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Tilemacho
Prince
Heraklion, Crete , Greece
Nov 1999
posted December 11, 2000 14:07   Click Here to See the Profile for TilemachoClick Here to Email Tilemacho  send a private message to Tilemacho Visit Tilemacho's Homepage!
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Whaaaaou....!!!!!!!

...CD is back!!!

I think most of you comparing CTP2 with CTP1 do the mistake to think of CTP1 + mods...

I think CTP2 has many new great ideas but is (as CCTP out of box) UNBALANCED...(because it was rushed to reach the market before Christmas)

BUT...if we make sure CD and WesW work together the game will be perfect in a few months...(I only hope not before end of February...otherwise bye bye exams... )

The only thing we need Activision now is the bug correction and the PBEM feature!!!

Please Activision give us PBEM ! I can't wait to play "Slamps accelerated start PBEM" once again...


[This message has been edited by Tilemacho (edited December 11, 2000).]

David Murray
Settler

Dec 2000
posted December 11, 2000 15:06   Click Here to See the Profile for David MurrayClick Here to Email David Murray  send a private message to David Murray
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"al gore needs help"

Unfortunately when you're faced with a crucial state governed by a candidate's brother who coordinates a clandestine campaign to keep you out of power, including disenfranchising many people who'd vote Democrat, you're a little beyond help.

Grumbold
Chieftain
London, UK
Mar 2000
posted December 11, 2000 19:48   Click Here to See the Profile for Grumbold   send a private message to Grumbold
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I know I can turn pollution off completely, but that would be equally ludicrous. I would like pollution to be distinguishable from nuclear fallout, is that too large a thing to ask? Pollution makes crops fail and kills people, undoubtedly. I would expect it to damage food production in polluted tiles and reduce city growth. It does not destroy tile improvements like railroads. Indeed, a high density of railroads and pollution went hand in hand until the later part of this century. It is something I see as very poorly handled in CtP2 which is going to be much harder to fix sensibly than the AI problems because it needs a different approach.
kabouki
Settler
Portugal
Nov 2000
posted December 11, 2000 21:08   Click Here to See the Profile for kaboukiClick Here to Email kabouki  send a private message to kabouki
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Hi,

Sorry Mark but if the solution to the pollution problem is to turn off pollution ... then er... that would kill the interest in the game ... after all the most ambicious victory is the construction of the Gaia Controller.....

I can't understand how you keep discussing the older vs newer units issue. Reality can't be exactly imaged in a game, you have to make compromises, and if you don't like the balance edit the units.txt file it's very easy to modify everything.

Oh ... perhaps I'll make a mod to make the automatic upgrade of units. I haven't yet the "official" (does anyone knows when it will be available?) slic documentation, but I am digging on the game files and finding the available functions, so ... perhaps ...

Oh... by the way ... nobody made a comment on my proposals for modifications ... I kinda like the Fame rating for cities ... that could even drive imigration ...well ... I believe nobody liked the idea

mosquitodriver
Settler
appleton, wi, usa
Nov 2000
posted December 13, 2000 13:53   Click Here to See the Profile for mosquitodriverClick Here to Email mosquitodriver  send a private message to mosquitodriver
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i like the fame rate idea, it has potential because one part of civ games that needs work is the conquest of other lands.

it seems once you take another city it is easy to just encorperate it into your empire. that is contrarty to world civilization history and perhaps people can find ways to make it more realistic in the game play.

good effort on fame rate idea

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