Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  CtP2-General
  Starting in another age

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Starting in another age Format for Better Printing
Lemmy
Settler
Nederland
Dec 2000
posted December 07, 2000 07:09   Click Here to See the Profile for Lemmy   send a private message to Lemmy
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I haven't played ctp2, isn't available yet here, but I just had an idea i wanted to share. Well here it is!!!

Wouldn't it be nice if you could start your game in a different age like the modern age, you would already have some cities and explored part of the map. At the start of the game you would have to choose which direction you want to research, and when you play you already have some advances of the previous age but not all so the different players have different abilities.
Maybe if you choose a paeceful research direction you could have an alliance another paeceful (computer)player. Of course you would also need units, not much, at least one per city so you're not completely defenseless, if you researched more aggressive you will probably have more units. City improvements would also be different per civilization, a peaceful researcher would have more improvements becuase he doesn't invest much in units, so the people would be happier, he would probably earn more gold, but he will also be conquered much easier.

That's it, hope you like it

Lemmy "i don't have a middle name" M

MrFun
Warlord
United States, Iowa
Nov 2000
posted December 07, 2000 09:50   Click Here to See the Profile for MrFun   send a private message to MrFun Visit MrFun's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
CTP II already comes with three different scenarios that start in different ages and you can also create your own scenarios.
Darkknight
Chieftain
Ireland
Nov 2000
posted December 07, 2000 23:01   Click Here to See the Profile for DarkknightClick Here to Email Darkknight  send a private message to DarkknightSend a Message to UIN: 96951342 Visit Darkknight's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
It's called a scenario there will porobably be some nice ones for you soon, I'm planning on starting one myself when i get the game in 27 hours...

Try making a scenario yourself .

------------------
" mind over body "

Grumbold
Chieftain
London, UK
Mar 2000
posted December 08, 2000 06:59   Click Here to See the Profile for Grumbold   send a private message to Grumbold
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
The problem with a scenario (as I understand it) is that you will be stuck with lots of fixed items, like the map. It could be nice to quick start at 1 AD with a random map, selectable number of players, 20-25 settlers, 10,000 PW and 80% of all the "ancient" advances, for example. Now if a scenario can handle that sort of combination of random and customisable elements when launched, I am impressed.
[This message has been edited by Grumbold (edited December 08, 2000).]
MrFun
Warlord
United States, Iowa
Nov 2000
posted December 08, 2000 10:20   Click Here to See the Profile for MrFun   send a private message to MrFun Visit MrFun's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Grumold, just create a map of your own and while creating your scenario, set the date and public works to what you want it to be.

Then there are text files (don't remember which), where you can change the number of civilizations beyond eight.

Grumbold
Chieftain
London, UK
Mar 2000
posted December 08, 2000 11:04   Click Here to See the Profile for Grumbold   send a private message to Grumbold
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
If I create the map, it won't be random and unknown to me, presumably? I assume the same would be the case for the techs , I.e. I would have to explicitly set the techs discovered rather than allowing each nation to differ within a set # of research points?
Anatolia
Settler
Andong, South Korea
Nov 2000
posted December 08, 2000 19:34   Click Here to See the Profile for AnatoliaClick Here to Email Anatolia  send a private message to Anatolia
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
This is a little off topic but does anyone know how I can stop a game at a certain age? I'd like to make a map of some small region of the earth, put in appropriate civilisations, and then just play one time period until we all make peace or one of us wipes the others out. If there is a switch in the .txt files for starting and stopping ages do I have to mess with tech tree files or will the game automatically know not to give advances?
Triumphus Romanus
Settler
Jacksonville, Florida
Nov 2000
posted December 08, 2000 21:39   Click Here to See the Profile for Triumphus RomanusClick Here to Email Triumphus Romanus  send a private message to Triumphus Romanus
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
You can start and end in the ages of your choice. Just start a multiplayer/LAN game with yourself and however many AI civs you wish to battle. It plays just like single player. You can also omit any units you want.
Anatolia
Settler
Andong, South Korea
Nov 2000
posted December 08, 2000 22:10   Click Here to See the Profile for AnatoliaClick Here to Email Anatolia  send a private message to Anatolia
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Thanks for the tip. I tried it out and changed starting and ending ages to 'Ancient' but I couldn't launch the game. I chose LAN and I picked three other civs to play with but when I clicked 'launch' nothing happened. It just gave the error sound. Any ideas?
Triumphus Romanus
Settler
Jacksonville, Florida
Nov 2000
posted December 08, 2000 22:18   Click Here to See the Profile for Triumphus RomanusClick Here to Email Triumphus Romanus  send a private message to Triumphus Romanus
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
My bad.....click the RULES button and make sure Dynamic Join is "On"

Hope that helps

Anatolia
Settler
Andong, South Korea
Nov 2000
posted December 09, 2000 04:28   Click Here to See the Profile for AnatoliaClick Here to Email Anatolia  send a private message to Anatolia
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Ah, thanks. Now everything is working well.
Apolyton Civilization Site Forums
> > > CtP2-General Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War