Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP2-General
  Just a few of my advice and thoughts

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Just a few of my advice and thoughts Format for Better Printing
ContradictioN
Prince

Nov 1999
posted December 11, 2000 07:45   Click Here to See the Profile for ContradictioN   send a private message to ContradictioN
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Its clear to me now, that the interface is the most important part of Civilization. If it is too clumsy and detailed, etc, it becomes a forest of information. It makes it really hard to do things quickly.

I played Civ2 for the first time in about 2 yrs, and I realized that it was so quick, and everything was so easy to see at a glace, no fancy interface, it was just straight to the point, and I think thats what makes civ2 better than ctp.

in ctp, I still have to go thru too many windows to see what I want, there should be very little mouse clicking.

the other thing about ctp I couldn't stand was the fact that it wouldn't center up on my units, or it would skip the turn when I still had units to move, it didn't tell me I had units that were still ready to move, thats awful! its not some starcraft game, its a TBS game ACTIVISION. things run differently! u need to fix that big time..

Carrion
Chieftain
CA
Nov 2000
posted December 11, 2000 10:05   Click Here to See the Profile for CarrionClick Here to Email Carrion  send a private message to Carrion
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by ContradictioN on 12-11-2000 07:45 AM
the other thing about ctp I couldn't stand was the fact that it wouldn't center up on my units, or it would skip the turn when I still had units to move, it didn't tell me I had units that were still ready to move, thats awful! its not some starcraft game, its a TBS game ACTIVISION. things run differently! u need to fix that big time..

You can center your selected unit by hitting the "a" key. Also if you get out of sequence of moving your units because you realized you forgot to change the queue of a city. Simply click on the units tab and hit the "n" key. It will cycle through your units you have not spent all the movement points for.

"If it ain't broke. Don't fix it!"

ContradictioN
Prince

Nov 1999
posted December 11, 2000 18:36   Click Here to See the Profile for ContradictioN   send a private message to ContradictioN
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I know I know..but it is still worse than civ2

and u r right, if it ain't broken don't fix it, and thats what I feel with civ2s interface, it is almost perfected, ok, it may look dull, but thats just the way it is, its the only way to make civ run great.

Simpleton
Settler
Edmonton, Canada
Nov 2000
posted December 11, 2000 19:47   Click Here to See the Profile for SimpletonClick Here to Email Simpleton  send a private message to Simpleton
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I whole heartedly agree! CIV2's interface was a thing of simplicity and beauty! Everything you needed to run your city on one screen. Not the frustrating tab innovation used in CTP2, you have to keep flipping back and forth to get all your information rather than seeing it on one screen. It's amazing the designers of the game "reportedly CIV2 lovers" didn't realize how good the CIv2 interface was and how could they believe that their creation was an improvement on the genre!?
CTP2's interface gets a 4/10 from me.

ContradictioN
Prince

Nov 1999
posted December 11, 2000 22:23   Click Here to See the Profile for ContradictioN   send a private message to ContradictioN
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
It makes me think really hard, it makes me think that the people who worked on Civ2 really went hard on at it, the ppl who worked on it were true hardcore professionals, they knew exactly what they were doing.
jkadabomb
Chieftain

Nov 2000
posted December 11, 2000 23:22   Click Here to See the Profile for jkadabombClick Here to Email jkadabomb  send a private message to jkadabomb
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
ACtually I dont think the Civ2 interface could be implemented in a CTP game. Ctp to be quite honest is a much different game and is more complex and I doubt adding a Civ2 type interface is possible for a more complex game.
XWaste
Prince
of passionpop
Aug 2000
posted December 11, 2000 23:53   Click Here to See the Profile for XWasteClick Here to Email XWaste  send a private message to XWasteSend a Message to UIN: 85001225
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I have to say that I didn't like the civ II interface much at all. I played ctp before trying civ II and found it horrible to use after learning on ctp.

People will like what they first learned on I guess, and judge other games by how much they differ rather than its own merits

ak
Settler

Nov 2000
posted December 12, 2000 02:21   Click Here to See the Profile for ak   send a private message to ak
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I started with Civ2 and now play CTP2. Overall, I prefer CTP2. I enjoyed Civ2 greatly, but tired of it's micromanagement black hole. If you're into micromanaging 45 cities, fine. I prefer focusing on the big picture and dabbling in detail whenever I feel the need. CTP allows me that to a greater degree.

