CtP2 is ****ed up. Try to attack a submarine with a stack of 2 of yours. Only one submarine is attacking (most of the time the wounded one, if there is one) and the other sub is waiting till the first dies and then jumps into action! This is STUPID!!!! But well holds for other units as well. Try to attack a hoplite with 3 of your hoplites. You will notice that only one at a time attacks. STUPID STUPID STUPID
Is there a way to change this?


I think this is stupid too, ALL units should be flanking units, why do the other guys just stand there and take damage while only one guy is being attacked???
To answer your question...if you want to change this, you can make ALL units in the game flanking units..meaning that they all attack at the same time, they attack together.

Martock
Warlord
Greenville, SC USA
Apr 99
posted December 21, 2000 08:50   Click Here to See the Profile for MartockClick Here to Email Martock  send a private message to Martock
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
with regards to the attacker on the mountain and defender in the plains....that does indeed make sense as when one has the higher ground, one is always at an advantage. that's just a real life reality check actually stuck into this game...

i think elitepersian is correct. making all units flanking should take care of the other issue.

Apolyton Civilization Site Forums
> > > CtP2-General Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War