That being said, I agree that having all (well, almost all) of the city management on one screen was better than tabbing around. I'm thinking I might like tear-off tabs, a la some leading graphics programs (Photoshop). Then you can have as many tabs as you want and design your own management screen. Best of all worlds.

Celestial_Dawn
Prince
Kuala Lumpur, Malaysia
Apr 99
posted December 12, 2000 03:51   Click Here to See the Profile for Celestial_DawnClick Here to Email Celestial_Dawn  send a private message to Celestial_DawnSend a Message to UIN: 1565244
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by ak on 12-12-2000 02:21 AM
I'm thinking I might like tear-off tabs, a la some leading graphics programs (Photoshop). Then you can have as many tabs as you want and design your own management screen. Best of all worlds.

That is a great idea. Could you bring this up in the Civ3 forums so that Firaxis might consider implementing this?

Simpleton
Settler
Edmonton, Canada
Nov 2000
posted December 12, 2000 18:32   Click Here to See the Profile for SimpletonClick Here to Email Simpleton  send a private message to Simpleton
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Perhaps putting all options into one screen may not be possible in CTP2. BUT! You should try to minimize the amount of screens a player has to go to play the game. Why not combine the build menu with the units, happyness, structures tabs into one screen ala CIV2? That way you can see everything displayed at once rather than having to flip back and forth. (i.e. Flip to units tab to see how many units I have. Flip to build manager to decide what to build. Oh darn! Did I have 3 artillery, 3 tanks and 2 infantry or was it something else. Flip back to units tab. Back to build manager.) It's just not an easy task. The interface reminds me of that old game Detroit. Not a bad game but a horrible interface. You had to flip between many screens to get enough info to make even a simple decision.
So maybe not a CIV2 copy but a reasonable facsimile would have worked better in my opinion. When it comes to interface simpler is always better.

G

Dominous Nemo
Chieftain
Some Place, N.Y. USA
Nov 2000
posted December 12, 2000 22:49   Click Here to See the Profile for Dominous NemoClick Here to Email Dominous Nemo  send a private message to Dominous Nemo
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I hope I don't get flamed for this but I personally like the gui for ctp2. All but the fact that I can not assign stuff to the build queue via the city manager (my only complaint). But the build button for the city is in the city manager. Also I like the fact that I can add units/impovements to my whole nation via the natl manager. So I don't think it is all that bad. I do agree however that civ2 gui was much simpler to work with, but simpler != efficient.
Carrion
Chieftain
CA
Nov 2000
posted December 13, 2000 11:51   Click Here to See the Profile for CarrionClick Here to Email Carrion  send a private message to Carrion
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Hell no! CTP2 interface is far better than the Civ2 interface for city managing. It absolutely drove me nuts going back and forth to 30 + cities building different buildings and units when I needed to. CTP2 allow queuing and you can even make preset templates! HOW COOL IS THAT! When I have large empires it is a freaking time saver and saves me from going insame with managing 30+ cities. Tabs? who cares! Well obviously you do. but I like then. Sure they are a big combersome and has a larger learning curve. But once you got the hang of it it isn't a big deal.
Triumphus Romanus
Settler
Jacksonville, Florida
Nov 2000
posted December 13, 2000 14:47   Click Here to See the Profile for Triumphus RomanusClick Here to Email Triumphus Romanus  send a private message to Triumphus Romanus
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Aside from wishing the AI was better, I really enjoy CTP2. Its really the only game I play right now.
Simpleton
Settler
Edmonton, Canada
Nov 2000
posted December 13, 2000 21:50   Click Here to See the Profile for SimpletonClick Here to Email Simpleton  send a private message to Simpleton
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I guess my main point is that it's the small things that make a good game great. CIV2 had many small details which worked well and made it great. CTP2 had the potential (aside from a brain dead boring AI) to be great but the designers didn't go the extra mile. It's competitive enough in the game making world and it's the game makers that try to make a game just that little bit better that truly succeed (i.e. Blizzard, Bioware).

G

Apolyton Civilization Site Forums
> > > CtP2-General Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War